Shield Parts Guide

Manufacturer AccessoryBattery
Body
Capacitor
CapacityRecharge DelayRecharge RateSpecial
Anshin Anshin Accessory Anshin Parts +5−7−8+2
Bandit Bandit Accessory Bandit Parts +1−2+8−6
Dahl Dahl Accessory Dahl Parts −2+7−1−1
Hyperion Hyperion Accessory Hyperion Parts −4+8−2+3
Maliwan Maliwan Accessory Maliwan Parts −50+1+8
Pangolin Pangolin Accessory Pangolin Parts +8−8−7−3
Tediore Tediore Accessory Tediore Parts −4+4+4+1
Torgue Torgue Accessory Torgue Parts +3−2+2−5
Vladof Vladof Accessory Vladof Parts −1−1+30
Accessories provide no bonuses, these stats only apply to the other parts.

More Info

Shields are made out of 4 main visible parts.

Accessory

Shield Accessory Part

Battery

Shield Battery Part

Body

Shield Body Part

Capacitor

Shield Capacitor Part

Internally the Accessory and Body were swapped at some point, leading to the misleading names.

Each manufacturer has one non-unique part for each slot. As luck would have it, the bonuses these parts provide have enough of a pattern that they can be summarised in the above table. No non-unique Accessories provide bonuses, and within each manufacturer the non-unique Batteries, Bodies, and Capacitors all share the exact same bonuses.

Materials

The material parts have no model, instead defining the actual textures applied on top of all the other models.

There are 36 non-unique materials, one for each rarity-manufacturer combination. Most of these follow the same pattern.

RarityCapacitySpecial
Common 00
Uncommon +4+6
Rare +8+12
Very Rare +12+18

Hyperion materials instead use the following bonuses.

RarityCapacityRecharge DelaySpecial
Common 000
Uncommon +3+3+6
Rare +6+6+12
Very Rare +9+9+18

Tediore materials instead use the following bonuses.

RarityCapacityRecharge RateRecharge Delay
Common 000
Uncommon +4+2+2
Rare +8+4+4
Very Rare −20+150+40

Inventory Balances

The Inventory Balance defines what parts a certain item can have. Balances themselves do not affect stats, but are they very important for the actual generation of items.

Shield Definitions

Like the name might suggest, the definition essentially defines all the unique properties of each shield type. These are what create all the different special effects. There is one definition per shield type.

Definitions are very important if you’re trying to calculate exact stats, but otherwise can be mostly ignored.

Expand

To start with, they define the base values for all stats stored on the grenade. Unlike with weapons, this is simply done using regular pre-add bonuses, so see the full parts reference for details.

They also define all grade bonuses, and how exactly they get converted into standard bonuses. Grade bonuses have a few special uses on shields.

Shield special is perhaps the best use of the grade system. A single generic special slot can have different effects based on the shield type, so the non unique parts can provide bonuses to any of them. There are actually 4 special slots, so far this page has simplified them all into one. Most parts (including all non-uniques) boost Special 01 and 02 equally, and don’t touch 03 and 04, though again, see the full parts reference for exceptions.

Elemental immunities are another interesting use of grades. The immunity is defined entirely by the base value of the grade bonus, and parts simply activate the slot, without adding any grades. Because of this, a bonus with value 0 actually still has an effect.

Capacity Recharge Rate Recharge Delay Special Status Chance Resistance
01 02 03 04 Corrosive Cryo Fire Shock
Absorption 0 +0.03 0 +0.03 0 −0.04 +0.15 +0.008
Absorb Chance
+1 0
Absorb Damage Reduction
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Adaptive (BL2) 0 +0.03 0 +0.03 0 −0.04 −0.25 −0.013
Adaptive Elemental Resistance
+16×β +0.88×β
Max Health
------
Adaptive (TPS) 0 +0.03 0 +0.03 0 −0.04 −0.25 −0.013
Adaptive Elemental Resistance
+16.4×β +0.902×β
Max Health
------
Amp (BL2) 0 +0.03 0 +0.03 0 −0.04 +16×β +0.76×β
Amp Damage
+19.2×β −0.448×β
Amp Drain
-- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Amp (TPS) 0 +0.03 0 +0.03 0 −0.04 +16×β +0.76×β
Amp Damage
+19.68×β −0.4592×β
Amp Drain
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Booster 0 +0.03 0 +0.03 0 −0.04 +0.05 +0.00275
Booster Chance
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Nova (Corrosive) 0 +0.03 0 +0.03 0 −0.04 +80×β +4.4×β
Nova Damage (Corrosive)
+800 +28
Nova Radius (Corrosive)
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Nova (Cryo) 0 +0.03 0 +0.03 0 −0.04 +80×β +4.4×β
Nova Damage (Cryo)
+800 +28
Nova Radius (Cryo)
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Nova (Explosive) 0 +0.03 0 +0.03 0 −0.04 +104×β +4.4×β
Nova Damage (Explosive)
+800 +28
Nova Radius (Explosive)
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Nova (Fire) 0 +0.03 0 +0.03 0 −0.04 +80×β +4.4×β
Nova Damage (Fire)
+800 +28
Nova Radius (Fire)
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Nova (Shock) 0 +0.03 0 +0.03 0 −0.04 +80×β +4.4×β
Nova Damage (Shock)
+800 +28
Nova Radius (Shock)
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Roid 0 +0.03 0 +0.03 0 −0.04 +8×β +0.64×β
Roid Damage
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Spike (Corrosive) 0 +0.03 0 +0.03 0 −0.04 +40×β +1.6×β
Spike Damage (Corrosive)
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Spike (Cryo) 0 +0.03 0 +0.03 0 −0.04 +40×β +1.6×β
Spike Damage (Cryo)
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Spike (Explosive) 0 +0.03 0 +0.03 0 −0.04 +40×β +1.6×β
Spike Damage (Explosive)
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Spike (Fire) 0 +0.03 0 +0.03 0 −0.04 +40×β +1.6×β
Spike Damage (Fire)
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Spike (Shock) 0 +0.03 0 +0.03 0 −0.04 +40×β +1.6×β
Spike Damage (Shock)
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Standard 0 +0.03 0 +0.03 0 −0.04---- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Turtle (BL2) 0 +0.03 0 +0.03 0 −0.04 −32×β +0.72×β
Max Health
--- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Turtle (TPS) 0 +0.03 0 +0.03 0 −0.04 −32.8×β +0.738×β
Max Health
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
1340 Shield 0 +0.03 0 +0.03 0 −0.04 +0.15 +0.008
Absorb Chance
+1 0
Absorb Damage Reduction
-- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Aequitas 0 +0.03 0 +0.03 0 −0.04 +0.15 +0.008
Absorb Chance
+1 0
Absorb Damage Reduction
-- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Antagonist 0 +0.03 0 +0.03 0 −0.04 +7 +0.2
Reflect Off Self Damage
−0.4 −0.01
Reflect Off Self Self-Damage
------
Asteroid Belt 0 +0.03 0 +0.03 0 −0.04 +0.25 +0.01
Meteor Chance
+16×β +1.6×β
Meteor Damage
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Avalanche 0 +0.03 0 +0.03 0 −0.04 +8×β +0.64×β
Roid Damage
+96×β +5.2×β
Nova Damage (Cryo)
+800 +28
Nova Radius (Cryo)
+48×β +1.92×β
Spike Damage (Cryo)
−1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Bee 0 +0.03 0 +0.03 0 −0.04 +80×β +0.76×β
Amp Damage
0 0
Amp Drain
-- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Big Boom Blaster +0.12 +0.03 +0.05 +0.03 −0.05 −0.04 +0.13 +0.00275
Booster Chance
--- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Bigg Thumppr 0 +0.03 0 +0.03 0 −0.04 +8×β +0.64×β
Roid Damage
+16.4×β +0.902×β
Max Health
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Black Hole 0 +0.03 0 +0.03 0 −0.04 +80×β +4.4×β
Nova Damage (Shock)
+800 +28
Nova Radius (Shock)
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Blockade 0 +0.03 0 +0.03 0 −0.04--------
Cracked Sash 0 +0.03 0 +0.03 0 −0.04---- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Cradle 0 +0.03 0 +0.03 0 −0.04---- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Deadly Bloom 0 +0.03 0 +0.03 0 −0.04 +104×β +4.4×β
Nova Damage (Explosive)
+800 +28
Nova Radius (Explosive)
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Easy Mode 0 +0.03 0 +0.03 0 −0.04 +80×β +4.4×β
Nova Damage (Shock)
+800 +28
Nova Radius (Shock)
-- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Evolution 0 +0.03 0 +0.03 0 −0.04 −0.25 −0.013
Adaptive Elemental Resistance
+16×β +0.88×β
Max Health (Player Only)
------
Fabled Tortoise (BL2) 0 +0.03 0 +0.03 0 −0.04 −32×β +0.72×β
Max Health
--- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Fabled Tortoise (TPS) 0 +0.03 0 +0.03 0 −0.04 −32.8×β +0.738×β
Max Health
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Flame of the Firehawk 0 +0.03 0 +0.03 0 −0.04 +80×β +4.4×β
Nova Damage (Fire)
+800 +28
Nova Radius (Fire)
-- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Haymaker 0 +0.03 0 +0.03 0 −0.04 −0.25 −0.013
Adaptive Elemental Resistance
+24.6×β +1.312×β
Max Health
------
Hide of Terramorphous 0 +0.03 0 +0.03 0 −0.04 +8×β +0.64×β
Roid Damage
+80×β +4.4×β
Nova Damage (Fire)
+800 +28
Nova Radius (Fire)
+40×β +1.6×β
Spike Damage (Fire)
−1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Hoplite 0 +0.03 0 +0.03 0 −0.04 −40×β +0.72×β
Max Health (Player Only)
--- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Impaler 0 +0.03 0 +0.03 0 −0.04 +40×β +1.6×β
Spike Damage (Corrosive)
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Kala 0 +0.03 0 +0.03 0 −0.04 +0.15 +0.008
Absorb Chance
+1 0
Absorb Damage Reduction
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Love Thumper 0 +0.03 0 +0.03 0 −0.04 +8×β +0.64×β
Roid Damage
--- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
M0RQ 0 +0.03 0 +0.03 0 −0.04 −0.25 −0.013
Adaptive Elemental Resistance
+16.4×β +0.902×β
Max Health
------
Manly Man Shield 0 +0.03 0 +0.03 0 −0.04--------
Moxxi's Slammer 0 +0.03 0 +0.03 0 −0.04 +0.09 +0.00275
Booster Chance
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
My First Shield 0 +0.03 0 +0.03 0 −0.04---- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Naught 0 +0.03 0 +0.012 0 0---- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Neogenator 0 +0.03 0 +0.03 0 −0.04 −0.25 −0.013
Adaptive Elemental Resistance
+16×β +0.88×β
Max Health
------
Order 0 +0.03 0 +0.03 0 −0.04 +8×β +0.64×β
Roid Damage
--- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Pot O' Gold 0 +0.03 0 +0.03 0 −0.04 +0.05 +0.00275
Booster Chance
--- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Prismatic Bulwark 0 +0.03 0 +0.03 0 −0.04 (+0.00108×[Shield Level] +0.12) (+0.000135×[Shield Level] +0.12)
Laser Absorb Chance
+1 0
Absorb Damage Reduction
(+0.003375×[Shield Level] +0.12) (+0.0003375×[Shield Level] +0.12)
Weapon Damage (Laser)
(−0.0045×[Shield Level] +0.12) (−0.00045×[Shield Level] +0.12)
Received Laser Damage
−1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Pun-chee +0.05 +0.03 +2 +0.03 −0.3 −0.04 +8.4×β +0.64×β
Roid Damage
--- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Rapid Release 0 +0.015 0 +0.015 0 −0.02 +40×β +0.4×β
Nova Damage (Shock)
+800 +8
Nova Radius (Shock)
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Reogenator 0 +0.03 0 +0.03 0 −0.04 −0.25 −0.013
Adaptive Elemental Resistance
+16.4×β +0.902×β
Max Health
------
Rerouter 0 +0.03 0 +0.03 0 −0.04 +120×β +0.76×β
Amp Damage
+39.36×β −0.3936×β
Amp Drain
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Retainer 0 +0.03 0 +0.03 0 −0.04 +8×β +0.64×β
Roid Damage
--- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Rough Rider 0 0 0 0 0 0 +0.2 0
Visual Rough Rider Resistance
+28×β +0.88×β
Max Health
------
Sham 0 +0.03 0 +0.03 0 −0.04 +0.15 +0.008
Absorb Chance
+1 0
Absorb Damage Reduction
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Shield of Ages 0 +0.03 0 +0.03 0 −0.04 −32.8×β +0.738×β
Max Health
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Shooting Star 0 +0.03 0 +0.03 0 −0.04 +10×β +0.84×β
Roid Damage
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Sponge +0.05 +0.03 +0.05 +0.03 −0.05 −0.04 +0.2 +0.008
Absorb Chance
+1 0
Absorb Damage Reduction
-- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Sunshine 0 +0.03 0 +0.03 0 −0.04 +120×β +4.4×β
Nova Damage (Fire)
+1600 +38
Nova Radius (Fire)
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Supernova 0 +0.03 0 +0.03 0 −0.04 +120×β +4.4×β
Nova Damage (Fire)
+1600 +38
Nova Radius (Fire)
-- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Transformer 0 +0.03 0 +0.03 0 −0.04 +0.15 +0.008
Absorb Chance
+1 0
Absorb Damage Reduction
-- −1 0
Status Chance Resistance (Corrosive)
- −1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)
Whisky Tango Foxtrot 0 +0.03 0 +0.03 0 −0.04 +0.05 +0.00275
Booster Chance
--- −1 0
Status Chance Resistance (Corrosive)
−1 0
Status Chance Resistance (Cryo)
−1 0
Status Chance Resistance (Fire)
−1 0
Status Chance Resistance (Shock)

A few shields have some extra unique grade slots, which only get activated by their definitions, but nothing else, and never have any grades added. These are essentially just extra constant bonuses, which go through the grade system as an extra step.

Antagonist

+0.5 0
Reflect Off Self Chance

Blockade

(−0.005×[Shield Level] −0.075) 0
Impact Damage Modifier (Corrosive)
(−0.005×[Shield Level] −0.075) 0
Impact Damage Modifier (Explosive)
(−0.005×[Shield Level] −0.075) 0
Impact Damage Modifier (Fire)
(−0.005×[Shield Level] −0.075) 0
Impact Damage Modifier (Non-Elemental)
(−0.005×[Shield Level] −0.075) 0
Impact Damage Modifier (Shock)
(−0.005×[Shield Level] −0.075) 0
Impact Damage Modifier (Slag)