Full Shotgun Parts Reference
This page colours bonuses based on their bonus type. See the calculation guide for more details.
Note that all elements and materials which don't provide any bonuses have been omitted for brevity.
Accessories
"No Accessory"
No Mesh-
Bayonet 1
Bayonet 1 Mesh+0.5 Melee Damage
Bayonet 2
Bayonet 2 Mesh+0.5 Melee Damage
Moon Clip
Tech 1 Mesh+6 Mag Size
−3 Reload Time
−3 Reload Time
Shotgun Shell
Tech 1 Mesh+1 Fire Interval
+1 Mag Size
+1 Reload Time
+1 Weapon Damage
+1 Mag Size
+1 Reload Time
+1 Weapon Damage
Tech 1
Tech 1 Mesh+4 Fire Interval
−5 Weapon Damage
+8 Weapon Spread
+3 Zoom FOV
−5 Weapon Damage
+8 Weapon Spread
+3 Zoom FOV
Tech 2
Tech 2 Mesh+0.5 Crit Damage
+2 Weapon Spread
+3 Zoom FOV
+2 Weapon Spread
+3 Zoom FOV
Tech 3
Tech 3 Mesh+2 Fire Interval
+2 Mag Size
+5 Reload Time
−1 Weapon Damage
+2 Mag Size
+5 Reload Time
−1 Weapon Damage
Vertical Grip
Vertical Grip Mesh+7 Fire Interval
+6 Max Accuracy
−3 Min Accuracy
+2 Projectile Count
−6 Weapon Spread
+6 Max Accuracy
−3 Min Accuracy
+2 Projectile Count
−6 Weapon Spread
Vertical Grip (Carnage)
Vertical Grip Mesh+7 Fire Interval
+3 Mag Size
+6 Max Accuracy
−3 Min Accuracy
+2 Projectile Count
+2 Shot Cost
−6 Weapon Spread
+4 Weapon Spread
+3 Mag Size
+6 Max Accuracy
−3 Min Accuracy
+2 Projectile Count
+2 Shot Cost
−6 Weapon Spread
+4 Weapon Spread
Barrels
Bandit
Bandit Mesh−8 Fire Interval
−10 Impulse Accuracy
+1 Mag Size
−3 Min Accuracy
+8 Projectile Count
+2 Shot Cost
+4 Weapon Damage
−14 Weapon Spread
On Bandit:
−0.2 Impulse Accuracy
+0.05 Weapon Damage
−10 Impulse Accuracy
+1 Mag Size
−3 Min Accuracy
+8 Projectile Count
+2 Shot Cost
+4 Weapon Damage
−14 Weapon Spread
On Bandit:
−0.2 Impulse Accuracy
+0.05 Weapon Damage
E-Tech
E-Tech Mesh−3 Fire Interval
−5 Impulse Accuracy
−5 Projectile Count
−5 Reload Time
+1 Shot Cost
+2 Status Chance Modifier
+3.5 Weapon Damage
On Bandit:
+3 Mag Size
+2 Projectile Count
+1 Shot Cost
+4 Weapon Spread
−5 Impulse Accuracy
−5 Projectile Count
−5 Reload Time
+1 Shot Cost
+2 Status Chance Modifier
+3.5 Weapon Damage
On Bandit:
+3 Mag Size
+2 Projectile Count
+1 Shot Cost
+4 Weapon Spread
E-Tech (Hyperion)
E-Tech Mesh−3 Fire Interval
+0.5 Fire Interval
−5 Impulse Accuracy
−0.5 Max Accuracy
−5 Projectile Count
−5 Reload Time
+1 Shot Cost
+2 Status Chance Modifier
+5 Weapon Damage
−2 Weapon Spread
+0.5 Fire Interval
−5 Impulse Accuracy
−0.5 Max Accuracy
−5 Projectile Count
−5 Reload Time
+1 Shot Cost
+2 Status Chance Modifier
+5 Weapon Damage
−2 Weapon Spread
Hyperion
Hyperion Mesh+2 Impulse Accuracy
−2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
On Hyperion:
+0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread
On Jakobs:
−0.4 Weapon Spread
−2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
On Hyperion:
+0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread
On Jakobs:
−0.4 Weapon Spread
Jakobs
Jakobs Mesh−5 Fire Interval
−10 Impulse Accuracy
−5 Impulse Accuracy
−2 Min Accuracy
+4 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+2 Projectile Count
+0.1 Weapon Damage
−0.15 Weapon Spread
−10 Impulse Accuracy
−5 Impulse Accuracy
−2 Min Accuracy
+4 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+2 Projectile Count
+0.1 Weapon Damage
−0.15 Weapon Spread
Tediore
Tediore Mesh-
Torgue
Torgue Mesh−12 Fire Interval
−18 Impulse Accuracy
+2 Mag Size
−4 Min Accuracy
+11 Projectile Count
+3 Shot Cost
+6 Weapon Damage
−18 Weapon Spread
On Torgue:
−0.05 Fire Interval
+0.2 Weapon Damage
−18 Impulse Accuracy
+2 Mag Size
−4 Min Accuracy
+11 Projectile Count
+3 Shot Cost
+6 Weapon Damage
−18 Weapon Spread
On Torgue:
−0.05 Fire Interval
+0.2 Weapon Damage
Blockhead
Tediore Mesh+3 Projectile Count
Boganella
Bandit Mesh+5 Fire Interval
−10 Impulse Accuracy
+5 Mag Size
+2 Mag Size
−3 Min Accuracy
+9 Projectile Count
+2 Shot Cost
+6 Weapon Damage
−9 Weapon Spread
On Bandit:
−0.2 Impulse Accuracy
+0.05 Weapon Damage
−10 Impulse Accuracy
+5 Mag Size
+2 Mag Size
−3 Min Accuracy
+9 Projectile Count
+2 Shot Cost
+6 Weapon Damage
−9 Weapon Spread
On Bandit:
−0.2 Impulse Accuracy
+0.05 Weapon Damage
Boomacorn
Jakobs Mesh−5 Fire Interval
−10 Impulse Accuracy
−5 Impulse Accuracy
−2 Min Accuracy
+5 Projectile Count
−1000 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+2.3 Weapon Damage
−0.7 Weapon Spread
−10 Impulse Accuracy
−5 Impulse Accuracy
−2 Min Accuracy
+5 Projectile Count
−1000 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+2.3 Weapon Damage
−0.7 Weapon Spread
Bullpup
Hyperion Mesh−0.25 Fire Interval
+2 Impulse Accuracy
−2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
−0.4 Weapon Spread
On Hyperion:
+0.25 Impulse Accuracy
+0.2 Weapon Damage
−0.25 Weapon Spread
+2 Impulse Accuracy
−2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
−0.4 Weapon Spread
On Hyperion:
+0.25 Impulse Accuracy
+0.2 Weapon Damage
−0.25 Weapon Spread
Butcher
Torgue Mesh−0.12 Fire Interval
+8 Impulse Accuracy
+3 Mag Size
−3 Projectile Count
+6 Weapon Damage
+8 Impulse Accuracy
+3 Mag Size
−3 Projectile Count
+6 Weapon Damage
Carnage
Torgue Mesh−0.1 Fire Interval
+10 Impulse Accuracy
+2 Mag Size
+4 Min Accuracy
−4 Projectile Count
+6 Weapon Damage
+10 Weapon Damage
−5 Weapon Spread
+10 Impulse Accuracy
+2 Mag Size
+4 Min Accuracy
−4 Projectile Count
+6 Weapon Damage
+10 Weapon Damage
−5 Weapon Spread
Company Man
Hyperion Mesh+2 Impulse Accuracy
+0.2 Impulse Accuracy
+18 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+0.15 Weapon Damage
+7 Weapon Spread
−0.1 Weapon Spread
+0.2 Impulse Accuracy
+18 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+0.15 Weapon Damage
+7 Weapon Spread
−0.1 Weapon Spread
Conference Call
Hyperion Mesh+2 Impulse Accuracy
+5 Min Accuracy
−1 Projectile Count
+0.3 Weapon Damage
On Hyperion:
+0.2 Impulse Accuracy
−0.15 Weapon Spread
+5 Min Accuracy
−1 Projectile Count
+0.3 Weapon Damage
On Hyperion:
+0.2 Impulse Accuracy
−0.15 Weapon Spread
Deliverance
Tediore Mesh-
Dog
Bandit Mesh+5 Fire Interval
−10 Impulse Accuracy
+5 Mag Size
+2 Mag Size
−3 Min Accuracy
+8 Projectile Count
+2 Shot Cost
+6 Weapon Damage
−14 Weapon Spread
On Bandit:
−0.2 Impulse Accuracy
+0.05 Weapon Damage
−10 Impulse Accuracy
+5 Mag Size
+2 Mag Size
−3 Min Accuracy
+8 Projectile Count
+2 Shot Cost
+6 Weapon Damage
−14 Weapon Spread
On Bandit:
−0.2 Impulse Accuracy
+0.05 Weapon Damage
Flakker
Torgue Mesh−10 Fire Interval
+1 Fire Interval
−25 Impulse Accuracy
+4.5 Mag Size
−2 Projectile Count
−5 Reload Time
+3 Shot Cost
+3.2 Weapon Damage
+10 Weapon Spread
+1 Fire Interval
−25 Impulse Accuracy
+4.5 Mag Size
−2 Projectile Count
−5 Reload Time
+3 Shot Cost
+3.2 Weapon Damage
+10 Weapon Spread
Flayer
Jakobs Mesh−5 Fire Interval
−10 Impulse Accuracy
−5 Impulse Accuracy
+4 Mag Size
−2 Min Accuracy
+4 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+4 Projectile Count
+0.1 Weapon Damage
−0.2 Weapon Spread
−10 Impulse Accuracy
−5 Impulse Accuracy
+4 Mag Size
−2 Min Accuracy
+4 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+4 Projectile Count
+0.1 Weapon Damage
−0.2 Weapon Spread
Heart Breaker
Hyperion Mesh−1 Accuracy Regen
+0.5 Crit Damage
+0.02 Damage to Healing
−2 Mag Size
−5 Max Accuracy
−1 Min Accuracy
+4 Projectile Count
−4 Weapon Damage
+0.5 Crit Damage
+0.02 Damage to Healing
−2 Mag Size
−5 Max Accuracy
−1 Min Accuracy
+4 Projectile Count
−4 Weapon Damage
Hydra
Bandit Mesh+0.5 Crit Damage
−8 Fire Interval
+1 Mag Size
+5 Min Accuracy
+13 Projectile Count
+2 Shot Cost
+4 Weapon Damage
+0.7 Weapon Damage
−4 Weapon Spread
−8 Fire Interval
+1 Mag Size
+5 Min Accuracy
+13 Projectile Count
+2 Shot Cost
+4 Weapon Damage
+0.7 Weapon Damage
−4 Weapon Spread
Interfacer
Hyperion Mesh+0.6 Crit Damage
+2 Fire Interval
+5 Impulse Accuracy
+3 Mag Size
+1 Projectile Count
+1 Shot Cost
+2 Weapon Damage
+0.35 Weapon Damage
+5 Weapon Spread
+2 Fire Interval
+5 Impulse Accuracy
+3 Mag Size
+1 Projectile Count
+1 Shot Cost
+2 Weapon Damage
+0.35 Weapon Damage
+5 Weapon Spread
Jack-o'-Cannon
Torgue Mesh−12 Fire Interval
−18 Impulse Accuracy
+3 Mag Size
−4 Min Accuracy
+1 Projectile Count
−10000 Projectile Count
+1 Shot Cost
+6 Weapon Damage
−18 Weapon Spread
−2 Weapon Spread
On Torgue:
−0.05 Fire Interval
+6.8 Weapon Damage
−18 Impulse Accuracy
+3 Mag Size
−4 Min Accuracy
+1 Projectile Count
−10000 Projectile Count
+1 Shot Cost
+6 Weapon Damage
−18 Weapon Spread
−2 Weapon Spread
On Torgue:
−0.05 Fire Interval
+6.8 Weapon Damage
Jolly Roger
Bandit Mesh−10 Fire Interval
+12 Impulse Accuracy
+3 Mag Size
+10 Min Accuracy
−2 Min Accuracy
+12 Projectile Count
+2 Shot Cost
+12 Impulse Accuracy
+3 Mag Size
+10 Min Accuracy
−2 Min Accuracy
+12 Projectile Count
+2 Shot Cost
Landscaper
Jakobs Mesh−3 Fire Interval
−5 Impulse Accuracy
−1 Projectile Count
−5 Reload Time
+1 Shot Cost
+8 Weapon Damage
+1.3 Weapon Damage
−5 Weapon Spread
−5 Impulse Accuracy
−1 Projectile Count
−5 Reload Time
+1 Shot Cost
+8 Weapon Damage
+1.3 Weapon Damage
−5 Weapon Spread
Moonface
Torgue Mesh−3 Fire Interval
−5 Impulse Accuracy
−5 Reload Time
+8 Weapon Damage
−5 Impulse Accuracy
−5 Reload Time
+8 Weapon Damage
Moonscaper
Jakobs Mesh−3 Fire Interval
−5 Impulse Accuracy
+7 Reload Time
+1 Shot Cost
+8 Weapon Damage
+0.7 Weapon Damage
−5 Weapon Spread
−5 Impulse Accuracy
+7 Reload Time
+1 Shot Cost
+8 Weapon Damage
+0.7 Weapon Damage
−5 Weapon Spread
Octo
Tediore Mesh+4 Projectile Count
−5.7 Weapon Spread
−5.7 Weapon Spread
Omen
E-Tech Mesh+3 Projectile Count
+0.8 Weapon Damage
+0.8 Weapon Damage
Orphan Maker
Jakobs Mesh+5 Impulse Accuracy
+2 Min Accuracy
−5 Projectile Count
+6 Reload Time
+1 Shot Cost
+2 Weapon Damage
+8.5 Weapon Damage
+15 Weapon Spread
+2 Min Accuracy
−5 Projectile Count
+6 Reload Time
+1 Shot Cost
+2 Weapon Damage
+8.5 Weapon Damage
+15 Weapon Spread
Overcompensator
Torgue Mesh−0.12 Fire Interval
+8 Impulse Accuracy
+3 Mag Size
−3 Projectile Count
+6 Weapon Damage
+8 Impulse Accuracy
+3 Mag Size
−3 Projectile Count
+6 Weapon Damage
Retcher
E-Tech Mesh−20 Accuracy Regen
−0.2 Mag Size
−5 Max Accuracy
−5 Min Accuracy
−5 Projectile Count
+0.35 Reload Time
+4 Weapon Damage
+7 Weapon Spread
−0.2 Mag Size
−5 Max Accuracy
−5 Min Accuracy
−5 Projectile Count
+0.35 Reload Time
+4 Weapon Damage
+7 Weapon Spread
RokSalt
Jakobs Mesh−5 Impulse Accuracy
−7 Impulse Accuracy
−5 Min Accuracy
+5 Projectile Count
+15 Reload Time
+1 Shot Cost
+2 Weapon Damage
+0.1 Weapon Damage
−7 Weapon Spread
−7 Impulse Accuracy
−5 Min Accuracy
+5 Projectile Count
+15 Reload Time
+1 Shot Cost
+2 Weapon Damage
+0.1 Weapon Damage
−7 Weapon Spread
Shotgun 1340
Tediore Mesh+5 Zoom FOV
Sledge's Shotgun (BL2)
Jakobs Mesh+2 Burst Count
−10 Fire Interval
−6 Fire Interval
−5 Impulse Accuracy
−5 Min Accuracy
+6 Projectile Count
+1 Shot Cost
−3 Weapon Damage
−10 Weapon Spread
−10 Fire Interval
−6 Fire Interval
−5 Impulse Accuracy
−5 Min Accuracy
+6 Projectile Count
+1 Shot Cost
−3 Weapon Damage
−10 Weapon Spread
Sledge's Shotgun (TPS)
Jakobs Mesh+2 Burst Count
−50 Fire Interval
−10 Fire Interval
−5 Impulse Accuracy
−5 Min Accuracy
+5 Projectile Count
+1 Shot Cost
−3 Weapon Damage
−10 Weapon Spread
−50 Fire Interval
−10 Fire Interval
−5 Impulse Accuracy
−5 Min Accuracy
+5 Projectile Count
+1 Shot Cost
−3 Weapon Damage
−10 Weapon Spread
Slow Hand
E-Tech Mesh+0.035 Damage to Healing
+0.3 Fire Interval
+5 Impulse Accuracy
−5 Projectile Count
−5 Reload Time
+1 Shot Cost
+5 Status Chance Modifier
+5 Weapon Damage
−3 Weapon Spread
+0.3 Fire Interval
+5 Impulse Accuracy
−5 Projectile Count
−5 Reload Time
+1 Shot Cost
+5 Status Chance Modifier
+5 Weapon Damage
−3 Weapon Spread
Striker (BL2)
Hyperion Mesh+0.5 Crit Damage
+2 Impulse Accuracy
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
−4 Weapon Spread
+5 Zoom FOV
+2 Impulse Accuracy
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
−4 Weapon Spread
+5 Zoom FOV
Striker (TPS)
Hyperion Mesh+0.5 Crit Damage
+5 Impulse Accuracy
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
−4 Weapon Spread
+5 Zoom FOV
+5 Impulse Accuracy
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
−4 Weapon Spread
+5 Zoom FOV
Swordsplosion
E-Tech Mesh−3 Fire Interval
−5 Impulse Accuracy
+2 Mag Size
−4 Projectile Count
−2 Reload Time
+1 Shot Cost
+5 Weapon Damage
−3 Weapon Spread
−5 Impulse Accuracy
+2 Mag Size
−4 Projectile Count
−2 Reload Time
+1 Shot Cost
+5 Weapon Damage
−3 Weapon Spread
Teeth of Terramorphous
Torgue Mesh−3 Fire Interval
+0.4 Fire Interval
−5 Impulse Accuracy
+6 Projectile Count
−5 Reload Time
+13 Weapon Damage
+0.4 Fire Interval
−5 Impulse Accuracy
+6 Projectile Count
−5 Reload Time
+13 Weapon Damage
Tidal Wave
Jakobs Mesh−6 Fire Interval
−10 Impulse Accuracy
−5 Impulse Accuracy
−5 Min Accuracy
+4 Projectile Count
+1 Shot Cost
+4 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+2 Projectile Count
+0.5 Weapon Damage
−0.15 Weapon Spread
−10 Impulse Accuracy
−5 Impulse Accuracy
−5 Min Accuracy
+4 Projectile Count
+1 Shot Cost
+4 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+2 Projectile Count
+0.5 Weapon Damage
−0.15 Weapon Spread
Too Scoops
Jakobs Mesh−5 Fire Interval
−10 Impulse Accuracy
−5 Impulse Accuracy
−2 Min Accuracy
+2 Projectile Count
−1000 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread
−10 Impulse Accuracy
−5 Impulse Accuracy
−2 Min Accuracy
+2 Projectile Count
−1000 Projectile Count
+1 Shot Cost
+2 Weapon Damage
−10 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread
Torgemada
Bandit Mesh+5 Fire Interval
−10 Impulse Accuracy
−0.3 Impulse Accuracy
+5 Mag Size
−3 Min Accuracy
−2 Projectile Count
+6 Weapon Damage
+1 Weapon Damage
−14 Weapon Spread
−10 Impulse Accuracy
−0.3 Impulse Accuracy
+5 Mag Size
−3 Min Accuracy
−2 Projectile Count
+6 Weapon Damage
+1 Weapon Damage
−14 Weapon Spread
Triquetra
Bandit Mesh−10 Fire Interval
+5 Impulse Accuracy
+2 Mag Size
+10 Min Accuracy
−2 Min Accuracy
+12 Projectile Count
+2 Shot Cost
−0.2 Weapon Damage
+5 Impulse Accuracy
+2 Mag Size
+10 Min Accuracy
−2 Min Accuracy
+12 Projectile Count
+2 Shot Cost
−0.2 Weapon Damage
Twister
Torgue Mesh−12 Fire Interval
+0.4 Fire Interval
+2 Mag Size
+10 Projectile Count
+3 Shot Cost
+6 Weapon Damage
+1 Weapon Damage
−6 Weapon Spread
+0.4 Fire Interval
+2 Mag Size
+10 Projectile Count
+3 Shot Cost
+6 Weapon Damage
+1 Weapon Damage
−6 Weapon Spread
Unicornsplosion
E-Tech Mesh−3 Fire Interval
−5 Impulse Accuracy
+2 Mag Size
−4 Projectile Count
−2 Reload Time
+1 Shot Cost
+5 Weapon Damage
−3 Weapon Spread
−5 Impulse Accuracy
+2 Mag Size
−4 Projectile Count
−2 Reload Time
+1 Shot Cost
+5 Weapon Damage
−3 Weapon Spread
Viral Marketer
Hyperion Mesh+2 Impulse Accuracy
+5 Min Accuracy
−1 Projectile Count
+0.15 Reflect Off Enemy Chance
−0.5 Reflect Off Enemy Damage
+0.15 Ricochet To Enemy Chance
−0.5 Ricochet To Enemy Damage
+0.2 Weapon Damage
On Hyperion:
+0.2 Impulse Accuracy
−0.15 Weapon Spread
+5 Min Accuracy
−1 Projectile Count
+0.15 Reflect Off Enemy Chance
−0.5 Reflect Off Enemy Damage
+0.15 Ricochet To Enemy Chance
−0.5 Ricochet To Enemy Damage
+0.2 Weapon Damage
On Hyperion:
+0.2 Impulse Accuracy
−0.15 Weapon Spread
Wombat
Jakobs Mesh−3 Fire Interval
−5 Impulse Accuracy
−5 Reload Time
+1 Shot Cost
+8 Weapon Damage
+1.3 Weapon Damage
−5 Weapon Spread
−5 Impulse Accuracy
−5 Reload Time
+1 Shot Cost
+8 Weapon Damage
+1.3 Weapon Damage
−5 Weapon Spread
Bodies
Bandit (Common)
Bandit Mesh-
Bandit (Rare)
Bandit Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Bandit (Uncommon)
Bandit Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Bandit (Very Rare)
Bandit Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Hyperion (Common)
Hyperion Mesh-
Hyperion (Rare)
Hyperion Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Hyperion (Uncommon)
Hyperion Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Hyperion (Very Rare)
Hyperion Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Jakobs (Common)
Jakobs Mesh-
Jakobs (Rare)
Jakobs Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Jakobs (Uncommon)
Jakobs Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Jakobs (Very Rare)
Jakobs Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Tediore (Common)
Tediore Mesh-
Tediore (Rare)
Tediore Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Tediore (Uncommon)
Tediore Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Tediore (Very Rare)
Tediore Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Torgue (Common)
Torgue Mesh-
Torgue (Rare)
Torgue Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Torgue (Uncommon)
Torgue Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Torgue (Very Rare)
Torgue Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Boomacorn
Jakobs Mesh-
Butcher
Hyperion Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Carnage
Torgue Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Moonface
Jakobs Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Overcompensator
Hyperion Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Too Scoops
Jakobs Mesh-
Unicornsplosion
Torgue Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Definitions
Bandit
No Mesh+2 Max Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy
Hyperion
No Mesh+10 Accuracy Regen
+0.6 Projectile Speed
On Zoom:
−1 Min Accuracy
−1.2 Weapon Spread
+0.6 Projectile Speed
On Zoom:
−1 Min Accuracy
−1.2 Weapon Spread
Jakobs (BL2)
No Mesh+1 Accuracy Regen
+0.3 Crit Damage
+5 Max Accuracy
+1 Min Accuracy
+0.5 Projectile Speed
On Zoom:
−1 Min Accuracy
+0.3 Crit Damage
+5 Max Accuracy
+1 Min Accuracy
+0.5 Projectile Speed
On Zoom:
−1 Min Accuracy
Jakobs (TPS)
No Mesh+1 Accuracy Regen
+0.3 Crit Damage
+2 Max Accuracy
+1 Min Accuracy
+0.5 Projectile Speed
On Zoom:
−1 Min Accuracy
+0.3 Crit Damage
+2 Max Accuracy
+1 Min Accuracy
+0.5 Projectile Speed
On Zoom:
−1 Min Accuracy
Tediore (BL2)
No Mesh+2 Max Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy
Tediore (TPS)
No Mesh+1 Max Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy
Torgue (BL2)
No Mesh+2 Max Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy
Torgue (TPS)
No Mesh+1 Max Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy
+2 Min Accuracy
On Zoom:
−1 Min Accuracy
Grips
Bandit
Bandit Mesh+5 Mag Size
−2 Reload Time
−3 Weapon Spread
On Bandit:
+3 Mag Size
−0.3 Reload Time
−2 Reload Time
−3 Weapon Spread
On Bandit:
+3 Mag Size
−0.3 Reload Time
Hyperion
Hyperion Mesh+2 Accuracy Regen
−3 Weapon Damage
+3 Weapon Spread
On Hyperion:
+1 Mag Size
−0.3 Reload Time
−3 Weapon Damage
+3 Weapon Spread
On Hyperion:
+1 Mag Size
−0.3 Reload Time
Jakobs
Jakobs Mesh−3 Fire Interval
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
−0.3 Reload Time
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
−0.3 Reload Time
Tediore
Tediore Mesh−2 Mag Size
+4 Reload Time
−2 Weapon Damage
On Tediore:
+2 Mag Size
−0.15 Reload Time
+4 Reload Time
−2 Weapon Damage
On Tediore:
+2 Mag Size
−0.15 Reload Time
Torgue
Torgue Mesh−3 Impulse Accuracy
−2 Reload Time
+3 Weapon Damage
−2 Weapon Spread
On Torgue:
+1 Mag Size
−0.3 Reload Time
−2 Reload Time
+3 Weapon Damage
−2 Weapon Spread
On Torgue:
+1 Mag Size
−0.3 Reload Time
Boomacorn
Jakobs Mesh−3 Fire Interval
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
−0.3 Reload Time
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
−0.3 Reload Time
Bullpup
Hyperion Mesh+2 Accuracy Regen
+10 Mag Size
−0.3 Reload Time
−3 Weapon Damage
+3 Weapon Spread
+10 Mag Size
−0.3 Reload Time
−3 Weapon Damage
+3 Weapon Spread
Too Scoops
Jakobs Mesh−3 Fire Interval
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
−0.3 Reload Time
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
−0.3 Reload Time
Materials
Citrine
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Cubic Zerconia
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Diamond
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Old Hyperion (Common)
No Mesh+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread
Old Hyperion (Rare)
No Mesh+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread
Old Hyperion (Uncommon)
No Mesh+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread
Old Hyperion (Very Rare)
No Mesh+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.7 Weapon Damage
+0.5 Weapon Spread
Quartz
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.2 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.2 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Rock
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Sights
"No Sight"
No MeshOn Zoom:
−2 Movement Speed
−0.25 Weapon Spread
−2 Movement Speed
−0.25 Weapon Spread
Bandit
Bandit Mesh+3 Zoom FOV
On Zoom:
−2 Movement Speed
−0.25 Weapon Spread
On Zoom:
−2 Movement Speed
−0.25 Weapon Spread
Hyperion
Hyperion Mesh+18 Zoom FOV
On Zoom:
−2 Movement Speed
−0.4 Weapon Spread
On Zoom:
−2 Movement Speed
−0.4 Weapon Spread
Jakobs
Jakobs Mesh+14 Zoom FOV
On Zoom:
−2 Movement Speed
−0.5 Weapon Spread
On Zoom:
−2 Movement Speed
−0.5 Weapon Spread
Tediore
Tediore Mesh+6 Zoom FOV
On Zoom:
−2 Movement Speed
On Zoom:
−2 Movement Speed
Torgue
Torgue Mesh+4 Zoom FOV
On Zoom:
−2 Movement Speed
−0.2 Weapon Spread
On Zoom:
−2 Movement Speed
−0.2 Weapon Spread
Stocks
Bandit
Bandit Mesh-
Hyperion
Hyperion Mesh+4 Accuracy Regen
+8 Min Accuracy
+8 Min Accuracy
Jakobs
Jakobs Mesh−5 Accuracy Regen
−2 Impulse Accuracy
−5 Max Accuracy
+10 Min Accuracy
−2 Impulse Accuracy
−5 Max Accuracy
+10 Min Accuracy
Tediore
Tediore Mesh+2 Impulse Accuracy
−3 Max Accuracy
−3 Min Accuracy
−3 Max Accuracy
−3 Min Accuracy
Torgue
Torgue Mesh−4 Accuracy Regen
+5 Impulse Accuracy
+5 Impulse Accuracy
Boomacorn
Jakobs Mesh−5 Accuracy Regen
−2 Impulse Accuracy
−5 Max Accuracy
+10 Min Accuracy
−2 Impulse Accuracy
−5 Max Accuracy
+10 Min Accuracy
Too Scoops
Jakobs Mesh−5 Accuracy Regen
−2 Impulse Accuracy
−5 Max Accuracy
+10 Min Accuracy
−2 Impulse Accuracy
−5 Max Accuracy
+10 Min Accuracy