Rifle Parts Guide
Rifles are made out of 6 main visible parts.
Accessory
Barrel
Body
Grip
Sight
Stock
Other parts include the element, the material, weapon balance, and the weapon type definition.
Accessories
There are 9 non-unique accessories, including a “no accessory” part with no model.
"No Accessory"
Bayonet 1
Bayonet 2
Box
×2 Projectile Speed
Damage Clamp1
×1.35 Impulse Accuracy
×1.21 Weapon Damage
Foregrip
÷1.4 Impulse Accuracy
Shroud 1 Mag
+3 Mag Size2
Shroud 2 Accuracy
÷1.25 Weapon Spread
Wild Clamp1
×1.21 Weapon Damage
×2.2 Weapon Spread
2The two bonuses are applied at different times of the calculation.
All accessories have set prefixes associated with them based on manufacturer, which, assuming they don’t get overwritten, are a simple way to tell which one exactly a weapon has.
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Bayonet 1 | Bayonet 2 | Box | Damage Clamp | Foregrip | Shroud 1 Mag | Shroud 2 Accuracy | Wild Clamp | |
---|---|---|---|---|---|---|---|---|
Bandit | - | Nifed | Fast Bulets | Nassty | Taktikal | Expandifide | Akurate | Wyld Asss |
Dahl | Breach | - | Deep | Attack | Patrol | Onslaught | Scout | Feral |
Default | Bladed | Bladed | Accelerated | Deadly | Tactical | Expanded | Fine | Wild |
Jakobs | Razor | - | Cowboy | Boss | Horse | Flush | Deadshot | Wild |
Scav | - | Pointy | Over-Drive | Severe | Stable | Engorg'd | Dead-On | Savage |
Torgue | - | Stabbing | Slippery | Nasty | Rhythmic | Plump | Rigorous | Wild |
Vladof | Skewering | - | Swift | Ferocious | Resolute | Exspansive | Severe | Rabid |
Barrels
There are 12 non-unique barrels, using 7 different models.
Bandit
×1.06 Weapon Damage
×1.15 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
×1.05 Weapon Damage
Dahl
÷1.15 Burst Impulse Scale
÷1.4 Impulse Accuracy
÷1.25 Max Accuracy
÷1.09 Weapon Damage
×1.2 Weapon Spread
On Dahl + Zoom:
+2 Burst Count
On Dahl:
×1.1 Weapon Damage
−0.3 Weapon Spread
E-Tech1
÷1.15 Fire Interval
÷3 Impulse Accuracy
×1.8 Mag Size
÷2 Max Accuracy
÷2 Min Accuracy
+1 Shot Cost
×1.2 Status Chance Modifier
×1.8 Weapon Damage
On Bandit:
+30 Mag Size
On Vladof:
+1 Additional Ricochets
+50% Projectile Speed
E-Tech (Dahl)1
÷1.15 Fire Interval
÷3 Impulse Accuracy
×1.8 Mag Size
÷2 Max Accuracy
÷2 Min Accuracy
+1 Shot Cost
×1.2 Status Chance Modifier
×1.8 Weapon Damage
On Zoom:
+2 Projectile Count
+1 Shot Cost
÷1.5 Weapon Spread
Jakobs
×1.25 Impulse Accuracy
÷1.25 Min Accuracy
×1.18 Weapon Damage
÷1.3 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
×1.15 Weapon Damage
−0.15 Weapon Spread
Torgue (Bandit)2
×1.25 Impulse Accuracy
+8 Mag Size
×1.25 Reload Time
+2 Shot Cost
×2.5 Weapon Damage
Torgue (Dahl)2
+4 Mag Size
×1.25 Reload Time
+2 Shot Cost
×2.6 Weapon Damage
On Zoom:
÷1.6 Fire Interval
Torgue (Jakobs)2
×1.25 Impulse Accuracy
+4 Mag Size
×1.25 Reload Time
+1 Shot Cost
×2.5 Weapon Damage
Torgue (Torgue)2
×1.25 Impulse Accuracy
+5 Mag Size
×1.25 Reload Time
+3 Shot Cost
×3.6 Weapon Damage
Torgue (Vladof)2
×1.25 Impulse Accuracy
+5 Mag Size
×1.25 Reload Time
+1 Shot Cost
×1.7 Weapon Damage
Vladof
×1.1 Impulse Accuracy
×1.05 Mag Size
×1.25 Weapon Spread
On Dahl:
−1 Burst Count
+1 Impulse Accuracy
+1 Mag Size
+1 Projectile Count
+1 Shot Cost
−0.1 Weapon Damage
On Vladof:
+5 Mag Size
×1.1 Weapon Damage
Vladof Minigun
÷1.5 Impulse Accuracy
×1.5 Mag Size
×1.2 Weapon Spread
On Bandit:
+0.5 Barrel Spin Down Time
+0.5 Barrel Spin Up Time
On Dahl + Zoom:
+0.03 Fire Interval
+2 Projectile Count
+2 Shot Cost
On Dahl:
+1 Barrel Spin Down Time
On Jakobs:
+8 Barrel Spin Down Time
+2 Impulse Accuracy
+2 Projectile Count
+2 Shot Cost
+2 Weapon Spread
On Tediore:
−1 Barrel Spin Down Time
On Torgue:
+25% Extra Shot Chance
+4 Mag Size
On Vladof:
−0.25 Barrel Spin Up Time
+6 Mag Size
×1.1 Weapon Damage
2These all use the same model, but only spawn on their relevant manufacturer.
Bodies
There are 20 non-unique bodies, one for each rarity-manufacturer combination. Most bodies share the same stats, based on rarity.
Bandit
Dahl
Jakobs
Torgue
Vladof
Rarity | Mag Size | Weapon Damage | Weapon Spread |
---|---|---|---|
Common | - | - | - |
Uncommon | ×1.15 | ×1.24 | ÷1.15 |
Rare | ×1.25 | ×1.48 | ÷1.25 |
Very Rare | ×1.35 | ×1.72 | ÷1.35 |
The Rare and Very Rare Bandit bodies break this pattern. These are both belt-fed with a box mag rather than a stick, and thus have an extra mag size bonus.
Bandit (Rare)
+20 Mag Size1
+3 Reload Time
÷1.2 Weapon Damage1
×1.48 Weapon Damage1
÷1.25 Weapon Spread
Bandit (Very Rare)
+20 Mag Size1
+3 Reload Time
÷1.2 Weapon Damage1
×1.72 Weapon Damage1
÷1.35 Weapon Spread
Grips
There are 5 non-unique grips.
Bandit
×1.1 Reload Time
×1.15 Weapon Spread
On Bandit:
+6 Mag Size
÷1.3 Reload Time
Dahl
÷1.15 Impulse Accuracy
×1.15 Max Accuracy
÷1.06 Weapon Damage
On Dahl:
+4 Mag Size
÷1.3 Reload Time
Jakobs
×1.1 Impulse Accuracy
×1.05 Reload Time
×1.12 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+2 Mag Size
÷1.3 Reload Time
Torgue
×1.1 Reload Time
×1.09 Weapon Damage
×1.1 Weapon Spread
On Torgue:
+4 Mag Size
÷1.3 Reload Time
Vladof
÷1.12 Fire Interval
÷1.06 Weapon Damage
On Jakobs:
÷1.15 Reload Time
On Vladof:
+5 Mag Size
÷1.3 Reload Time
Sights
There are 6 non-unique sights, including a “no sight” part with no model. Some sight bonuses are only applied while aiming.
"No Sight"
÷3 Movement Speed
Bandit
On Zoom:
÷3 Movement Speed
Dahl
On Zoom:
÷3 Movement Speed
÷1.3 Weapon Spread
Jakobs
On Zoom:
÷3 Movement Speed
÷1.5 Weapon Spread
Torgue
On Zoom:
÷3 Movement Speed
÷1.2 Weapon Spread
Vladof
On Zoom:
÷3 Movement Speed
÷1.15 Weapon Spread
Click here for a comparison of the zoom level of each sight.
Stocks
There are 5 non-unique stocks.
Bandit
Dahl
÷1.2 Impulse Accuracy
÷1.3 Max Accuracy
×1.3 Min Accuracy
Jakobs
×1.1 Impulse Accuracy
×1.25 Max Accuracy
÷1.5 Min Accuracy
Torgue
÷1.25 Impulse Accuracy
Vladof
×1.25 Impulse Accuracy
Elements
The element parts have no model, but instead add lights over the weapon in their relevant colours. There are six non-unique element parts, one for each element, and one for no element.
"No Element"
Corrosive
Cryo
Fire
Shock
Slag
Materials
The material parts also have no model, instead defining the actual textures applied on top of all the other models.
There are 25 non-unique material parts. Like with bodies, there’s one for each rarity-manufacturer combination. In Tina DLC, each manufacturer gets an additional gemstone material.
Most materials provide no stat bonuses. The exceptions are listed below.
Citrine
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Emerald
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Garnet
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Quartz
+15% Reflect Off Self Chance
−20% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Rock
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Weapon Balances
The Weapon Balance defines what parts a certain weapon can have. Balances themselves do not affect stats, but are they very important for the actual generation of weapons.
Weapon Type Definitions
Like the name might suggest, the definition essentially defines all the unique properties of each weapon type. There are 5 non-unique definitions, one per manufacturer.
Bandit (BL2)
On Zoom:
÷1.1 Max Accuracy
÷2 Min Accuracy
Bandit (TPS)
On Zoom:
÷2 Min Accuracy
Dahl (BL2)
−2 Max Accuracy
−1 Min Accuracy
On Zoom:
+3 Burst Count
−0.08 Fire Interval
+3 Impulse Accuracy
÷1.1 Max Accuracy
÷2 Min Accuracy
−0.5 Weapon Spread
Dahl (TPS)
−2 Max Accuracy
−1 Min Accuracy
On Zoom:
+3 Burst Count
−0.08 Fire Interval
+3 Impulse Accuracy
÷2 Min Accuracy
−0.5 Weapon Spread
Jakobs (BL2)
+0.3 Crit Damage
+2 Max Accuracy
−1 Min Accuracy
+30% Projectile Speed
On Zoom:
÷2 Min Accuracy
Jakobs (TPS)
+0.3 Crit Damage
+1 Max Accuracy
−1 Min Accuracy
+30% Projectile Speed
On Zoom:
÷2 Min Accuracy
Torgue (BL2)
−1 Min Accuracy
On Zoom:
÷1.1 Max Accuracy
÷2 Min Accuracy
Torgue (TPS)
−1 Min Accuracy
On Zoom:
÷2 Min Accuracy
Vladof (BL2)
−1 Min Accuracy
On Zoom:
÷1.1 Max Accuracy
÷2 Min Accuracy
Vladof (TPS)
−1 Min Accuracy
On Zoom:
÷2 Min Accuracy
Definitions are also very important if you’re trying to calculate exact stats.
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To start with, they define the base values used by all stats stored on the weapon.Bandit | Dahl | Jakobs | Torgue | Vladof | Peak Opener1 | |
---|---|---|---|---|---|---|
Burst Impulse Scale | 0 | +0.3 | 0 | 0 | 0 | 0 |
Burst Interval Scale | +0.5 | +0.5 | +0.05 | +0.5 | +0.5 | +0.5 |
Fire Interval | +0.15 | +0.17 | +0.06 | +0.25 | +0.115 | +0.115 |
Impulse Accuracy | +3.5 | +2.3 | +3.5 | +1.8 | +2.3 | +2.3 |
Mag Size | +44 | +18 | +10 | +12 | +20 | +20 |
Projectile Count | +1 | +1 | +1 | +1 | +1 | +1 |
Reload Time | +5 | +3.6 | +3.8 | +3.7 | +3.5 | +3.5 |
Shot Cost | +1 | +1 | +1 | +1 | +1 | +1 |
Status Chance Base | +0.3 | +0.3 | +0.3 | +0.3 | +0.3 | +0.3 |
Status Effect Damage | +8×β | +8×β | +8×β | +8×β | +8×β | +8×β |
Weapon Damage | +7.6×β | +8×β | +14.4×β | +13.2×β | +8.64×β | +8.64×β |
Weapon Spread | +2.5 | +1.9 | +1.2 | +1.9 | +2 | +2 |
Zoom FOV | +45 | +45 | +45 | +45 | +45 | +45 |
This table is not exhaustive. |
Bandit | Dahl | Jakobs | Torgue | Vladof | Peak Opener1 | |
---|---|---|---|---|---|---|
Accuracy Regen | 0 +0.05 | |||||
Burst Impulse Scale | 0 −0.05 | |||||
Fire Interval | 0 −0.03 | |||||
Impulse Accuracy | 0 −0.05 | |||||
Mag Size | 0 +0.05 | |||||
Max Accuracy | 0 −0.05 | |||||
Min Accuracy | 0 −0.05 | |||||
Reload Time | 0 −0.05 | |||||
Weapon Damage | 0 +0.03 | |||||
Weapon Spread | 0 −0.05 | |||||
Zoom FOV | 0 −0.13 |