Sniper Parts Guide
Snipers are made out of 6 main visible parts.
Accessory
Barrel
Body
Grip
Sight
Stock
Accessories
There are 8 non-unique accessories, including a “no accessory” part with no model.
"No Accessory"
Bayonet
Bipod 1 Accuracy
÷1.25 Min Accuracy
÷1.25 Weapon Spread
Bipod 2 Crit
×1.15 Impulse Accuracy
÷1.1 Min Accuracy
÷1.15 Weapon Spread
Foregrip
÷1.35 Max Accuracy
×1.25 Weapon Spread
Mount 1 Mag
×1.15 Reload Time
Mount 2 Firerate
÷1.03 Weapon Damage
On Jakobs:
+2 Additional Ricochets
Mount 3 Damage
×1.18 Weapon Damage
All accessories have set prefixes associated with them based on manufacturer, which, assuming they don’t get overwritten, are a simple way to tell which one exactly a weapon has.
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Bayonet | Bipod 1 Accuracy | Bipod 2 Crit | Foregrip | Mount 1 Mag | Mount 2 Firerate | Mount 3 Damage | |
---|---|---|---|---|---|---|---|
Dahl | Cartel | Surgical | Night | Liquid | Operational | Suppressive | Pacifying |
Hyperion | Contingent | Longitudinal | Venture | Cohesion | Resource | Operational | Auditing |
Jakobs | Tl'kope | Siah-siah | Tumtum | Chikamin | Hyiu | Klook | Skookum |
Maliwan | Sublime | Dandy | Gentleman's | Fashionable | Monstrous | Banbury | Barking |
Old Hyperion | Conditional | Client-Focused | Enterprise | Stability | Capital | Streamlined | Investment |
Vladof | Britva | Zammechat | Razrez | Dobby | Bolshy | Skorry | Gromky |
Barrels
There are 6 non-unique barrels.
Dahl
÷1.15 Burst Impulse Scale
÷1.4 Impulse Accuracy
÷1.25 Max Accuracy
÷1.09 Weapon Damage
×1.2 Weapon Spread
On Dahl + Zoom:
+2 Burst Count
On Dahl:
×1.1 Weapon Damage
−0.3 Weapon Spread
E-Tech
÷2 Fire Interval
+1 Shot Cost
×1.2 Status Chance Modifier
×1.8 Weapon Damage
Hyperion
÷1.1 Mag Size
÷1.15 Min Accuracy
÷1.09 Weapon Damage
÷1.25 Weapon Spread
On Hyperion:
+0.2 Impulse Accuracy
×1.1 Weapon Damage
−0.15 Weapon Spread
Jakobs
×1.25 Impulse Accuracy
÷1.25 Min Accuracy
×1.18 Weapon Damage
÷1.3 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
×1.15 Weapon Damage
−0.15 Weapon Spread
Maliwan
×1.15 Status Chance Modifier
÷1.1 Weapon Spread
On Maliwan:
+10% Status Chance Modifier
×1.2 Weapon Damage
−0.3 Weapon Spread
Vladof
÷1.5 Impulse Accuracy
×1.5 Mag Size
×1.2 Weapon Spread
On Vladof:
+4 Mag Size
×1.1 Weapon Damage
Bodies
There are 20 non-unique bodies, one for each rarity-manufacturer combination. All bodies of the same rarity share the same stats.
Dahl
Hyperion
Jakobs
Maliwan
Vladof
Rarity | Mag Size | Weapon Damage | Weapon Spread |
---|---|---|---|
Common | - | - | - |
Uncommon | ×1.15 | ×1.24 | ÷1.15 |
Rare | ×1.25 | ×1.48 | ÷1.25 |
Very Rare | ×1.35 | ×1.72 | ÷1.35 |
The Common and Rare Jakobs bodies break this pattern. They both have extra bonuses to convert them to bolt-action.
Jakobs (Common)
×1.15 Weapon Damage
Jakobs (Rare)
×1.25 Mag Size
×1.63 Weapon Damage
÷1.25 Weapon Spread
Grips
There are 5 non-unique grips.
Dahl
÷1.15 Impulse Accuracy
×1.15 Max Accuracy
÷1.06 Weapon Damage
On Dahl:
+3 Mag Size
÷1.3 Reload Time
Hyperion
÷1.09 Weapon Damage
÷1.15 Weapon Spread
On Hyperion:
+3 Mag Size
÷1.3 Reload Time
Jakobs
×1.1 Impulse Accuracy
×1.05 Reload Time
×1.12 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
÷1.3 Reload Time
Maliwan
On Maliwan:
+3 Mag Size
÷1.3 Reload Time
Vladof
÷1.12 Fire Interval
÷1.06 Weapon Damage
On Jakobs:
÷1.15 Reload Time
On Vladof:
+3 Mag Size
÷1.3 Reload Time
Sights
There are 5 non-unique sights. Some sight bonuses are only applied while aiming.
Dahl
On Zoom:
÷3 Movement Speed
÷1.3 Weapon Spread
Hyperion
On Zoom:
÷3 Movement Speed
÷1.4 Weapon Spread
Jakobs
On Zoom:
÷3 Movement Speed
÷1.5 Weapon Spread
Maliwan
On Zoom:
÷3 Movement Speed
÷1.2 Weapon Spread
Vladof
On Zoom:
÷3 Movement Speed
÷1.15 Weapon Spread
Click here for a comparison of the zoom level of each sight.
Stocks
There are 5 non-unique stocks.
Dahl
÷1.2 Impulse Accuracy
÷1.3 Max Accuracy
×1.3 Min Accuracy
On Dahl + Zoom:
+1 Burst Count
Hyperion
÷1.4 Min Accuracy
Jakobs
×1.1 Impulse Accuracy
×1.25 Max Accuracy
÷1.5 Min Accuracy
Maliwan
÷1.1 Min Accuracy
Vladof
×1.25 Impulse Accuracy
Elements
The element parts have no model, but instead add lights over the weapon in their relevant colours. There are six non-unique element parts, one for each element, and one for no element.
"No Element"
Corrosive
Cryo
Fire
Shock
Slag
Materials
The material parts also have no model, instead defining the actual textures applied on top of all the other models.
There are 29 non-unique material parts. Like with bodies, there’s one for each rarity-manufacturer combination. In Tina DLC, each manufacturer gets an additional gemstone material, and in TPS, Hyperion has an additional “Old Hyperion” material per rarity.
Most materials provide no stat bonuses. The exceptions are listed below.
Aquamarine
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Citrine
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Diamond
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Emerald
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Garnet
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Old Hyperion (Common)
÷1.1 Max Accuracy
×1.25 Weapon Damage
×1.75 Weapon Spread
Old Hyperion (Rare)
÷1.1 Max Accuracy
×1.25 Weapon Damage
×1.75 Weapon Spread
Old Hyperion (Uncommon)
÷1.1 Max Accuracy
×1.25 Weapon Damage
×1.75 Weapon Spread
Old Hyperion (Very Rare)
÷1.1 Max Accuracy
×1.25 Weapon Damage
×1.75 Weapon Spread
Weapon Balances
The Weapon Balance defines what parts a certain weapon can have. Balances themselves do not affect stats, but are they very important for the actual generation of weapons.
Weapon Type Definitions
Like the name might suggest, the definition essentially defines all the unique properties of each weapon type. There are 5 non-unique definitions, one per manufacturer.
Dahl
On Zoom:
+2 Burst Count
+3 Impulse Accuracy
÷2 Min Accuracy
−0.8 Weapon Spread
Hyperion (BL2)
×2 Crit Damage
−2 Max Accuracy
+60% Projectile Speed
On Zoom:
−5.5 Accuracy Regen
−3 Max Accuracy
÷2 Min Accuracy
−0.8 Weapon Spread
Hyperion (TPS)
×2 Crit Damage
−2 Max Accuracy
+60% Projectile Speed
On Zoom:
−5.5 Accuracy Regen
−1 Max Accuracy
÷2 Min Accuracy
−0.8 Weapon Spread
Jakobs
×2.6 Crit Damage
+2 Max Accuracy
×1.3 Projectile Speed
On Zoom:
÷2 Min Accuracy
−0.7 Weapon Spread
Maliwan
+25% Status Chance Modifier
+0.2 Status Effect Damage
On Zoom:
÷2 Min Accuracy
−0.8 Weapon Spread
Vladof
On Zoom:
÷2 Min Accuracy
−0.7 Weapon Spread
Definitions are also very important if you’re trying to calculate exact stats.
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To start with, they define the base values used by all stats stored on the weapon.Dahl | Hyperion | Jakobs | Maliwan | Vladof | Hot Mama1 | |
---|---|---|---|---|---|---|
Burst Impulse Scale | +0.1 | 0 | 0 | 0 | 0 | 0 |
Burst Interval Scale | +0.8 | +0.8 | +0.15 | +0.8 | +0.8 | +0.15 |
Fire Interval | +0.15 | +1 | +0.3 | +0.7 | +0.25 | +0.3 |
Impulse Accuracy | +7 | −3.5 | +9 | +8 | +4 | +9 |
Mag Size | +6 | +5 | +6 | +5 | +8 | +6 |
Projectile Count | +1 | +1 | +1 | +1 | +1 | +1 |
Reload Time | +4 | +4 | +5 | +4 | +4 | +5 |
Shot Cost | +1 | +1 | +1 | +1 | +1 | +1 |
Status Chance Base | +1.5 | +1.5 | +1.5 | +1.5 | +1.5 | +1.5 |
Status Effect Damage | +8×β | +8×β | +8×β | +8×β | +8×β | +8×β |
Weapon Damage | +25.6×β | +29.6×β | +32×β | +26.4×β | +24×β | +32×β |
Weapon Spread | +1 | +0.8 | +0.8 | +1 | +1 | +0.8 |
Zoom FOV | +36 | +30 | +32 | +34 | +38 | +32 |
This table is not exhaustive. |
Dahl | Hyperion | Jakobs | Maliwan | Vladof | Hot Mama1 | |
---|---|---|---|---|---|---|
Accuracy Regen | 0 +0.05 | 0 −0.05 | 0 +0.05 | |||
Burst Impulse Scale | 0 −0.05 | |||||
Fire Interval | 0 −0.03 | |||||
Impulse Accuracy | 0 −0.05 | 0 +0.05 | 0 −0.05 | |||
Mag Size | 0 +0.05 | |||||
Max Accuracy | 0 −0.05 | |||||
Min Accuracy | 0 −0.05 | |||||
Reload Time | 0 −0.05 | |||||
Weapon Damage | 0 +0.03 | |||||
Weapon Spread | 0 −0.05 | |||||
Zoom FOV | 0 −0.13 |