Full Shotgun Parts Reference

This page colours bonuses based on their bonus type. See the calculation guide for more details.

Note that all elements and materials which don't provide any bonuses have been omitted for brevity.

Accessories

"No Accessory"

No Mesh
-

Bayonet 1

Bayonet 1 Mesh
+0.5 Melee Damage

Bayonet 2

Bayonet 2 Mesh
+0.5 Melee Damage

Moon Clip

Tech 1 Mesh
+6 Mag Size
−3 Reload Time

Shotgun Shell

Tech 1 Mesh
+1 Fire Interval
+1 Mag Size
+1 Reload Time
+1 Weapon Damage

Tech 1

Tech 1 Mesh
+4 Fire Interval
−5 Weapon Damage
+8 Weapon Spread
+3 Zoom FOV

Tech 2

Tech 2 Mesh
+0.5 Crit Damage
+2 Weapon Spread
+3 Zoom FOV

Tech 3

Tech 3 Mesh
+2 Fire Interval
+2 Mag Size
+5 Reload Time
−1 Weapon Damage

Vertical Grip

Vertical Grip Mesh
+7 Fire Interval
+6 Max Accuracy
−3 Min Accuracy
+2 Projectile Count
−6 Weapon Spread

Vertical Grip (Carnage)

Vertical Grip Mesh
+7 Fire Interval
+3 Mag Size
+6 Max Accuracy
−3 Min Accuracy
+2 Projectile Count
+2 Shot Cost
−6 Weapon Spread
+4 Weapon Spread

Barrels

Bandit

Bandit Mesh
−8 Fire Interval
−10 Impulse Accuracy
+1 Mag Size
−3 Min Accuracy
+8 Projectile Count
+2 Shot Cost
+4 Weapon Damage
−14 Weapon Spread
On Bandit:
−0.2 Impulse Accuracy
+0.05 Weapon Damage

E-Tech

E-Tech Mesh
−3 Fire Interval
−5 Impulse Accuracy
−5 Projectile Count
−5 Reload Time
+1 Shot Cost
+2 Status Chance Modifier
+3.5 Weapon Damage
On Bandit:
+3 Mag Size
+2 Projectile Count
+1 Shot Cost
+4 Weapon Spread

E-Tech (Hyperion)

E-Tech Mesh
−3 Fire Interval
+0.5 Fire Interval
−5 Impulse Accuracy
−0.5 Max Accuracy
−5 Projectile Count
−5 Reload Time
+1 Shot Cost
+2 Status Chance Modifier
+5 Weapon Damage
−2 Weapon Spread

Hyperion

Hyperion Mesh
+2 Impulse Accuracy
−2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
On Hyperion:
+0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread
On Jakobs:
−0.4 Weapon Spread

Jakobs

Jakobs Mesh
−5 Fire Interval
−10 Impulse Accuracy
−5 Impulse Accuracy
−2 Min Accuracy
+4 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+2 Projectile Count
+0.1 Weapon Damage
−0.15 Weapon Spread

Tediore

Tediore Mesh
-

Torgue

Torgue Mesh
−12 Fire Interval
−18 Impulse Accuracy
+2 Mag Size
−4 Min Accuracy
+11 Projectile Count
+3 Shot Cost
+6 Weapon Damage
−18 Weapon Spread
On Torgue:
−0.05 Fire Interval
+0.2 Weapon Damage

Blockhead

Tediore Mesh
+3 Projectile Count

Boganella

Bandit Mesh
+5 Fire Interval
−10 Impulse Accuracy
+5 Mag Size
+2 Mag Size
−3 Min Accuracy
+9 Projectile Count
+2 Shot Cost
+6 Weapon Damage
−9 Weapon Spread
On Bandit:
−0.2 Impulse Accuracy
+0.05 Weapon Damage

Boomacorn

Jakobs Mesh
−5 Fire Interval
−10 Impulse Accuracy
−5 Impulse Accuracy
−2 Min Accuracy
+5 Projectile Count
−1000 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+2.3 Weapon Damage
−0.7 Weapon Spread

Bullpup

Hyperion Mesh
−0.25 Fire Interval
+2 Impulse Accuracy
−2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
−0.4 Weapon Spread
On Hyperion:
+0.25 Impulse Accuracy
+0.2 Weapon Damage
−0.25 Weapon Spread

Butcher

Torgue Mesh
−0.12 Fire Interval
+8 Impulse Accuracy
+3 Mag Size
−3 Projectile Count
+6 Weapon Damage

Carnage

Torgue Mesh
−0.1 Fire Interval
+10 Impulse Accuracy
+2 Mag Size
+4 Min Accuracy
−4 Projectile Count
+6 Weapon Damage
+10 Weapon Damage
−5 Weapon Spread

Company Man

Hyperion Mesh
+2 Impulse Accuracy
+0.2 Impulse Accuracy
+18 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+0.15 Weapon Damage
+7 Weapon Spread
−0.1 Weapon Spread

Conference Call

Hyperion Mesh
+2 Impulse Accuracy
+5 Min Accuracy
−1 Projectile Count
+0.3 Weapon Damage
On Hyperion:
+0.2 Impulse Accuracy
−0.15 Weapon Spread

Deliverance

Tediore Mesh
-

Dog

Bandit Mesh
+5 Fire Interval
−10 Impulse Accuracy
+5 Mag Size
+2 Mag Size
−3 Min Accuracy
+8 Projectile Count
+2 Shot Cost
+6 Weapon Damage
−14 Weapon Spread
On Bandit:
−0.2 Impulse Accuracy
+0.05 Weapon Damage

Flakker

Torgue Mesh
−10 Fire Interval
+1 Fire Interval
−25 Impulse Accuracy
+4.5 Mag Size
−2 Projectile Count
−5 Reload Time
+3 Shot Cost
+3.2 Weapon Damage
+10 Weapon Spread

Flayer

Jakobs Mesh
−5 Fire Interval
−10 Impulse Accuracy
−5 Impulse Accuracy
+4 Mag Size
−2 Min Accuracy
+4 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+4 Projectile Count
+0.1 Weapon Damage
−0.2 Weapon Spread

Heart Breaker

Hyperion Mesh
−1 Accuracy Regen
+0.5 Crit Damage
+0.02 Damage to Healing
−2 Mag Size
−5 Max Accuracy
−1 Min Accuracy
+4 Projectile Count
−4 Weapon Damage

Hydra

Bandit Mesh
+0.5 Crit Damage
−8 Fire Interval
+1 Mag Size
+5 Min Accuracy
+13 Projectile Count
+2 Shot Cost
+4 Weapon Damage
+0.7 Weapon Damage
−4 Weapon Spread

Interfacer

Hyperion Mesh
+0.6 Crit Damage
+2 Fire Interval
+5 Impulse Accuracy
+3 Mag Size
+1 Projectile Count
+1 Shot Cost
+2 Weapon Damage
+0.35 Weapon Damage
+5 Weapon Spread

Jack-o'-Cannon

Torgue Mesh
−12 Fire Interval
−18 Impulse Accuracy
+3 Mag Size
−4 Min Accuracy
+1 Projectile Count
−10000 Projectile Count
+1 Shot Cost
+6 Weapon Damage
−18 Weapon Spread
−2 Weapon Spread
On Torgue:
−0.05 Fire Interval
+6.8 Weapon Damage

Jolly Roger

Bandit Mesh
−10 Fire Interval
+12 Impulse Accuracy
+3 Mag Size
+10 Min Accuracy
−2 Min Accuracy
+12 Projectile Count
+2 Shot Cost

Landscaper

Jakobs Mesh
−3 Fire Interval
−5 Impulse Accuracy
−1 Projectile Count
−5 Reload Time
+1 Shot Cost
+8 Weapon Damage
+1.3 Weapon Damage
−5 Weapon Spread

Moonface

Torgue Mesh
−3 Fire Interval
−5 Impulse Accuracy
−5 Reload Time
+8 Weapon Damage

Moonscaper

Jakobs Mesh
−3 Fire Interval
−5 Impulse Accuracy
+7 Reload Time
+1 Shot Cost
+8 Weapon Damage
+0.7 Weapon Damage
−5 Weapon Spread

Octo

Tediore Mesh
+4 Projectile Count
−5.7 Weapon Spread

Omen

E-Tech Mesh
+3 Projectile Count
+0.8 Weapon Damage

Orphan Maker

Jakobs Mesh
+5 Impulse Accuracy
+2 Min Accuracy
−5 Projectile Count
+6 Reload Time
+1 Shot Cost
+2 Weapon Damage
+8.5 Weapon Damage
+15 Weapon Spread

Overcompensator

Torgue Mesh
−0.12 Fire Interval
+8 Impulse Accuracy
+3 Mag Size
−3 Projectile Count
+6 Weapon Damage

Retcher

E-Tech Mesh
−20 Accuracy Regen
−0.2 Mag Size
−5 Max Accuracy
−5 Min Accuracy
−5 Projectile Count
+0.35 Reload Time
+4 Weapon Damage
+7 Weapon Spread

RokSalt

Jakobs Mesh
−5 Impulse Accuracy
−7 Impulse Accuracy
−5 Min Accuracy
+5 Projectile Count
+15 Reload Time
+1 Shot Cost
+2 Weapon Damage
+0.1 Weapon Damage
−7 Weapon Spread

Shotgun 1340

Tediore Mesh
+5 Zoom FOV

Sledge's Shotgun (BL2)

Jakobs Mesh
+2 Burst Count
−10 Fire Interval
−6 Fire Interval
−5 Impulse Accuracy
−5 Min Accuracy
+6 Projectile Count
+1 Shot Cost
−3 Weapon Damage
−10 Weapon Spread

Sledge's Shotgun (TPS)

Jakobs Mesh
+2 Burst Count
−50 Fire Interval
−10 Fire Interval
−5 Impulse Accuracy
−5 Min Accuracy
+5 Projectile Count
+1 Shot Cost
−3 Weapon Damage
−10 Weapon Spread

Slow Hand

E-Tech Mesh
+0.035 Damage to Healing
+0.3 Fire Interval
+5 Impulse Accuracy
−5 Projectile Count
−5 Reload Time
+1 Shot Cost
+5 Status Chance Modifier
+5 Weapon Damage
−3 Weapon Spread

Striker (BL2)

Hyperion Mesh
+0.5 Crit Damage
+2 Impulse Accuracy
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
−4 Weapon Spread
+5 Zoom FOV

Striker (TPS)

Hyperion Mesh
+0.5 Crit Damage
+5 Impulse Accuracy
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
−4 Weapon Spread
+5 Zoom FOV

Swordsplosion

E-Tech Mesh
−3 Fire Interval
−5 Impulse Accuracy
+2 Mag Size
−4 Projectile Count
−2 Reload Time
+1 Shot Cost
+5 Weapon Damage
−3 Weapon Spread

Teeth of Terramorphous

Torgue Mesh
−3 Fire Interval
+0.4 Fire Interval
−5 Impulse Accuracy
+6 Projectile Count
−5 Reload Time
+13 Weapon Damage

Tidal Wave

Jakobs Mesh
−6 Fire Interval
−10 Impulse Accuracy
−5 Impulse Accuracy
−5 Min Accuracy
+4 Projectile Count
+1 Shot Cost
+4 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+2 Projectile Count
+0.5 Weapon Damage
−0.15 Weapon Spread

Too Scoops

Jakobs Mesh
−5 Fire Interval
−10 Impulse Accuracy
−5 Impulse Accuracy
−2 Min Accuracy
+2 Projectile Count
−1000 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread

Torgemada

Bandit Mesh
+5 Fire Interval
−10 Impulse Accuracy
−0.3 Impulse Accuracy
+5 Mag Size
−3 Min Accuracy
−2 Projectile Count
+6 Weapon Damage
+1 Weapon Damage
−14 Weapon Spread

Triquetra

Bandit Mesh
−10 Fire Interval
+5 Impulse Accuracy
+2 Mag Size
+10 Min Accuracy
−2 Min Accuracy
+12 Projectile Count
+2 Shot Cost
−0.2 Weapon Damage

Twister

Torgue Mesh
−12 Fire Interval
+0.4 Fire Interval
+2 Mag Size
+10 Projectile Count
+3 Shot Cost
+6 Weapon Damage
+1 Weapon Damage
−6 Weapon Spread

Unicornsplosion

E-Tech Mesh
−3 Fire Interval
−5 Impulse Accuracy
+2 Mag Size
−4 Projectile Count
−2 Reload Time
+1 Shot Cost
+5 Weapon Damage
−3 Weapon Spread

Viral Marketer

Hyperion Mesh
+2 Impulse Accuracy
+5 Min Accuracy
−1 Projectile Count
+0.15 Reflect Off Enemy Chance
−0.5 Reflect Off Enemy Damage
+0.15 Ricochet To Enemy Chance
−0.5 Ricochet To Enemy Damage
+0.2 Weapon Damage
On Hyperion:
+0.2 Impulse Accuracy
−0.15 Weapon Spread

Wombat

Jakobs Mesh
−3 Fire Interval
−5 Impulse Accuracy
−5 Reload Time
+1 Shot Cost
+8 Weapon Damage
+1.3 Weapon Damage
−5 Weapon Spread

Bodies

Bandit (Common)

Bandit Mesh
-

Bandit (Rare)

Bandit Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Bandit (Uncommon)

Bandit Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Bandit (Very Rare)

Bandit Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Hyperion (Common)

Hyperion Mesh
-

Hyperion (Rare)

Hyperion Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Hyperion (Uncommon)

Hyperion Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Hyperion (Very Rare)

Hyperion Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Jakobs (Common)

Jakobs Mesh
-

Jakobs (Rare)

Jakobs Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Jakobs (Uncommon)

Jakobs Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Jakobs (Very Rare)

Jakobs Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Tediore (Common)

Tediore Mesh
-

Tediore (Rare)

Tediore Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Tediore (Uncommon)

Tediore Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Tediore (Very Rare)

Tediore Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Torgue (Common)

Torgue Mesh
-

Torgue (Rare)

Torgue Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Torgue (Uncommon)

Torgue Mesh
+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread

Torgue (Very Rare)

Torgue Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Boomacorn

Jakobs Mesh
-

Butcher

Hyperion Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Carnage

Torgue Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Moonface

Jakobs Mesh
+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread

Overcompensator

Hyperion Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Too Scoops

Jakobs Mesh
-

Unicornsplosion

Torgue Mesh
+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread

Definitions

Bandit

No Mesh
+2 Max Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy

Hyperion

No Mesh
+10 Accuracy Regen
+0.6 Projectile Speed
On Zoom:
−1 Min Accuracy
−1.2 Weapon Spread

Jakobs (BL2)

No Mesh
+1 Accuracy Regen
+0.3 Crit Damage
+5 Max Accuracy
+1 Min Accuracy
+0.5 Projectile Speed
On Zoom:
−1 Min Accuracy

Jakobs (TPS)

No Mesh
+1 Accuracy Regen
+0.3 Crit Damage
+2 Max Accuracy
+1 Min Accuracy
+0.5 Projectile Speed
On Zoom:
−1 Min Accuracy

Tediore (BL2)

No Mesh
+2 Max Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy

Tediore (TPS)

No Mesh
+1 Max Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy

Torgue (BL2)

No Mesh
+2 Max Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy

Torgue (TPS)

No Mesh
+1 Max Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy

Grips

Bandit

Bandit Mesh
+5 Mag Size
−2 Reload Time
−3 Weapon Spread
On Bandit:
+3 Mag Size
−0.3 Reload Time

Hyperion

Hyperion Mesh
+2 Accuracy Regen
−3 Weapon Damage
+3 Weapon Spread
On Hyperion:
+1 Mag Size
−0.3 Reload Time

Jakobs

Jakobs Mesh
−3 Fire Interval
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
−0.3 Reload Time

Tediore

Tediore Mesh
−2 Mag Size
+4 Reload Time
−2 Weapon Damage
On Tediore:
+2 Mag Size
−0.15 Reload Time

Torgue

Torgue Mesh
−3 Impulse Accuracy
−2 Reload Time
+3 Weapon Damage
−2 Weapon Spread
On Torgue:
+1 Mag Size
−0.3 Reload Time

Boomacorn

Jakobs Mesh
−3 Fire Interval
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
−0.3 Reload Time

Bullpup

Hyperion Mesh
+2 Accuracy Regen
+10 Mag Size
−0.3 Reload Time
−3 Weapon Damage
+3 Weapon Spread

Too Scoops

Jakobs Mesh
−3 Fire Interval
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
−0.3 Reload Time

Materials

Citrine

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Cubic Zerconia

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Diamond

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Old Hyperion (Common)

No Mesh
+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread

Old Hyperion (Rare)

No Mesh
+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread

Old Hyperion (Uncommon)

No Mesh
+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread

Old Hyperion (Very Rare)

No Mesh
+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread

Quartz

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.2 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Rock

No Mesh
+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage

Sights

"No Sight"

No Mesh
On Zoom:
−2 Movement Speed
−0.25 Weapon Spread

Bandit

Bandit Mesh
+3 Zoom FOV
On Zoom:
−2 Movement Speed
−0.25 Weapon Spread

Hyperion

Hyperion Mesh
+18 Zoom FOV
On Zoom:
−2 Movement Speed
−0.4 Weapon Spread

Jakobs

Jakobs Mesh
+14 Zoom FOV
On Zoom:
−2 Movement Speed
−0.5 Weapon Spread

Tediore

Tediore Mesh
+6 Zoom FOV
On Zoom:
−2 Movement Speed

Torgue

Torgue Mesh
+4 Zoom FOV
On Zoom:
−2 Movement Speed
−0.2 Weapon Spread

Stocks

Bandit

Bandit Mesh
-

Hyperion

Hyperion Mesh
+4 Accuracy Regen
+8 Min Accuracy

Jakobs

Jakobs Mesh
−5 Accuracy Regen
−2 Impulse Accuracy
−5 Max Accuracy
+10 Min Accuracy

Tediore

Tediore Mesh
+2 Impulse Accuracy
−3 Max Accuracy
−3 Min Accuracy

Torgue

Torgue Mesh
−4 Accuracy Regen
+5 Impulse Accuracy

Boomacorn

Jakobs Mesh
−5 Accuracy Regen
−2 Impulse Accuracy
−5 Max Accuracy
+10 Min Accuracy

Too Scoops

Jakobs Mesh
−5 Accuracy Regen
−2 Impulse Accuracy
−5 Max Accuracy
+10 Min Accuracy