Full Pistol Parts Reference

This page colours bonuses based on their bonus type. See the calculation guide for more details.

Note that all materials which don't provide any bonuses have been omitted for brevity.

Accessories

"No Accessory"

No Mesh
-

Accuracy Laser

Laser Mesh
+5 Max Accuracy
+5 Min Accuracy
+0.2 Projectile Speed
+8 Weapon Spread

Bayonet 1

Bayonet 1 Mesh
+0.5 Melee Damage

Bayonet 2

Bayonet 2 Mesh
+0.5 Melee Damage

Double Laser

Laser Mesh
−10 Fire Interval
+4 Impulse Accuracy
+4 Mag Size
+2 Mag Size
−5 Min Accuracy
+0.4 Projectile Count
+0.6 Projectile Count
+1 Shot Cost
−5 Weapon Damage
−5 Weapon Spread
+1 Weapon Spread
On Hyperion:
−4 Impulse Accuracy

Stock

Stock Mesh
+6 Impulse Accuracy
+7 Max Accuracy
+3 Weapon Spread

Tech 1 Mag

Tech 1 Mesh
+8 Mag Size
−3 Reload Time

Tech 2 Damage

Tech 2 Mesh
−6 Impulse Accuracy
+6 Weapon Damage

Tech 3 Firerate

Tech 3 Mesh
+6 Fire Interval
−1 Weapon Damage
On Jakobs:
+2 Additional Ricochets

Infinity Double Laser

Laser Mesh
+0.25 Extra Shot Chance

Law Bayonet

Bayonet 1 Mesh
+1 Melee Damage

Barrels

Bandit

Bandit Mesh
−3 Min Accuracy
+2 Weapon Damage
−3 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
+0.05 Weapon Damage

Dahl

Dahl Mesh
+5 Accuracy Regen
+3 Burst Impulse Scale
+8 Impulse Accuracy
+5 Max Accuracy
−3 Weapon Damage
−4 Weapon Spread
On Dahl + Zoom:
+2 Burst Count
On Dahl:
+0.1 Weapon Damage
−0.3 Weapon Spread

E-Tech

E-Tech Mesh
+0.5 Fire Interval
+1 Shot Cost
+0.2 Status Chance Modifier
+1 Weapon Damage

E-Tech (Homing)

E-Tech Mesh
+0.8 Fire Interval
+1 Shot Cost
+0.2 Status Chance Modifier
+1 Weapon Damage

Hyperion

Hyperion Mesh
+0.15 Crit Damage
+4 Impulse Accuracy
−2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread

Jakobs

Jakobs Mesh
−12 Fire Interval
−10 Impulse Accuracy
+5 Min Accuracy
+6 Weapon Damage
+8 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+0.15 Weapon Damage
−0.15 Weapon Spread

Maliwan

Maliwan Mesh
+2 Max Accuracy
+0.15 Status Effect Damage
+2 Weapon Spread
On Maliwan:
+0.1 Status Chance Modifier
+0.1 Weapon Damage
−0.3 Weapon Spread

Tediore

Tediore Mesh
-

Torgue

Torgue Mesh
−3 Fire Interval
−5 Impulse Accuracy
−8 Min Accuracy
−5 Reload Time
+8 Weapon Damage
On Torgue:
−0.05 Fire Interval
+3 Mag Size
+0.2 Weapon Damage

Vladof

Vladof Mesh
+10 Fire Interval
+5 Impulse Accuracy
+4 Mag Size
−4 Weapon Spread
On Bandit:
+2.5 Barrel Spin Up Time
On Jakobs:
+1 Projectile Count
+1 Shot Cost
+3 Weapon Spread
On Vladof:
−0.25 Barrel Spin Up Time
+6 Mag Size
+0.1 Weapon Damage

Basic Repeater

Bandit Mesh
−4 Mag Size
−6 Min Accuracy
−6 Weapon Damage

Blowfly

Dahl Mesh
+5 Accuracy Regen
−3 Burst Impulse Scale
+3 Impulse Accuracy
+5 Max Accuracy
+0.3 Status Chance Modifier
−4 Weapon Spread
+1.5 Weapon Spread
On Dahl + Zoom:
+5 Burst Count

Cyber Eagle

Jakobs Mesh
−12 Fire Interval
−10 Impulse Accuracy
+5 Min Accuracy
+6 Weapon Damage
+8 Weapon Spread
On Jakobs:
−3 Impulse Accuracy
+0.2 Weapon Damage
−3 Weapon Spread

Dahlminator

E-Tech Mesh
+0.8 Fire Interval
+1 Shot Cost
+0.2 Status Chance Modifier
+1 Weapon Damage

Devastator

Torgue Mesh
−20 Accuracy Regen
+1 Extra Shot Chance
−0.2 Mag Size
−5 Max Accuracy
−5 Min Accuracy
−0.9 Projectile Speed
+0.35 Reload Time
+0.6 Weapon Damage
+4 Weapon Spread

Fibber 1 (Shotgun)

Bandit Mesh
−5 Fire Interval
+4 Mag Size
−2 Reload Time
−4 Weapon Damage
−1 Weapon Spread
On Post-Init:
+10 Fire Interval
−3.5 Mag Size
+6 Projectile Count
+5 Reload Time
+3.6 Weapon Damage
+10 Weapon Spread

Fibber 2 (Ricochet)

Bandit Mesh
−5 Fire Interval
+99 Mag Size
+2 Reload Time
+10 Weapon Damage
+3 Weapon Spread
On Post-Init:
+5 Fire Interval
−100 Mag Size
−2 Reload Time
−9.5 Weapon Damage
−3.5 Weapon Spread

Fibber 3 (Crit)

Bandit Mesh
+7 Crit Damage
+20 Fire Interval
+130 Mag Size
−15 Reload Time
−12 Weapon Damage
+10 Weapon Spread
On Post-Init:
−19 Fire Interval
−128 Mag Size
+14.5 Reload Time
+13.5 Weapon Damage
−13 Weapon Spread

Fire Drill

Vladof Mesh
+1 Mag Size
−1000 Mag Size
−3 Max Accuracy
−3 Min Accuracy
−1 Shot Cost
On Bandit:
+2.5 Barrel Spin Up Time
On Vladof:
−0.25 Barrel Spin Up Time

Fire Infinity

Vladof Mesh
+1 Mag Size
−1000 Mag Size
−3 Max Accuracy
−3 Min Accuracy
−1 Shot Cost
On Bandit:
+2.5 Barrel Spin Up Time
On Vladof:
−0.25 Barrel Spin Up Time

Fragnum

Torgue Mesh
+0.25 Crit Damage
−3 Fire Interval
−5 Impulse Accuracy
+4 Mag Size
+4 Projectile Count
−5 Reload Time
+2 Shot Cost
+8 Weapon Damage
−2 Weapon Damage
+2.5 Weapon Spread
On Torgue:
−0.05 Fire Interval

Globber

Dahl Mesh
+5 Accuracy Regen
−10 Fire Interval
+8 Impulse Accuracy
+5 Max Accuracy
+1 Status Chance Modifier
+10 Weapon Damage
−4 Weapon Spread

Greed

Jakobs Mesh
−3 Fire Interval
+20 Impulse Accuracy
−5 Reload Time
+8 Weapon Damage
+5 Weapon Spread
+2 Zoom FOV

Grog Nozzle

Bandit Mesh
+4 Crit Damage
+0.65 Damage to Healing
−1 Impulse Accuracy
+2 Mag Size
+3 Min Accuracy
+1 Status Chance Modifier
−5 Weapon Damage
+8 Weapon Spread

Gub

Bandit Mesh
+6 Impulse Accuracy
+28 Mag Size
−2 Min Accuracy
−1 Projectile Speed
+1.05 Weapon Damage
−2 Weapon Spread

Gunerang

Tediore Mesh
+9 Mag Size
−0.1 Reload Time
+1 Weapon Damage

Gwen's Head

Hyperion Mesh
−3 Burst Impulse Scale
+0.75 Crit Damage
+4 Impulse Accuracy
+4 Mag Size
+5 Min Accuracy
+5 Weapon Damage
+7 Weapon Spread
−10 Zoom FOV
On Zoom:
+5 Burst Count
+10 Impulse Accuracy

Gwen's Other Head

Maliwan Mesh
−3 Burst Impulse Scale
+0.75 Crit Damage
+4 Impulse Accuracy
+11 Mag Size
+5 Min Accuracy
+1 Projectile Count
+1 Shot Cost
−4 Weapon Damage
+7 Weapon Spread
−10 Zoom FOV
On Zoom:
+5 Burst Count
+10 Impulse Accuracy

Hard Reboot

Maliwan Mesh
+2 Max Accuracy
+0.8 Status Effect Damage
+2 Weapon Spread
On Maliwan:
+0.15 Status Chance Modifier
+0.25 Weapon Damage
−0.3 Weapon Spread

Hector's Paradise

Dahl Mesh
+5 Accuracy Regen
−3 Burst Impulse Scale
+3 Impulse Accuracy
+5 Max Accuracy
+0.25 Status Chance Modifier
−4 Weapon Spread
+1.5 Weapon Spread
On Dahl + Zoom:
+4 Burst Count

Hornet

Dahl Mesh
+5 Accuracy Regen
−3 Burst Impulse Scale
+3 Impulse Accuracy
+5 Max Accuracy
+0.25 Status Chance Modifier
−4 Weapon Spread
+1.5 Weapon Spread
On Dahl + Zoom:
+4 Burst Count

Infection

Maliwan Mesh
−20 Accuracy Regen
+2 Mag Size
−5 Max Accuracy
−5 Min Accuracy
+0.2 Reload Time
+3.3 Status Chance Modifier
+1.5 Status Effect Damage
−3.5 Weapon Damage

Infinity

Vladof Mesh
+1 Mag Size
−1000 Mag Size
−3 Max Accuracy
−3 Min Accuracy
−1 Shot Cost
On Bandit:
+2.5 Barrel Spin Up Time
On Vladof:
−0.25 Barrel Spin Up Time

Judge

Tediore Mesh
+0.3 Crit Damage
+0.5 Projectile Speed

Lady Fist

Dahl Mesh
+8 Crit Damage
+4 Mag Size
+5 Min Accuracy
+0.5 Projectile Speed
−0.75 Weapon Damage
+5 Weapon Spread
+5 Zoom FOV

Law

Dahl Mesh
+5 Accuracy Regen
+3 Burst Impulse Scale
+8 Impulse Accuracy
+5 Max Accuracy
+4 Weapon Damage
+0.2 Weapon Damage
+4 Weapon Spread
−0.2 Weapon Spread

Little Evie

Vladof Mesh
+10 Fire Interval
+5 Impulse Accuracy
+4 Mag Size
+6 Mag Size
+0.3 Status Chance Modifier
+0.4 Weapon Damage

Logan's Gun

Hyperion Mesh
+0.3 Fire Interval
+2 Impulse Accuracy
−2 Mag Size
+3 Min Accuracy
+1 Shot Cost
+0.35 Status Chance Modifier
+0.65 Status Effect Damage
−3 Weapon Damage
+5 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
−0.15 Weapon Spread

Luck Cannon

Jakobs Mesh
−12 Fire Interval
−10 Impulse Accuracy
+0.5 Impulse Accuracy
+1 Mag Size
−99999 Mag Size
+50 Min Accuracy
+1 Projectile Speed
+6 Weapon Damage
+1.5 Weapon Damage
+25 Weapon Spread
+2 Zoom FOV
On Jakobs:
−0.3 Weapon Spread

Maggie

Jakobs Mesh
−12 Fire Interval
−10 Impulse Accuracy
+5 Projectile Count
−1.8 Weapon Damage
+1 Weapon Spread
+1 Weapon Spread

Party Popper

Bandit Mesh
+1.5 Fire Interval
−3 Min Accuracy
+6 Projectile Count
+2 Weapon Damage
−3 Weapon Spread
+18 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
+0.05 Weapon Damage

Pocket Rocket

Torgue Mesh
−3 Fire Interval
−5 Impulse Accuracy
+6 Mag Size
−5 Reload Time
+1 Shot Cost
+8 Weapon Damage
+0.8 Weapon Damage
On Torgue:
−0.05 Fire Interval

Probe

Tediore Mesh
+0.1 Crit Damage
+0.05 Damage to Healing
−1 Impulse Accuracy
−2 Mag Size
+3 Min Accuracy
−5 Weapon Damage
+8 Weapon Spread

Proleterian Revolution

Vladof Mesh
+5 Fire Interval
+5 Impulse Accuracy
+4 Mag Size
−4 Weapon Spread
On Bandit:
+2.5 Barrel Spin Up Time
On Jakobs:
+1 Projectile Count
+1 Shot Cost
+3 Weapon Spread
On Vladof:
−0.25 Barrel Spin Up Time
+6 Mag Size
+0.1 Weapon Damage

Rex

Jakobs Mesh
+0.5 Crit Damage
−12 Fire Interval
+0.8 Fire Interval
−10 Impulse Accuracy
+2 Impulse Accuracy
+5 Min Accuracy
+0.2 Projectile Speed
+0.6 Reload Time
+6 Weapon Damage
+2.2 Weapon Damage
+8 Weapon Spread

Rubi

Maliwan Mesh
+0.15 Crit Damage
+0.12 Damage to Healing
+5 Max Accuracy
+5 Weapon Spread

Shooterang

Tediore Mesh
+9 Mag Size
−0.1 Reload Time
+1 Weapon Damage

Smasher

Jakobs Mesh
−12 Fire Interval
−10 Impulse Accuracy
+6 Projectile Count
+2 Shot Cost
+6 Weapon Damage
+8 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
−5 Weapon Damage
+2 Weapon Spread

Stalker

Maliwan Mesh
−0.03 Fire Interval
+8 Mag Size
+2 Max Accuracy
+0.15 Status Effect Damage
+0.37 Weapon Damage
+2 Weapon Spread
+3 Weapon Spread

Stinger

Vladof Mesh
+1 Additional Ricochets
+10 Fire Interval
+5 Impulse Accuracy
+4 Mag Size
−1.5 Projectile Speed
−4 Weapon Spread
On Vladof:
+1 Barrel Spin Up Time
+6 Mag Size
+0.1 Weapon Damage

T4s-R

Hyperion Mesh
+0.15 Crit Damage
+15 Fire Interval
+4 Impulse Accuracy
+2 Mag Size
+5 Min Accuracy
+1 Status Chance Modifier
−8 Weapon Damage
+7 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread

Teapot

Tediore Mesh
-

Thunderball Fists

Maliwan Mesh
+6 Mag Size
+2 Max Accuracy
+0.3 Weapon Damage
+2 Weapon Spread
+3 Zoom FOV
On Maliwan:
+0.3 Status Chance Modifier
+0.23 Status Effect Damage
−0.3 Weapon Spread

Tinderbox

Dahl Mesh
+5 Accuracy Regen
−10 Fire Interval
+8 Impulse Accuracy
+5 Max Accuracy
+1 Shot Cost
+1 Status Chance Modifier
−10 Weapon Damage
−4 Weapon Spread

Unforgiven

Jakobs Mesh
+4 Accuracy Regen
+0.75 Crit Damage
−12 Fire Interval
+0.3 Fire Interval
−10 Impulse Accuracy
+2 Impulse Accuracy
+5 Min Accuracy
+6 Weapon Damage
+0.75 Weapon Damage
+8 Weapon Spread
−0.5 Weapon Spread

Unkempt Harold

Torgue Mesh
−3 Fire Interval
−5 Impulse Accuracy
+4 Mag Size
−5 Reload Time
+2 Shot Cost
+8 Weapon Damage
On Torgue:
−0.05 Fire Interval
+0.2 Weapon Damage

Veritas

Hyperion Mesh
+1 Aequitas/Veritases Equipped
+0.2 Crit Damage
+8 Impulse Accuracy
−1 Impulse Accuracy
+2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread

Wanderlust

E-Tech Mesh
+0.8 Fire Interval
+1 Shot Cost
+0.4 Status Chance Modifier
+0.35 Weapon Damage
+180 Weapon Spread

Zim

Bandit Mesh
+6 Impulse Accuracy
+28 Mag Size
−2 Min Accuracy
−1 Projectile Speed
+1.05 Weapon Damage
−2 Weapon Spread

Bodies

Bandit (Common)

Bandit Mesh
-

Bandit (Rare)

Bandit Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Bandit (Uncommon)

Bandit Mesh
+3 Mag Size
+10 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Bandit (Very Rare)

Bandit Mesh
+7 Mag Size
+10 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Dahl (Common)

Dahl Mesh
-

Dahl (Rare)

Dahl Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Dahl (Uncommon)

Dahl Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Dahl (Very Rare)

Dahl Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Hyperion (Common)

Hyperion Mesh
-

Hyperion (Rare)

Hyperion Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Hyperion (Uncommon)

Hyperion Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Hyperion (Very Rare)

Hyperion Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Jakobs (Common)

Jakobs Mesh
-

Jakobs (Rare)

Jakobs Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Jakobs (Uncommon)

Jakobs Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Jakobs (Very Rare)

Jakobs Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Maliwan (Common)

Maliwan Mesh
-

Maliwan (Rare)

Maliwan Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Maliwan (Uncommon)

Maliwan Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Maliwan (Very Rare)

Maliwan Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Tediore (Common)

Tediore Mesh
-

Tediore (Rare)

Tediore Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Tediore (Uncommon)

Tediore Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Tediore (Very Rare)

Tediore Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Torgue (Common)

Torgue Mesh
-

Torgue (Rare)

Torgue Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Torgue (Uncommon)

Torgue Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Torgue (Very Rare)

Torgue Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Vladof (Common)

Vladof Mesh
-

Vladof (Rare)

Vladof Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Vladof (Uncommon)

Vladof Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Vladof (Very Rare)

Vladof Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Cyber Eagle

Jakobs Mesh
-

Fire Drill/Infinity

Vladof Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Pocket Rocket

Maliwan Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Stalker

Vladof Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Teapot

Dahl Mesh
−10 Fire Interval
−0.5 Status Chance Modifier
+1 Status Effect Damage
+15 Weapon Damage
+20 Weapon Spread
+6 Zoom FOV

Unforgiven

Jakobs Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Definitions

Bandit

No Mesh
-

Dahl

No Mesh
On Zoom:
+1 Burst Count

Hyperion

No Mesh
+9 Accuracy Regen
−1 Min Accuracy
+0.6 Projectile Speed

Jakobs (BL2)

No Mesh
+0.5 Crit Damage
+2 Max Accuracy
+0.3 Projectile Speed
On Zoom:
−1 Min Accuracy

Jakobs (TPS)

No Mesh
+0.5 Crit Damage
+0.3 Projectile Speed
On Zoom:
−1 Min Accuracy

Maliwan

No Mesh
+1 Shot Cost
+0.3 Status Chance Modifier
+0.2 Status Effect Damage

Tediore

No Mesh
-

Torgue

No Mesh
-

Vladof

No Mesh
-

Elements

"No Element"

No Mesh
-

Corrosive

No Mesh
−0.2 Weapon Damage

Cryo

No Mesh
−0.2 Weapon Damage

Fire

No Mesh
−0.2 Weapon Damage

Shock

No Mesh
−0.2 Weapon Damage

Slag

No Mesh
−0.2 Weapon Damage

Cryo (Hot Head)

No Mesh
−0.2 Weapon Damage

Fire Drill/Infinity

No Mesh
+40 Status Chance Modifier

Grips

Bandit

Bandit Mesh
+5 Mag Size
−2 Reload Time
−3 Weapon Spread
On Bandit:
+4 Mag Size
−0.3 Reload Time

Dahl

Dahl Mesh
+2 Accuracy Regen
+3 Impulse Accuracy
−3 Max Accuracy
−2 Weapon Damage
On Dahl:
+3 Mag Size
−0.3 Reload Time

Hyperion

Hyperion Mesh
+2 Accuracy Regen
−3 Weapon Damage
+3 Weapon Spread
On Hyperion:
+3 Mag Size
−0.3 Reload Time

Jakobs

Jakobs Mesh
−3 Fire Interval
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
−0.3 Reload Time

Maliwan

Maliwan Mesh
+0.15 Status Chance Modifier
On Maliwan:
+3 Mag Size
−0.3 Reload Time

Tediore

Tediore Mesh
−2 Mag Size
+4 Reload Time
−2 Weapon Damage
On Tediore:
+2 Mag Size
−0.15 Reload Time

Torgue

Torgue Mesh
−3 Impulse Accuracy
−2 Reload Time
+3 Weapon Damage
−2 Weapon Spread
On Torgue:
+3 Mag Size
−0.3 Reload Time

Vladof

Vladof Mesh
−2 Accuracy Regen
+4 Fire Interval
−2 Weapon Damage
On Jakobs:
−0.15 Reload Time
On Vladof:
+4 Mag Size
−0.3 Reload Time

Cyber Eagle

Jakobs Mesh
−3 Fire Interval
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
−0.3 Reload Time

Materials

Aquamarine

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Citrine

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Cubic Zerconia

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Diamond

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Emerald

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Garnet

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Old Hyperion (Common)

No Mesh
+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread

Old Hyperion (Rare)

No Mesh
+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread

Old Hyperion (Uncommon)

No Mesh
+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread

Old Hyperion (Very Rare)

No Mesh
+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread

Quartz

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.2 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Rock

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Probe

No Mesh
+1 Probes Equipped

Sights

"No Sight"

No Mesh
On Zoom:
−2 Movement Speed

Bandit

Bandit Mesh
+3 Zoom FOV
On Zoom:
−2 Movement Speed

Dahl

Dahl Mesh
+7 Zoom FOV
On Zoom:
−2 Movement Speed
−0.3 Weapon Spread

Hyperion

Hyperion Mesh
+18 Zoom FOV
On Zoom:
−2 Movement Speed
−0.4 Weapon Spread

Jakobs

Jakobs Mesh
+14 Zoom FOV
On Zoom:
−2 Movement Speed
−0.5 Weapon Spread

Maliwan

Maliwan Mesh
+11 Zoom FOV
On Zoom:
−2 Movement Speed
−0.2 Weapon Spread

Tediore

Tediore Mesh
+6 Zoom FOV
On Zoom:
−2 Movement Speed

Torgue

Torgue Mesh
+4 Zoom FOV
On Zoom:
−2 Movement Speed
−0.2 Weapon Spread

Vladof

Vladof Mesh
+8 Zoom FOV
On Zoom:
−2 Movement Speed
−0.15 Weapon Spread

Cyber Eagle

Jakobs Mesh
+14 Zoom FOV
On Zoom:
−2 Movement Speed
−0.5 Weapon Spread