SMG Parts Guide
SMGs are made out of 6 main visible parts.
Accessory
![SMG Accessory Part](/smgs/^images/parts/accessory.png)
Barrel
![SMG Barrel Part](/smgs/^images/parts/barrel.png)
Body
![SMG Body Part](/smgs/^images/parts/body.png)
Grip
![SMG Grip Part](/smgs/^images/parts/grip.png)
Sight
![SMG Sight Part](/smgs/^images/parts/sight.png)
Stock
![SMG Stock Part](/smgs/^images/parts/stock.png)
Other parts include the element, the material, weapon balance, and the weapon type definition.
Accessories
There are 8 non-unique accessories, including a “no accessory” part with no model.
"No Accessory"
Bayonet 11
![Bayonet Mesh](/smgs/^images/parts/accessory.png)
Bayonet 21
![Bayonet Mesh](/smgs/^images/accessories/bayonet_bandit.png)
Body 1 Accuracy
![Body 1 Accessory Mesh](/smgs/^images/accessories/body_1.png)
÷1.25 Weapon Spread
Body 2 Damage
![Body 2 Accessory Mesh](/smgs/^images/accessories/body_2.png)
×1.18 Weapon Damage
Body 3 Accelerated
![Body 3 Accessory Mesh](/smgs/^images/accessories/body_3.png)
×1.5 Projectile Speed
Stock 1 Stability
![Stock 1 Accessory Mesh](/smgs/^images/accessories/stock_1.png)
÷1.25 Max Accuracy
Stock 2 Reload
![Stock 2 Accessory Mesh](/smgs/^images/accessories/stock_2.png)
÷1.25 Reload Time
All accessories have set prefixes associated with them based on manufacturer, which, assuming they don’t get overwritten, are a simple way to tell which one exactly a weapon has.
Expand
Bayonet 1 | Bayonet 2 | Body 1 Accuracy | Body 2 Damage | Body 3 Accelerated | Stock 1 Stability | Stock 2 Reload | |
---|---|---|---|---|---|---|---|
Bandit | - | Cuting | Akurate | Murduring | Bulets Go Fasterifed | Ballanced | Agresive |
Dahl | Bladed | - | Deft | Stopping | Flying | Stoic | Skirmish |
Default | Bladed | Bladed | Focused | Deadly | Accelerated | Balanced | - |
Hyperion | Cutting Edge | - | Analytical | Rightsizing | Proactive | Corporate | Social |
Maliwan | Acuminous | - | Guileless | Consummate | Impetuous | Lucid | Apt |
Old Hyperion | Forthright | - | Considered | All-In | Promotional | Incorporated | Accessible |
Scav | - | Slicing | Spot-On | True-Blue | Kwikner | Steady | Kwik-Load'd |
Tediore | Perma-Sharp | - | Guaranteed | Hefty | Brisk | Quality | Refill |
Barrels
There are 7 non-unique barrels.
Bandit
![Bandit Mesh](/smgs/^images/barrels/bandit.png)
×1.06 Weapon Damage
×1.15 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
×1.05 Weapon Damage
Dahl
![Dahl Mesh](/smgs/^images/barrels/dahl.png)
÷1.5 Impulse Accuracy
÷1.5 Max Accuracy
×1.25 Weapon Spread
On Dahl + Zoom:
+1 Burst Count
On Dahl:
×1.1 Weapon Damage
÷1.2 Weapon Spread
E-Tech1
![E-Tech Mesh](/smgs/^images/barrels/etech.png)
×1.8 Mag Size
+1 Shot Cost
×1.2 Status Chance Modifier
×1.8 Weapon Damage
On Hyperion:
×4 Impulse Accuracy
E-Tech (Bandit)1
![E-Tech Mesh](/smgs/^images/barrels/etech_bandit.png)
×1.8 Mag Size
+1 Shot Cost
×1.2 Status Chance Modifier
×1.4 Weapon Damage
On Hyperion:
×4 Impulse Accuracy
Hyperion
![Hyperion Mesh](/smgs/^images/barrels/hyperion.png)
÷1.1 Mag Size
÷1.25 Min Accuracy
÷1.09 Weapon Damage
÷1.25 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
×1.1 Weapon Damage
÷1.15 Weapon Spread
Maliwan
![Maliwan Mesh](/smgs/^images/barrels/maliwan.png)
×1.15 Status Chance Modifier
×1.15 Status Effect Damage
÷1.1 Weapon Spread
On Maliwan:
×1.15 Status Chance Base
×1.1 Weapon Damage
÷1.15 Weapon Spread
Tediore
![Tediore Mesh](/smgs/^images/barrels/tediore.png)
÷1.1 Reload Time
÷1.06 Weapon Damage
On Tediore:
÷1.25 Reload Time
×1.1 Weapon Damage
Bodies
There are 20 non-unique bodies, one for each rarity-manufacturer combination. All bodies of the same rarity share the same stats.
Bandit
![Bandit Mesh](/smgs/^images/bodies/bandit.png)
Dahl
![Dahl Mesh](/smgs/^images/bodies/dahl.png)
Hyperion
![Hyperion Mesh](/smgs/^images/bodies/hyperion.png)
Maliwan
![Maliwan Mesh](/smgs/^images/bodies/maliwan.png)
Tediore
![Tediore Mesh](/smgs/^images/bodies/tediore.png)
Rarity | Mag Size | Weapon Damage | Weapon Spread |
---|---|---|---|
Common | - | - | - |
Uncommon | ×1.15 | ×1.24 | ÷1.15 |
Rare | ×1.25 | ×1.48 | ÷1.25 |
Very Rare | ×1.35 | ×1.72 | ÷1.35 |
Grips
There are 5 non-unique grips.
Bandit
![Bandit Mesh](/smgs/^images/grips/bandit.png)
×1.1 Reload Time
×1.15 Weapon Spread
On Bandit:
+6 Mag Size
÷1.3 Reload Time
Dahl
![Dahl Mesh](/smgs/^images/grips/dahl.png)
÷1.15 Impulse Accuracy
×1.15 Max Accuracy
÷1.06 Weapon Damage
On Dahl:
+4 Mag Size
÷1.3 Reload Time
Hyperion
![Hyperion Mesh](/smgs/^images/grips/hyperion.png)
÷1.09 Weapon Damage
÷1.15 Weapon Spread
On Hyperion:
+4 Mag Size
÷1.3 Reload Time
Maliwan
![Maliwan Mesh](/smgs/^images/grips/maliwan.png)
On Maliwan:
+4 Mag Size
÷1.3 Reload Time
Tediore
![Tediore Mesh](/smgs/^images/grips/tediore.png)
÷1.2 Reload Time
÷1.06 Weapon Damage
On Tediore:
+3 Mag Size
−0.15 Reload Time
Sights
There are 6 non-unique sights, including a “no sight” part with no model. Some sight bonuses are only applied while aiming.
"No Sight"
÷3 Movement Speed
Bandit
![Bandit Mesh](/smgs/^images/sights/bandit.png)
On Zoom:
÷3 Movement Speed
Dahl
![Dahl Mesh](/smgs/^images/sights/dahl.png)
On Zoom:
÷3 Movement Speed
÷1.3 Weapon Spread
Hyperion
![Hyperion Mesh](/smgs/^images/sights/hyperion.png)
On Zoom:
÷3 Movement Speed
÷1.4 Weapon Spread
Maliwan
![Maliwan Mesh](/smgs/^images/sights/maliwan.png)
On Zoom:
÷3 Movement Speed
÷1.2 Weapon Spread
Tediore
![Tediore Mesh](/smgs/^images/sights/tediore.png)
On Zoom:
÷3 Movement Speed
Click here for a comparison of the zoom level of each sight.
Stocks
There are 5 non-unique stocks.
Bandit
![Bandit Mesh](/smgs/^images/stocks/bandit.png)
Dahl
![Dahl Mesh](/smgs/^images/stocks/dahl.png)
÷1.2 Impulse Accuracy
÷1.3 Max Accuracy
×1.3 Min Accuracy
On Dahl + Zoom:
+1 Burst Count
Hyperion
![Hyperion Mesh](/smgs/^images/stocks/hyperion.png)
÷1.4 Min Accuracy
Maliwan
![Maliwan Mesh](/smgs/^images/stocks/maliwan.png)
÷1.1 Min Accuracy
Tediore
![Tediore Mesh](/smgs/^images/stocks/tediore.png)
×1.15 Max Accuracy
×1.15 Min Accuracy
Elements
The element parts have no model, but instead add lights over the weapon in their relevant colours. There are six non-unique element parts, one for each element, and one for no element.
"No Element"
Corrosive
Cryo
Fire
Shock
Slag
Materials
The material parts also have no model, instead defining the actual textures applied on top of all the other models.
There are 29 non-unique material parts. Like with bodies, there’s one for each rarity-manufacturer combination. In Tina DLC, each manufacturer gets an additional gemstone material, and in TPS, Hyperion has an additional “Old Hyperion” material per rarity.
Most materials provide no stat bonuses. The exceptions are listed below.
Aquamarine
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Cubic Zerconia
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Diamond
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Emerald
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Old Hyperion (Common)
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.7 Weapon Damage
×1.5 Weapon Spread
Old Hyperion (Rare)
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.7 Weapon Damage
×1.5 Weapon Spread
Old Hyperion (Uncommon)
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.7 Weapon Damage
×1.5 Weapon Spread
Old Hyperion (Very Rare)
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.7 Weapon Damage
×1.5 Weapon Spread
Quartz
+15% Reflect Off Self Chance
−20% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Weapon Balances
The Weapon Balance defines what parts a certain weapon can have. Balances themselves do not affect stats, but are they very important for the actual generation of weapons.
Weapon Type Definitions
Like the name might suggest, the definition essentially defines all the unique properties of each weapon type. There are 5 non-unique definitions, one per manufacturer.
Bandit (BL2)
−2 Max Accuracy
On Zoom:
÷1.15 Max Accuracy
÷2 Min Accuracy
Bandit (TPS)
−2 Max Accuracy
On Zoom:
÷2 Min Accuracy
Dahl (BL2)
−4 Max Accuracy
+2 Min Accuracy
On Zoom:
+3 Burst Count
−0.07 Fire Interval
+2 Impulse Accuracy
÷1.15 Max Accuracy
÷2 Min Accuracy
−0.5 Weapon Spread
Dahl (TPS)
−4 Max Accuracy
+2 Min Accuracy
On Zoom:
+3 Burst Count
−0.07 Fire Interval
+2 Impulse Accuracy
÷2 Min Accuracy
−0.5 Weapon Spread
Hyperion (BL2)
−1 Min Accuracy
+60% Projectile Speed
On Zoom:
÷1.15 Max Accuracy
÷2 Min Accuracy
Hyperion (TPS)
−1 Min Accuracy
+60% Projectile Speed
On Zoom:
÷2 Min Accuracy
Maliwan (BL2)
−2 Max Accuracy
−20% Projectile Speed
+25% Status Chance Modifier
×1.2 Status Effect Damage
On Zoom:
÷1.15 Max Accuracy
÷2 Min Accuracy
Maliwan (TPS)
−2 Max Accuracy
−20% Projectile Speed
+25% Status Chance Modifier
×1.2 Status Effect Damage
On Zoom:
÷2 Min Accuracy
Tediore (BL2)
−2 Max Accuracy
On Zoom:
÷1.15 Max Accuracy
÷2 Min Accuracy
Tediore (TPS)
−2 Max Accuracy
On Zoom:
÷2 Min Accuracy
Definitions are also very important if you’re trying to calculate exact stats.
Expand
To start with, they define the base values used by all stats stored on the weapon.Bandit | Dahl | Hyperion | Maliwan | Tediore | |
---|---|---|---|---|---|
Burst Impulse Scale | 0 | +0.2 | 0 | 0 | 0 |
Burst Interval Scale | +0.6 | +0.4 | +0.6 | +0.6 | +0.6 |
Fire Interval | +0.13 | +0.14 | +0.115 | +0.125 | +0.12 |
Impulse Accuracy | +2.2 | +1.65 | −0.8 | +1.8 | +1.9 |
Mag Size | +56 | +27 | +24 | +20 | +24 |
Projectile Count | +1 | +1 | +1 | +1 | +1 |
Reload Time | +4.2 | +3 | +2.7 | +3.2 | +1.9 |
Shot Cost | +1 | +1 | +1 | +1 | +1 |
Status Chance Base | +0.5 | +0.5 | +0.5 | +0.5 | +0.5 |
Status Effect Damage | +8×β | +8×β | +8×β | +8×β | +8×β |
Weapon Damage | +7.44×β | +7.2×β | +7.28×β | +6.8×β | +6.88×β |
Weapon Spread | +1.8 | +1.7 | +1 | +1.5 | +1.6 |
Zoom FOV | +45 | +45 | +45 | +45 | +45 |
This table is not exhaustive. |
Bandit | Dahl | Hyperion | Maliwan | Tediore | |
---|---|---|---|---|---|
Accuracy Regen | 0 +0.05 | 0 −0.05 | 0 +0.05 | ||
Burst Impulse Scale | 0 −0.05 | ||||
Fire Interval | 0 −0.03 | ||||
Impulse Accuracy | 0 −0.05 | 0 +0.05 | 0 −0.05 | ||
Mag Size | 0 +0.05 | ||||
Max Accuracy | 0 −0.05 | ||||
Min Accuracy | 0 −0.05 | ||||
Reload Time | 0 −0.05 | ||||
Weapon Damage | 0 +0.03 | ||||
Weapon Spread | 0 −0.05 | ||||
Zoom FOV | 0 −0.13 |