Rifle Parts Guide

Rifles are made out of 6 main visible parts.

Accessory

Rifle Accessory Part

Barrel

Rifle Barrel Part

Body

Rifle Body Part

Grip

Rifle Grip Part

Sight

Rifle Sight Part

Stock

Rifle Stock Part

Other parts include the element, the material, weapon balance, and the weapon type definition.

Accessories

There are 9 non-unique accessories, including a “no accessory” part with no model.

"No Accessory"

-

Bayonet 1

Bayonet 1 Mesh
+50% Melee Damage

Bayonet 2

Bayonet 2 Mesh
+50% Melee Damage

Box

Box Mesh
÷1.15 Fire Interval
×2 Projectile Speed

Damage Clamp1

Clamp Mesh
×1.12 Fire Interval
×1.35 Impulse Accuracy
×1.21 Weapon Damage

Foregrip

Foregrip Mesh
×1.25 Accuracy Regen
÷1.4 Impulse Accuracy

Shroud 1 Mag

Shroud 1 Mesh
×1.35 Mag Size2
+3 Mag Size2

Shroud 2 Accuracy

Shroud 2 Mesh
÷1.25 Min Accuracy
÷1.25 Weapon Spread

Wild Clamp1

Clamp Mesh
÷1.12 Fire Interval
×1.21 Weapon Damage
×2.2 Weapon Spread
1These all use the same model.
2The two bonuses are applied at different times of the calculation.

All accessories have set prefixes associated with them based on manufacturer, which, assuming they don’t get overwritten, are a simple way to tell which one exactly a weapon has.

Expand
Bayonet 1Bayonet 2BoxDamage ClampForegripShroud 1 MagShroud 2 AccuracyWild Clamp
Bandit-NifedFast BuletsNasstyTaktikalExpandifideAkurateWyld Asss
DahlBreach-DeepAttackPatrolOnslaughtScoutFeral
DefaultBladedBladedAcceleratedDeadlyTacticalExpandedFineWild
JakobsRazor-CowboyBossHorseFlushDeadshotWild
Scav-PointyOver-DriveSevereStableEngorg'dDead-OnSavage
Torgue-StabbingSlipperyNastyRhythmicPlumpRigorousWild
VladofSkewering-SwiftFerociousResoluteExspansiveSevereRabid

Barrels

There are 12 non-unique barrels, using 7 different models.

Bandit

Bandit Mesh
×1.15 Min Accuracy
×1.06 Weapon Damage
×1.15 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
×1.05 Weapon Damage

Dahl

Dahl Mesh
×1.25 Accuracy Regen
÷1.15 Burst Impulse Scale
÷1.4 Impulse Accuracy
÷1.25 Max Accuracy
÷1.09 Weapon Damage
×1.2 Weapon Spread
On Dahl + Zoom:
+2 Burst Count
On Dahl:
×1.1 Weapon Damage
−0.3 Weapon Spread

E-Tech1

E-Tech Mesh
÷1.5 Crit Damage
÷1.15 Fire Interval
÷3 Impulse Accuracy
×1.8 Mag Size
÷2 Max Accuracy
÷2 Min Accuracy
+1 Shot Cost
×1.2 Status Chance Modifier
×1.8 Weapon Damage
On Bandit:
+30 Mag Size
On Vladof:
+1 Additional Ricochets
+50% Projectile Speed

E-Tech (Dahl)1

E-Tech Mesh
÷1.5 Crit Damage
÷1.15 Fire Interval
÷3 Impulse Accuracy
×1.8 Mag Size
÷2 Max Accuracy
÷2 Min Accuracy
+1 Shot Cost
×1.2 Status Chance Modifier
×1.8 Weapon Damage
On Zoom:
+2 Projectile Count
+1 Shot Cost
÷1.5 Weapon Spread

Jakobs

Jakobs Mesh
×1.18 Fire Interval
×1.25 Impulse Accuracy
÷1.25 Min Accuracy
×1.18 Weapon Damage
÷1.3 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
×1.15 Weapon Damage
−0.15 Weapon Spread

Torgue (Bandit)2

Torgue Mesh
×1.9 Fire Interval
×1.25 Impulse Accuracy
+8 Mag Size
×1.25 Reload Time
+2 Shot Cost
×2.5 Weapon Damage

Torgue (Dahl)2

Torgue Mesh
×1.75 Fire Interval
+4 Mag Size
×1.25 Reload Time
+2 Shot Cost
×2.6 Weapon Damage
On Zoom:
÷1.6 Fire Interval

Torgue (Jakobs)2

Torgue Mesh
×1.9 Fire Interval
×1.25 Impulse Accuracy
+4 Mag Size
×1.25 Reload Time
+1 Shot Cost
×2.5 Weapon Damage

Torgue (Torgue)2

Torgue Mesh
×1.9 Fire Interval
×1.25 Impulse Accuracy
+5 Mag Size
×1.25 Reload Time
+3 Shot Cost
×3.6 Weapon Damage

Torgue (Vladof)2

Torgue Mesh
×1.6 Fire Interval
×1.25 Impulse Accuracy
+5 Mag Size
×1.25 Reload Time
+1 Shot Cost
×1.7 Weapon Damage

Vladof

Vladof Mesh
÷1.15 Fire Interval
×1.1 Impulse Accuracy
×1.05 Mag Size
×1.25 Weapon Spread
On Dahl:
−1 Burst Count
+1 Impulse Accuracy
+1 Mag Size
+1 Projectile Count
+1 Shot Cost
−0.1 Weapon Damage
On Vladof:
+5 Mag Size
×1.1 Weapon Damage

Vladof Minigun

Vladof Minigun Mesh
÷1.3 Fire Interval
÷1.5 Impulse Accuracy
×1.5 Mag Size
×1.2 Weapon Spread
On Bandit:
+0.5 Barrel Spin Down Time
+0.5 Barrel Spin Up Time
On Dahl + Zoom:
+0.03 Fire Interval
+2 Projectile Count
+2 Shot Cost
On Dahl:
+1 Barrel Spin Down Time
On Jakobs:
+8 Barrel Spin Down Time
+2 Impulse Accuracy
+2 Projectile Count
+2 Shot Cost
+2 Weapon Spread
On Tediore:
−1 Barrel Spin Down Time
On Torgue:
+25% Extra Shot Chance
+4 Mag Size
On Vladof:
−0.25 Barrel Spin Up Time
+6 Mag Size
×1.1 Weapon Damage
1These both use the same model, but (unsurprisingly) the Dahl version only spawns on Dahl guns.
2These all use the same model, but only spawn on their relevant manufacturer.

Bodies

There are 20 non-unique bodies, one for each rarity-manufacturer combination. Most bodies share the same stats, based on rarity.

Bandit

Bandit Mesh

Dahl

Dahl Mesh

Jakobs

Jakobs Mesh

Torgue

Torgue Mesh

Vladof

Vladof Mesh
RarityMag SizeWeapon DamageWeapon Spread
Common---
Uncommon×1.15×1.24÷1.15
Rare×1.25×1.48÷1.25
Very Rare×1.35×1.72÷1.35

The Rare and Very Rare Bandit bodies break this pattern. These are both belt-fed with a box mag rather than a stick, and thus have an extra mag size bonus.

Bandit (Rare)

×1.25 Mag Size1
+20 Mag Size1
+3 Reload Time
÷1.2 Weapon Damage1
×1.48 Weapon Damage1
÷1.25 Weapon Spread

Bandit (Very Rare)

×1.35 Mag Size1
+20 Mag Size1
+3 Reload Time
÷1.2 Weapon Damage1
×1.72 Weapon Damage1
÷1.35 Weapon Spread
1The bonuses in each pair are applied at different times of the calculation.

Grips

There are 5 non-unique grips.

Bandit

Bandit Mesh
×1.25 Mag Size
×1.1 Reload Time
×1.15 Weapon Spread
On Bandit:
+6 Mag Size
÷1.3 Reload Time

Dahl

Dahl Mesh
×1.1 Accuracy Regen
÷1.15 Impulse Accuracy
×1.15 Max Accuracy
÷1.06 Weapon Damage
On Dahl:
+4 Mag Size
÷1.3 Reload Time

Jakobs

Jakobs Mesh
×1.09 Fire Interval
×1.1 Impulse Accuracy
×1.05 Reload Time
×1.12 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+2 Mag Size
÷1.3 Reload Time

Torgue

Torgue Mesh
×1.15 Impulse Accuracy
×1.1 Reload Time
×1.09 Weapon Damage
×1.1 Weapon Spread
On Torgue:
+4 Mag Size
÷1.3 Reload Time

Vladof

Vladof Mesh
÷1.1 Accuracy Regen
÷1.12 Fire Interval
÷1.06 Weapon Damage
On Jakobs:
÷1.15 Reload Time
On Vladof:
+5 Mag Size
÷1.3 Reload Time

Sights

There are 6 non-unique sights, including a “no sight” part with no model. Some sight bonuses are only applied while aiming.

"No Sight"

On Zoom:
÷3 Movement Speed

Bandit

Bandit Mesh
÷1.39 Zoom FOV
On Zoom:
÷3 Movement Speed

Dahl

Dahl Mesh
÷1.91 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.3 Weapon Spread

Jakobs

Jakobs Mesh
÷2.82 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.5 Weapon Spread

Torgue

Torgue Mesh
÷1.52 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.2 Weapon Spread

Vladof

Vladof Mesh
÷2.04 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.15 Weapon Spread

Click here for a comparison of the zoom level of each sight.

Stocks

There are 5 non-unique stocks.

Bandit

Bandit Mesh
-

Dahl

Dahl Mesh
×1.2 Accuracy Regen
÷1.2 Impulse Accuracy
÷1.3 Max Accuracy
×1.3 Min Accuracy

Jakobs

Jakobs Mesh
÷1.25 Accuracy Regen
×1.1 Impulse Accuracy
×1.25 Max Accuracy
÷1.5 Min Accuracy

Torgue

Torgue Mesh
÷1.2 Accuracy Regen
÷1.25 Impulse Accuracy

Vladof

Vladof Mesh
×1.25 Accuracy Regen
×1.25 Impulse Accuracy

Elements

The element parts have no model, but instead add lights over the weapon in their relevant colours. There are six non-unique element parts, one for each element, and one for no element.

"No Element"

-

Corrosive

÷1.2 Weapon Damage

Cryo

÷1.2 Weapon Damage

Fire

÷1.2 Weapon Damage

Shock

÷1.2 Weapon Damage

Slag

÷1.2 Weapon Damage

Materials

The material parts also have no model, instead defining the actual textures applied on top of all the other models.

There are 25 non-unique material parts. Like with bodies, there’s one for each rarity-manufacturer combination. In Tina DLC, each manufacturer gets an additional gemstone material.

Most materials provide no stat bonuses. The exceptions are listed below.

Citrine

+0.15 Crit Damage
+15% Reflect Off Self Chance
−80% Reflect Off Self Damage
−30% Reflect Off Self Self-Damage

Emerald

+0.15 Crit Damage
+15% Reflect Off Self Chance
−80% Reflect Off Self Damage
−30% Reflect Off Self Self-Damage

Garnet

+0.15 Crit Damage
+15% Reflect Off Self Chance
−80% Reflect Off Self Damage
−30% Reflect Off Self Self-Damage

Quartz

+0.15 Crit Damage
+15% Reflect Off Self Chance
−80% Reflect Off Self Damage
−20% Reflect Off Self Self-Damage

Rock

+0.15 Crit Damage
+15% Reflect Off Self Chance
−80% Reflect Off Self Damage
−30% Reflect Off Self Self-Damage

Weapon Balances

The Weapon Balance defines what parts a certain weapon can have. Balances themselves do not affect stats, but are they very important for the actual generation of weapons.

Weapon Type Definitions

Like the name might suggest, the definition essentially defines all the unique properties of each weapon type. There are 5 non-unique definitions, one per manufacturer.

Bandit (BL2)

÷1.2 Crit Damage
On Zoom:
÷1.1 Max Accuracy
÷2 Min Accuracy

Bandit (TPS)

÷1.2 Crit Damage
On Zoom:
÷2 Min Accuracy

Dahl (BL2)

÷1.2 Crit Damage
−2 Max Accuracy
−1 Min Accuracy
On Zoom:
+3 Burst Count
−0.08 Fire Interval
+3 Impulse Accuracy
÷1.1 Max Accuracy
÷2 Min Accuracy
−0.5 Weapon Spread

Dahl (TPS)

÷1.2 Crit Damage
−2 Max Accuracy
−1 Min Accuracy
On Zoom:
+3 Burst Count
−0.08 Fire Interval
+3 Impulse Accuracy
÷2 Min Accuracy
−0.5 Weapon Spread

Jakobs (BL2)

+2 Accuracy Regen
+0.3 Crit Damage
+2 Max Accuracy
−1 Min Accuracy
+30% Projectile Speed
On Zoom:
÷2 Min Accuracy

Jakobs (TPS)

+2 Accuracy Regen
+0.3 Crit Damage
+1 Max Accuracy
−1 Min Accuracy
+30% Projectile Speed
On Zoom:
÷2 Min Accuracy

Torgue (BL2)

÷1.2 Crit Damage
−1 Min Accuracy
On Zoom:
÷1.1 Max Accuracy
÷2 Min Accuracy

Torgue (TPS)

÷1.2 Crit Damage
−1 Min Accuracy
On Zoom:
÷2 Min Accuracy

Vladof (BL2)

÷1.2 Crit Damage
−1 Min Accuracy
On Zoom:
÷1.1 Max Accuracy
÷2 Min Accuracy

Vladof (TPS)

÷1.2 Crit Damage
−1 Min Accuracy
On Zoom:
÷2 Min Accuracy

Definitions are also very important if you’re trying to calculate exact stats.

Expand To start with, they define the base values used by all stats stored on the weapon.
BanditDahlJakobsTorgueVladofPeak Opener1
Burst Impulse Scale0+0.30000
Burst Interval Scale+0.5+0.5+0.05+0.5+0.5+0.5
Fire Interval+0.15+0.17+0.06+0.25+0.115+0.115
Impulse Accuracy+3.5+2.3+3.5+1.8+2.3+2.3
Mag Size+44+18+10+12+20+20
Projectile Count+1+1+1+1+1+1
Reload Time+5+3.6+3.8+3.7+3.5+3.5
Shot Cost+1+1+1+1+1+1
Status Chance Base+0.3+0.3+0.3+0.3+0.3+0.3
Status Effect Damage+8×β+8×β+8×β+8×β+8×β+8×β
Weapon Damage+7.6×β+8×β+14.4×β+13.2×β+8.64×β+8.64×β
Weapon Spread+2.5+1.9+1.2+1.9+2+2
Zoom FOV+45+45+45+45+45+45
This table is not exhaustive.
They also define all grade bonuses, and how exactly they get converted into standard bonuses.
BanditDahlJakobsTorgueVladofPeak Opener1
Accuracy Regen0 +0.05
Burst Impulse Scale0 −0.05
Fire Interval0 −0.03
Impulse Accuracy0 −0.05
Mag Size0 +0.05
Max Accuracy0 −0.05
Min Accuracy0 −0.05
Reload Time0 −0.05
Weapon Damage0 +0.03
Weapon Spread0 −0.05
Zoom FOV0 −0.13

1The Peak Opener uses it’s own unique definition, listed in this section to help you calculate it’s stats.