SMG Parts Guide

SMGs are made out of 6 main visible parts.

Accessory

SMG Accessory Part

Barrel

SMG Barrel Part

Body

SMG Body Part

Grip

SMG Grip Part

Sight

SMG Sight Part

Stock

SMG Stock Part

Other parts include the element, the material, weapon balance, and the weapon type definition.

Accessories

There are 8 non-unique accessories, including a “no accessory” part with no model.

"No Accessory"

-

Bayonet 11

Bayonet Mesh
+50% Melee Damage

Bayonet 21

Bayonet Mesh
+50% Melee Damage

Body 1 Accuracy

Body 1 Accessory Mesh
÷1.25 Min Accuracy
÷1.25 Weapon Spread

Body 2 Damage

Body 2 Accessory Mesh
×1.15 Impulse Accuracy
×1.18 Weapon Damage

Body 3 Accelerated

Body 3 Accessory Mesh
÷1.12 Fire Interval
×1.5 Projectile Speed

Stock 1 Stability

Stock 1 Accessory Mesh
÷1.25 Impulse Accuracy
÷1.25 Max Accuracy

Stock 2 Reload

Stock 2 Accessory Mesh
×1.05 Mag Size
÷1.25 Reload Time
1These use the same model, but Bayonet 2 only spawns on Bandit guns.

All accessories have set prefixes associated with them based on manufacturer, which, assuming they don’t get overwritten, are a simple way to tell which one exactly a weapon has.

Expand
Bayonet 1Bayonet 2Body 1 AccuracyBody 2 DamageBody 3 AcceleratedStock 1 StabilityStock 2 Reload
Bandit-CutingAkurateMurduringBulets Go FasterifedBallancedAgresive
DahlBladed-DeftStoppingFlyingStoicSkirmish
DefaultBladedBladedFocusedDeadlyAcceleratedBalanced-
HyperionCutting Edge-AnalyticalRightsizingProactiveCorporateSocial
MaliwanAcuminous-GuilelessConsummateImpetuousLucidApt
Old HyperionForthright-ConsideredAll-InPromotionalIncorporatedAccessible
Scav-SlicingSpot-OnTrue-BlueKwiknerSteadyKwik-Load'd
TediorePerma-Sharp-GuaranteedHeftyBriskQualityRefill

Barrels

There are 7 non-unique barrels.

Bandit

Bandit Mesh
×1.15 Min Accuracy
×1.06 Weapon Damage
×1.15 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
×1.05 Weapon Damage

Dahl

Dahl Mesh
÷1.15 Burst Impulse Scale
÷1.5 Impulse Accuracy
÷1.5 Max Accuracy
×1.25 Weapon Spread
On Dahl + Zoom:
+1 Burst Count
On Dahl:
×1.1 Weapon Damage
÷1.2 Weapon Spread

E-Tech1

E-Tech Mesh
÷3 Impulse Accuracy
×1.8 Mag Size
+1 Shot Cost
×1.2 Status Chance Modifier
×1.8 Weapon Damage
On Hyperion:
×4 Impulse Accuracy

E-Tech (Bandit)1

E-Tech Mesh
÷3 Impulse Accuracy
×1.8 Mag Size
+1 Shot Cost
×1.2 Status Chance Modifier
×1.4 Weapon Damage
On Hyperion:
×4 Impulse Accuracy

Hyperion

Hyperion Mesh
÷1.25 Impulse Accuracy
÷1.1 Mag Size
÷1.25 Min Accuracy
÷1.09 Weapon Damage
÷1.25 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
×1.1 Weapon Damage
÷1.15 Weapon Spread

Maliwan

Maliwan Mesh
÷1.1 Max Accuracy
×1.15 Status Chance Modifier
×1.15 Status Effect Damage
÷1.1 Weapon Spread
On Maliwan:
×1.15 Status Chance Base
×1.1 Weapon Damage
÷1.15 Weapon Spread

Tediore

Tediore Mesh
÷1.25 Impulse Accuracy
÷1.1 Reload Time
÷1.06 Weapon Damage
On Tediore:
÷1.25 Reload Time
×1.1 Weapon Damage
1These both use the same model, but (unsurprisingly) the Bandit version only spawns Bandit guns.

Bodies

There are 20 non-unique bodies, one for each rarity-manufacturer combination. All bodies of the same rarity share the same stats.

Bandit

Bandit Mesh

Dahl

Dahl Mesh

Hyperion

Hyperion Mesh

Maliwan

Maliwan Mesh

Tediore

Tediore Mesh
RarityMag SizeWeapon DamageWeapon Spread
Common---
Uncommon×1.15×1.24÷1.15
Rare×1.25×1.48÷1.25
Very Rare×1.35×1.72÷1.35

Grips

There are 5 non-unique grips.

Bandit

Bandit Mesh
×1.25 Mag Size
×1.1 Reload Time
×1.15 Weapon Spread
On Bandit:
+6 Mag Size
÷1.3 Reload Time

Dahl

Dahl Mesh
×1.1 Accuracy Regen
÷1.15 Impulse Accuracy
×1.15 Max Accuracy
÷1.06 Weapon Damage
On Dahl:
+4 Mag Size
÷1.3 Reload Time

Hyperion

Hyperion Mesh
×1.1 Accuracy Regen
÷1.09 Weapon Damage
÷1.15 Weapon Spread
On Hyperion:
+4 Mag Size
÷1.3 Reload Time

Maliwan

Maliwan Mesh
×1.15 Status Chance Modifier
On Maliwan:
+4 Mag Size
÷1.3 Reload Time

Tediore

Tediore Mesh
÷1.1 Mag Size
÷1.2 Reload Time
÷1.06 Weapon Damage
On Tediore:
+3 Mag Size
−0.15 Reload Time

Sights

There are 6 non-unique sights, including a “no sight” part with no model. Some sight bonuses are only applied while aiming.

"No Sight"

On Zoom:
÷3 Movement Speed

Bandit

Bandit Mesh
÷1.39 Zoom FOV
On Zoom:
÷3 Movement Speed

Dahl

Dahl Mesh
÷1.91 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.3 Weapon Spread

Hyperion

Hyperion Mesh
÷3.34 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.4 Weapon Spread

Maliwan

Maliwan Mesh
÷2.43 Zoom FOV
On Zoom:
÷3 Movement Speed
÷1.2 Weapon Spread

Tediore

Tediore Mesh
÷1.78 Zoom FOV
On Zoom:
÷3 Movement Speed

Click here for a comparison of the zoom level of each sight.

Stocks

There are 5 non-unique stocks.

Bandit

Bandit Mesh
-

Dahl

Dahl Mesh
×1.2 Accuracy Regen
÷1.2 Impulse Accuracy
÷1.3 Max Accuracy
×1.3 Min Accuracy
On Dahl + Zoom:
+1 Burst Count

Hyperion

Hyperion Mesh
×1.2 Accuracy Regen
÷1.4 Min Accuracy

Maliwan

Maliwan Mesh
÷1.1 Max Accuracy
÷1.1 Min Accuracy

Tediore

Tediore Mesh
÷1.1 Impulse Accuracy
×1.15 Max Accuracy
×1.15 Min Accuracy

Elements

The element parts have no model, but instead add lights over the weapon in their relevant colours. There are six non-unique element parts, one for each element, and one for no element.

"No Element"

-

Corrosive

÷1.2 Weapon Damage

Cryo

÷1.2 Weapon Damage

Fire

÷1.2 Weapon Damage

Shock

÷1.2 Weapon Damage

Slag

÷1.2 Weapon Damage

Materials

The material parts also have no model, instead defining the actual textures applied on top of all the other models.

There are 29 non-unique material parts. Like with bodies, there’s one for each rarity-manufacturer combination. In Tina DLC, each manufacturer gets an additional gemstone material, and in TPS, Hyperion has an additional “Old Hyperion” material per rarity.

Most materials provide no stat bonuses. The exceptions are listed below.

Aquamarine

+0.15 Crit Damage
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage

Cubic Zerconia

+0.15 Crit Damage
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage

Diamond

+0.15 Crit Damage
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage

Emerald

+0.15 Crit Damage
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage

Old Hyperion (Common)

×1.5 Fire Interval
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.7 Weapon Damage
×1.5 Weapon Spread

Old Hyperion (Rare)

×1.5 Fire Interval
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.7 Weapon Damage
×1.5 Weapon Spread

Old Hyperion (Uncommon)

×1.5 Fire Interval
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.7 Weapon Damage
×1.5 Weapon Spread

Old Hyperion (Very Rare)

×1.5 Fire Interval
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.7 Weapon Damage
×1.5 Weapon Spread

Quartz

+0.15 Crit Damage
+15% Reflect Off Self Chance
−20% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage

Weapon Balances

The Weapon Balance defines what parts a certain weapon can have. Balances themselves do not affect stats, but are they very important for the actual generation of weapons.

Weapon Type Definitions

Like the name might suggest, the definition essentially defines all the unique properties of each weapon type. There are 5 non-unique definitions, one per manufacturer.

Bandit (BL2)

−2 Accuracy Regen
−2 Max Accuracy
On Zoom:
÷1.15 Max Accuracy
÷2 Min Accuracy

Bandit (TPS)

−2 Accuracy Regen
−2 Max Accuracy
On Zoom:
÷2 Min Accuracy

Dahl (BL2)

−2 Accuracy Regen
−4 Max Accuracy
+2 Min Accuracy
On Zoom:
+3 Burst Count
−0.07 Fire Interval
+2 Impulse Accuracy
÷1.15 Max Accuracy
÷2 Min Accuracy
−0.5 Weapon Spread

Dahl (TPS)

−2 Accuracy Regen
−4 Max Accuracy
+2 Min Accuracy
On Zoom:
+3 Burst Count
−0.07 Fire Interval
+2 Impulse Accuracy
÷2 Min Accuracy
−0.5 Weapon Spread

Hyperion (BL2)

+18 Accuracy Regen
−1 Min Accuracy
+60% Projectile Speed
On Zoom:
÷1.15 Max Accuracy
÷2 Min Accuracy

Hyperion (TPS)

+18 Accuracy Regen
−1 Min Accuracy
+60% Projectile Speed
On Zoom:
÷2 Min Accuracy

Maliwan (BL2)

−2 Accuracy Regen
−2 Max Accuracy
−20% Projectile Speed
+25% Status Chance Modifier
×1.2 Status Effect Damage
On Zoom:
÷1.15 Max Accuracy
÷2 Min Accuracy

Maliwan (TPS)

−2 Accuracy Regen
−2 Max Accuracy
−20% Projectile Speed
+25% Status Chance Modifier
×1.2 Status Effect Damage
On Zoom:
÷2 Min Accuracy

Tediore (BL2)

−2 Accuracy Regen
−2 Max Accuracy
On Zoom:
÷1.15 Max Accuracy
÷2 Min Accuracy

Tediore (TPS)

−2 Accuracy Regen
−2 Max Accuracy
On Zoom:
÷2 Min Accuracy

Definitions are also very important if you’re trying to calculate exact stats.

Expand To start with, they define the base values used by all stats stored on the weapon.
BanditDahlHyperionMaliwanTediore
Burst Impulse Scale0+0.2000
Burst Interval Scale+0.6+0.4+0.6+0.6+0.6
Fire Interval+0.13+0.14+0.115+0.125+0.12
Impulse Accuracy+2.2+1.65−0.8+1.8+1.9
Mag Size+56+27+24+20+24
Projectile Count+1+1+1+1+1
Reload Time+4.2+3+2.7+3.2+1.9
Shot Cost+1+1+1+1+1
Status Chance Base+0.5+0.5+0.5+0.5+0.5
Status Effect Damage+8×β+8×β+8×β+8×β+8×β
Weapon Damage+7.44×β+7.2×β+7.28×β+6.8×β+6.88×β
Weapon Spread+1.8+1.7+1+1.5+1.6
Zoom FOV+45+45+45+45+45
This table is not exhaustive.
They also define all grade bonuses, and how exactly they get converted into standard bonuses.
BanditDahlHyperionMaliwanTediore
Accuracy Regen0 +0.050 −0.050 +0.05
Burst Impulse Scale0 −0.05
Fire Interval0 −0.03
Impulse Accuracy0 −0.050 +0.050 −0.05
Mag Size0 +0.05
Max Accuracy0 −0.05
Min Accuracy0 −0.05
Reload Time0 −0.05
Weapon Damage0 +0.03
Weapon Spread0 −0.05
Zoom FOV0 −0.13