Attribute Reference

This page lists all the attributes that the various part pages refer to, what they control, and what exactly happens when a bonus makes their value larger (more positive). You can assume all attributes use positive values unless stated otherwise.
Attributes are sorted based on what object they're stored on - this has minor implications on calculation order but can usually be ignored.
Note that these lists are not exhaustive, but should cover all the attributes present in the current parts guides.
Also see the Accuracy Mechanics page for a more detailed overview of the various accuracy attributes (including how Hyperion works), and the Melee Damage page for how the various melee attributes are combined.

Weapon Attributes

Additional Ricochets Increases the amount of times one of your bullets can ricochet. This does not aim towards an enemy, it's a pure ricochet.
Barrel Spin Up Time Increases the time it takes your weapon to spin up to it's full fire rate, if the barrel supports it.
Burst Count Increases the amount of shots fired in each burst.
Burst Impulse Scale Increases the amount the cluster range grows each time you burst fire, decreasing accuracy. This is a multiplier of the weapon's Impulse Accuracy.
Extra Shot Chance Increases the chance that you'll fire an extra shot on a single trigger press.
Fire Rate Increases how often your weapon fires.
Impulse Accuracy Increases the amount the cluster range grows each time you shoot, decreasing accuracy.
Mag Size Increases the size of your weapon's magazine.
Projectile Count Increases the amount of projectiles your weapon shoots each shot.
Projectile Speed Increases the speed of your weapon's projectiles.
Reload Time Increases the amount of time it takes to reload your weapon.
Shot Cost Increases the amount of ammo it takes to shoot your weapon once.
Status Chance Base Increases the chance that shooting an enemy will give them a DoT. This is multiplied with the Status Chance Modifier, and a per-surface modifier.
Status Chance Modifier Increases the chance that shooting an enemy will give them a DoT. This is multiplied with the Status Chance Base, and a per-surface modifier. This always starts at 1.
Status Effect Damage Increases the damage dealt by DoTs inflicted by your weapon.
Weapon Damage Increases the damage your weapon deals.
Weapon Spread Increases the offset range for each individual projectile, decreasing overall accuracy.
Zoom FOV Increases your FOV while scoped, meaning you're less zoomed in.

Controller Attributes

Melee Damage Increases the amount of damage you deal when meleeing multiplicatively - the base value is 1.

Player Controller Attributes

Accuracy Regen Decreases how quickly the cluster range recovers after each shot, decreasing accuracy. This is a negative value.
Crit Damage Increases the amount of damage critical hits deal. This is a multiplier of your regular damage - it's base value is 2.
Damage to Healing Increases the percent of damage dealt that gets returned to you as healing.
Min Accuracy Increases the minimum cluster range, the most accurate you can ever be, decreasing accuracy.
Max Accuracy Increases the maximum cluster range, the least accurate you can ever be, decreasing accuracy.

Pawn Attributes

Movement Speed Increases your maximum move speed (but not acceleration).
Reflect Off Enemy Chance Increases the chance that bullets which hit an enemy will reflect off and also hit another.
Reflect Off Enemy Damage Increases the damage that enemy reflected bullets deal. This multiplies the original damage.
Reflect Off Self Chance Increases the chance that bullets that hit you will relect off.
Reflect Off Self Damage Increases the amount of damage that self reflected bullets deal. This multiplies the original damage.
Reflect Off Self Self Damage Increases the amount of damage that self reflected bullets deal to yourself. This multiplies the original damage.
Ricochet To Enemy Chance Increases the chance that bullets which miss will ricochet towards an enemy.
Ricochet To Enemy Damage Increases the damage that ricocheted bullets deal. This multiplies the original damage.
Roid Damage Increases the amount of damage you deal when meleeing additively - the base value is 0. This is always active, but roid shields only apply their bonus when empty.
Status Damage Resistance There is a version of this for each element. Increases how much damage status effects of the relevant element deal.

Character Class Attributes

Status Chance Resistance There is a version of this for each element. Increases the chance of being inflicted with a status effects of the relevant element.
Status Duration Resistance There is a version of this for each element. Increases how long status effects of the relevant element last.