Sniper Parts Guide

Snipers are made out of 6 main visible parts.

Accessory

Sniper Accessory Part

Barrel

Sniper Barrel Part

Body

Sniper Body Part

Grip

Sniper Grip Part

Sight

Sniper Sight Part

Stock

Sniper Stock Part

Accessories

There are 8 non-unique accessories, including a “no accessory” part with no model.

"No Accessory"

-

Bayonet

Bayonet Mesh
+50% Melee Damage

Bipod 1 Accuracy

Bipod 1 Mesh
×1.25 Impulse Accuracy
÷1.25 Min Accuracy
÷1.25 Weapon Spread

Bipod 2 Crit

Bipod 2 Mesh
×1.2 Crit Damage
×1.15 Impulse Accuracy
÷1.1 Min Accuracy
÷1.15 Weapon Spread

Foregrip

Foregrip Mesh
÷1.3 Impulse Accuracy
÷1.35 Max Accuracy
×1.25 Weapon Spread

Mount 1 Mag

Mount 1 Mesh
×1.35 Mag Size
×1.15 Reload Time

Mount 2 Firerate

Mount 2 Mesh
÷1.18 Fire Interval
÷1.03 Weapon Damage
On Jakobs:
+2 Additional Ricochets

Mount 3 Damage

Mount 3 Mesh
×1.3 Impulse Accuracy
×1.18 Weapon Damage

All accessories have set prefixes associated with them based on manufacturer, which, assuming they don’t get overwritten, are a simple way to tell which one exactly a weapon has.

Expand
BayonetBipod 1 AccuracyBipod 2 CritForegripMount 1 MagMount 2 FirerateMount 3 Damage
DahlCartelSurgicalNightLiquidOperationalSuppressivePacifying
HyperionContingentLongitudinalVentureCohesionResourceOperationalAuditing
JakobsTl'kopeSiah-siahTumtumChikaminHyiuKlookSkookum
MaliwanSublimeDandyGentleman'sFashionableMonstrousBanburyBarking
Old HyperionConditionalClient-FocusedEnterpriseStabilityCapitalStreamlinedInvestment
VladofBritvaZammechatRazrezDobbyBolshySkorryGromky

Barrels

There are 6 non-unique barrels.

Dahl

Dahl Mesh
×1.25 Accuracy Regen
÷1.15 Burst Impulse Scale
÷1.4 Impulse Accuracy
÷1.25 Max Accuracy
÷1.09 Weapon Damage
×1.2 Weapon Spread
On Dahl + Zoom:
+2 Burst Count
On Dahl:
×1.1 Weapon Damage
−0.3 Weapon Spread

E-Tech

E-Tech Mesh
÷2 Crit Damage
÷2 Fire Interval
+1 Shot Cost
×1.2 Status Chance Modifier
×1.8 Weapon Damage

Hyperion

Hyperion Mesh
÷1.1 Impulse Accuracy
÷1.1 Mag Size
÷1.15 Min Accuracy
÷1.09 Weapon Damage
÷1.25 Weapon Spread
On Hyperion:
+0.2 Impulse Accuracy
×1.1 Weapon Damage
−0.15 Weapon Spread

Jakobs

Jakobs Mesh
×1.18 Fire Interval
×1.25 Impulse Accuracy
÷1.25 Min Accuracy
×1.18 Weapon Damage
÷1.3 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
×1.15 Weapon Damage
−0.15 Weapon Spread

Maliwan

Maliwan Mesh
÷1.1 Max Accuracy
×1.15 Status Chance Modifier
÷1.1 Weapon Spread
On Maliwan:
+10% Status Chance Modifier
×1.2 Weapon Damage
−0.3 Weapon Spread

Vladof

Vladof Mesh
÷1.3 Fire Interval
÷1.5 Impulse Accuracy
×1.5 Mag Size
×1.2 Weapon Spread
On Vladof:
+4 Mag Size
×1.1 Weapon Damage

Bodies

There are 20 non-unique bodies, one for each rarity-manufacturer combination. All bodies of the same rarity share the same stats.

Dahl

Dahl Mesh

Hyperion

Hyperion Mesh

Jakobs

Jakobs Mesh

Maliwan

Maliwan Mesh

Vladof

Vladof Mesh
RarityMag SizeWeapon DamageWeapon Spread
Common---
Uncommon×1.15×1.24÷1.15
Rare×1.25×1.48÷1.25
Very Rare×1.35×1.72÷1.35

The Common and Rare Jakobs bodies break this pattern. They both have extra bonuses to convert them to bolt-action.

Jakobs (Common)

+1.2 Fire Interval
×1.15 Weapon Damage

Jakobs (Rare)

+1.2 Fire Interval
×1.25 Mag Size
×1.63 Weapon Damage
÷1.25 Weapon Spread

Grips

There are 5 non-unique grips.

Dahl

Dahl Mesh
×1.1 Accuracy Regen
÷1.15 Impulse Accuracy
×1.15 Max Accuracy
÷1.06 Weapon Damage
On Dahl:
+3 Mag Size
÷1.3 Reload Time

Hyperion

Hyperion Mesh
×1.1 Accuracy Regen
÷1.09 Weapon Damage
÷1.15 Weapon Spread
On Hyperion:
+3 Mag Size
÷1.3 Reload Time

Jakobs

Jakobs Mesh
×1.09 Fire Interval
×1.1 Impulse Accuracy
×1.05 Reload Time
×1.12 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
÷1.3 Reload Time

Maliwan

Maliwan Mesh
×1.15 Status Chance Modifier
On Maliwan:
+3 Mag Size
÷1.3 Reload Time

Vladof

Vladof Mesh
÷1.1 Accuracy Regen
÷1.12 Fire Interval
÷1.06 Weapon Damage
On Jakobs:
÷1.15 Reload Time
On Vladof:
+3 Mag Size
÷1.3 Reload Time

Sights

There are 5 non-unique sights. Some sight bonuses are only applied while aiming.

Dahl

Dahl Mesh
÷1.91 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.3 Weapon Spread

Hyperion

Hyperion Mesh
÷3.34 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.4 Weapon Spread

Jakobs

Jakobs Mesh
÷2.82 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.5 Weapon Spread

Maliwan

Maliwan Mesh
÷2.43 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.2 Weapon Spread

Vladof

Vladof Mesh
÷2.04 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.15 Weapon Spread

Click here for a comparison of the zoom level of each sight.

Stocks

There are 5 non-unique stocks.

Dahl

Dahl Mesh
×1.2 Accuracy Regen
÷1.2 Impulse Accuracy
÷1.3 Max Accuracy
×1.3 Min Accuracy
On Dahl + Zoom:
+1 Burst Count

Hyperion

Hyperion Mesh
×1.2 Accuracy Regen
÷1.4 Min Accuracy

Jakobs

Jakobs Mesh
÷1.25 Accuracy Regen
×1.1 Impulse Accuracy
×1.25 Max Accuracy
÷1.5 Min Accuracy

Maliwan

Maliwan Mesh
÷1.1 Max Accuracy
÷1.1 Min Accuracy

Vladof

Vladof Mesh
×1.25 Accuracy Regen
×1.25 Impulse Accuracy

Elements

The element parts have no model, but instead add lights over the weapon in their relevant colours. There are six non-unique element parts, one for each element, and one for no element.

"No Element"

-

Corrosive

÷1.2 Weapon Damage

Cryo

÷1.2 Weapon Damage

Fire

÷1.2 Weapon Damage

Shock

÷1.2 Weapon Damage

Slag

÷1.2 Weapon Damage

Materials

The material parts also have no model, instead defining the actual textures applied on top of all the other models.

There are 29 non-unique material parts. Like with bodies, there’s one for each rarity-manufacturer combination. In Tina DLC, each manufacturer gets an additional gemstone material, and in TPS, Hyperion has an additional “Old Hyperion” material per rarity.

Most materials provide no stat bonuses. The exceptions are listed below.

Aquamarine

+0.15 Crit Damage
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage

Citrine

+0.15 Crit Damage
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage

Diamond

+0.15 Crit Damage
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage

Emerald

+0.15 Crit Damage
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage

Garnet

+0.15 Crit Damage
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage

Old Hyperion (Common)

×1.1 Fire Interval
÷1.1 Max Accuracy
×1.25 Weapon Damage
×1.75 Weapon Spread

Old Hyperion (Rare)

×1.1 Fire Interval
÷1.1 Max Accuracy
×1.25 Weapon Damage
×1.75 Weapon Spread

Old Hyperion (Uncommon)

×1.1 Fire Interval
÷1.1 Max Accuracy
×1.25 Weapon Damage
×1.75 Weapon Spread

Old Hyperion (Very Rare)

×1.1 Fire Interval
÷1.1 Max Accuracy
×1.25 Weapon Damage
×1.75 Weapon Spread

Weapon Balances

The Weapon Balance defines what parts a certain weapon can have. Balances themselves do not affect stats, but are they very important for the actual generation of weapons.

Weapon Type Definitions

Like the name might suggest, the definition essentially defines all the unique properties of each weapon type. There are 5 non-unique definitions, one per manufacturer.

Dahl

×2 Crit Damage
On Zoom:
+2 Burst Count
+3 Impulse Accuracy
÷2 Min Accuracy
−0.8 Weapon Spread

Hyperion (BL2)

+12 Accuracy Regen
×2 Crit Damage
−2 Max Accuracy
+60% Projectile Speed
On Zoom:
−5.5 Accuracy Regen
−3 Max Accuracy
÷2 Min Accuracy
−0.8 Weapon Spread

Hyperion (TPS)

+12 Accuracy Regen
×2 Crit Damage
−2 Max Accuracy
+60% Projectile Speed
On Zoom:
−5.5 Accuracy Regen
−1 Max Accuracy
÷2 Min Accuracy
−0.8 Weapon Spread

Jakobs

+2 Accuracy Regen
×2.6 Crit Damage
+2 Max Accuracy
×1.3 Projectile Speed
On Zoom:
÷2 Min Accuracy
−0.7 Weapon Spread

Maliwan

×2 Crit Damage
+25% Status Chance Modifier
+0.2 Status Effect Damage
On Zoom:
÷2 Min Accuracy
−0.8 Weapon Spread

Vladof

×2 Crit Damage
On Zoom:
÷2 Min Accuracy
−0.7 Weapon Spread

Definitions are also very important if you’re trying to calculate exact stats.

Expand To start with, they define the base values used by all stats stored on the weapon.
DahlHyperionJakobsMaliwanVladofHot Mama1
Burst Impulse Scale+0.100000
Burst Interval Scale+0.8+0.8+0.15+0.8+0.8+0.15
Fire Interval+0.15+1+0.3+0.7+0.25+0.3
Impulse Accuracy+7−3.5+9+8+4+9
Mag Size+6+5+6+5+8+6
Projectile Count+1+1+1+1+1+1
Reload Time+4+4+5+4+4+5
Shot Cost+1+1+1+1+1+1
Status Chance Base+1.5+1.5+1.5+1.5+1.5+1.5
Status Effect Damage+8×β+8×β+8×β+8×β+8×β+8×β
Weapon Damage+25.6×β+29.6×β+32×β+26.4×β+24×β+32×β
Weapon Spread+1+0.8+0.8+1+1+0.8
Zoom FOV+36+30+32+34+38+32
This table is not exhaustive.
They also define all grade bonuses, and how exactly they get converted into standard bonuses.
DahlHyperionJakobsMaliwanVladofHot Mama1
Accuracy Regen0 +0.050 −0.050 +0.05
Burst Impulse Scale0 −0.05
Fire Interval0 −0.03
Impulse Accuracy0 −0.050 +0.050 −0.05
Mag Size0 +0.05
Max Accuracy0 −0.05
Min Accuracy0 −0.05
Reload Time0 −0.05
Weapon Damage0 +0.03
Weapon Spread0 −0.05
Zoom FOV0 −0.13

1The Hot Mama uses it’s own unique definition, listed in this section to help you calculate it’s stats.