Full Pistol Parts Reference
This page colours bonuses based on their bonus type. See the calculation guide for more details.
Note that all materials which don't provide any bonuses have been omitted for brevity.
Accessories
"No Accessory"
No Mesh-
Accuracy Laser
Laser Mesh+5 Max Accuracy
+5 Min Accuracy
+0.2 Projectile Speed
+8 Weapon Spread
+5 Min Accuracy
+0.2 Projectile Speed
+8 Weapon Spread
Bayonet 1
Bayonet 1 Mesh+0.5 Melee Damage
Bayonet 2
Bayonet 2 Mesh+0.5 Melee Damage
Double Laser
Laser Mesh−10 Fire Interval
+4 Impulse Accuracy
+4 Mag Size
+2 Mag Size
−5 Min Accuracy
+0.4 Projectile Count
+0.6 Projectile Count
+1 Shot Cost
−5 Weapon Damage
−5 Weapon Spread
+1 Weapon Spread
On Hyperion:
−4 Impulse Accuracy
+4 Impulse Accuracy
+4 Mag Size
+2 Mag Size
−5 Min Accuracy
+0.4 Projectile Count
+0.6 Projectile Count
+1 Shot Cost
−5 Weapon Damage
−5 Weapon Spread
+1 Weapon Spread
On Hyperion:
−4 Impulse Accuracy
Stock
Stock Mesh+6 Impulse Accuracy
+7 Max Accuracy
+3 Weapon Spread
+7 Max Accuracy
+3 Weapon Spread
Tech 1 Mag
Tech 1 Mesh+8 Mag Size
−3 Reload Time
−3 Reload Time
Tech 2 Damage
Tech 2 Mesh−6 Impulse Accuracy
+6 Weapon Damage
+6 Weapon Damage
Tech 3 Firerate
Tech 3 Mesh+6 Fire Interval
−1 Weapon Damage
On Jakobs:
+2 Additional Ricochets
−1 Weapon Damage
On Jakobs:
+2 Additional Ricochets
Infinity Double Laser
Laser Mesh+0.25 Extra Shot Chance
Law Bayonet
Bayonet 1 Mesh+1 Melee Damage
Barrels
Bandit
Bandit Mesh−3 Min Accuracy
+2 Weapon Damage
−3 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
+0.05 Weapon Damage
+2 Weapon Damage
−3 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
+0.05 Weapon Damage
Dahl
Dahl Mesh+5 Accuracy Regen
+3 Burst Impulse Scale
+8 Impulse Accuracy
+5 Max Accuracy
−3 Weapon Damage
−4 Weapon Spread
On Dahl + Zoom:
+2 Burst Count
On Dahl:
+0.1 Weapon Damage
−0.3 Weapon Spread
+3 Burst Impulse Scale
+8 Impulse Accuracy
+5 Max Accuracy
−3 Weapon Damage
−4 Weapon Spread
On Dahl + Zoom:
+2 Burst Count
On Dahl:
+0.1 Weapon Damage
−0.3 Weapon Spread
E-Tech
E-Tech Mesh+0.5 Fire Interval
+1 Shot Cost
+0.2 Status Chance Modifier
+1 Weapon Damage
+1 Shot Cost
+0.2 Status Chance Modifier
+1 Weapon Damage
E-Tech (Homing)
E-Tech Mesh+0.8 Fire Interval
+1 Shot Cost
+0.2 Status Chance Modifier
+1 Weapon Damage
+1 Shot Cost
+0.2 Status Chance Modifier
+1 Weapon Damage
Hyperion
Hyperion Mesh+0.15 Crit Damage
+4 Impulse Accuracy
−2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread
+4 Impulse Accuracy
−2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread
Jakobs
Jakobs Mesh−12 Fire Interval
−10 Impulse Accuracy
+5 Min Accuracy
+6 Weapon Damage
+8 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+0.15 Weapon Damage
−0.15 Weapon Spread
−10 Impulse Accuracy
+5 Min Accuracy
+6 Weapon Damage
+8 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
+0.15 Weapon Damage
−0.15 Weapon Spread
Maliwan
Maliwan Mesh+2 Max Accuracy
+0.15 Status Effect Damage
+2 Weapon Spread
On Maliwan:
+0.1 Status Chance Modifier
+0.1 Weapon Damage
−0.3 Weapon Spread
+0.15 Status Effect Damage
+2 Weapon Spread
On Maliwan:
+0.1 Status Chance Modifier
+0.1 Weapon Damage
−0.3 Weapon Spread
Tediore
Tediore Mesh-
Torgue
Torgue Mesh−3 Fire Interval
−5 Impulse Accuracy
−8 Min Accuracy
−5 Reload Time
+8 Weapon Damage
On Torgue:
−0.05 Fire Interval
+3 Mag Size
+0.2 Weapon Damage
−5 Impulse Accuracy
−8 Min Accuracy
−5 Reload Time
+8 Weapon Damage
On Torgue:
−0.05 Fire Interval
+3 Mag Size
+0.2 Weapon Damage
Vladof
Vladof Mesh+10 Fire Interval
+5 Impulse Accuracy
+4 Mag Size
−4 Weapon Spread
On Bandit:
+2.5 Barrel Spin Up Time
On Jakobs:
+1 Projectile Count
+1 Shot Cost
+3 Weapon Spread
On Vladof:
−0.25 Barrel Spin Up Time
+6 Mag Size
+0.1 Weapon Damage
+5 Impulse Accuracy
+4 Mag Size
−4 Weapon Spread
On Bandit:
+2.5 Barrel Spin Up Time
On Jakobs:
+1 Projectile Count
+1 Shot Cost
+3 Weapon Spread
On Vladof:
−0.25 Barrel Spin Up Time
+6 Mag Size
+0.1 Weapon Damage
Basic Repeater
Bandit Mesh−4 Mag Size
−6 Min Accuracy
−6 Weapon Damage
−6 Min Accuracy
−6 Weapon Damage
Blowfly
Dahl Mesh+5 Accuracy Regen
−3 Burst Impulse Scale
+3 Impulse Accuracy
+5 Max Accuracy
+0.3 Status Chance Modifier
−4 Weapon Spread
+1.5 Weapon Spread
On Dahl + Zoom:
+5 Burst Count
−3 Burst Impulse Scale
+3 Impulse Accuracy
+5 Max Accuracy
+0.3 Status Chance Modifier
−4 Weapon Spread
+1.5 Weapon Spread
On Dahl + Zoom:
+5 Burst Count
Cyber Eagle
Jakobs Mesh−12 Fire Interval
−10 Impulse Accuracy
+5 Min Accuracy
+6 Weapon Damage
+8 Weapon Spread
On Jakobs:
−3 Impulse Accuracy
+0.2 Weapon Damage
−3 Weapon Spread
−10 Impulse Accuracy
+5 Min Accuracy
+6 Weapon Damage
+8 Weapon Spread
On Jakobs:
−3 Impulse Accuracy
+0.2 Weapon Damage
−3 Weapon Spread
Dahlminator
E-Tech Mesh+0.8 Fire Interval
+1 Shot Cost
+0.2 Status Chance Modifier
+1 Weapon Damage
+1 Shot Cost
+0.2 Status Chance Modifier
+1 Weapon Damage
Devastator
Torgue Mesh−20 Accuracy Regen
+1 Extra Shot Chance
−0.2 Mag Size
−5 Max Accuracy
−5 Min Accuracy
−0.9 Projectile Speed
+0.35 Reload Time
+0.6 Weapon Damage
+4 Weapon Spread
+1 Extra Shot Chance
−0.2 Mag Size
−5 Max Accuracy
−5 Min Accuracy
−0.9 Projectile Speed
+0.35 Reload Time
+0.6 Weapon Damage
+4 Weapon Spread
Fibber 1 (Shotgun)
Bandit Mesh−5 Fire Interval
+4 Mag Size
−2 Reload Time
−4 Weapon Damage
−1 Weapon Spread
On Post-Init:
+10 Fire Interval
−3.5 Mag Size
+6 Projectile Count
+5 Reload Time
+3.6 Weapon Damage
+10 Weapon Spread
+4 Mag Size
−2 Reload Time
−4 Weapon Damage
−1 Weapon Spread
On Post-Init:
+10 Fire Interval
−3.5 Mag Size
+6 Projectile Count
+5 Reload Time
+3.6 Weapon Damage
+10 Weapon Spread
Fibber 2 (Ricochet)
Bandit Mesh−5 Fire Interval
+99 Mag Size
+2 Reload Time
+10 Weapon Damage
+3 Weapon Spread
On Post-Init:
+5 Fire Interval
−100 Mag Size
−2 Reload Time
−9.5 Weapon Damage
−3.5 Weapon Spread
+99 Mag Size
+2 Reload Time
+10 Weapon Damage
+3 Weapon Spread
On Post-Init:
+5 Fire Interval
−100 Mag Size
−2 Reload Time
−9.5 Weapon Damage
−3.5 Weapon Spread
Fibber 3 (Crit)
Bandit Mesh+7 Crit Damage
+20 Fire Interval
+130 Mag Size
−15 Reload Time
−12 Weapon Damage
+10 Weapon Spread
On Post-Init:
−19 Fire Interval
−128 Mag Size
+14.5 Reload Time
+13.5 Weapon Damage
−13 Weapon Spread
+20 Fire Interval
+130 Mag Size
−15 Reload Time
−12 Weapon Damage
+10 Weapon Spread
On Post-Init:
−19 Fire Interval
−128 Mag Size
+14.5 Reload Time
+13.5 Weapon Damage
−13 Weapon Spread
Fire Drill
Vladof Mesh+1 Mag Size
−1000 Mag Size
−3 Max Accuracy
−3 Min Accuracy
−1 Shot Cost
On Bandit:
+2.5 Barrel Spin Up Time
On Vladof:
−0.25 Barrel Spin Up Time
−1000 Mag Size
−3 Max Accuracy
−3 Min Accuracy
−1 Shot Cost
On Bandit:
+2.5 Barrel Spin Up Time
On Vladof:
−0.25 Barrel Spin Up Time
Fire Infinity
Vladof Mesh+1 Mag Size
−1000 Mag Size
−3 Max Accuracy
−3 Min Accuracy
−1 Shot Cost
On Bandit:
+2.5 Barrel Spin Up Time
On Vladof:
−0.25 Barrel Spin Up Time
−1000 Mag Size
−3 Max Accuracy
−3 Min Accuracy
−1 Shot Cost
On Bandit:
+2.5 Barrel Spin Up Time
On Vladof:
−0.25 Barrel Spin Up Time
Fragnum
Torgue Mesh+0.25 Crit Damage
−3 Fire Interval
−5 Impulse Accuracy
+4 Mag Size
+4 Projectile Count
−5 Reload Time
+2 Shot Cost
+8 Weapon Damage
−2 Weapon Damage
+2.5 Weapon Spread
On Torgue:
−0.05 Fire Interval
−3 Fire Interval
−5 Impulse Accuracy
+4 Mag Size
+4 Projectile Count
−5 Reload Time
+2 Shot Cost
+8 Weapon Damage
−2 Weapon Damage
+2.5 Weapon Spread
On Torgue:
−0.05 Fire Interval
Globber
Dahl Mesh+5 Accuracy Regen
−10 Fire Interval
+8 Impulse Accuracy
+5 Max Accuracy
+1 Status Chance Modifier
+10 Weapon Damage
−4 Weapon Spread
−10 Fire Interval
+8 Impulse Accuracy
+5 Max Accuracy
+1 Status Chance Modifier
+10 Weapon Damage
−4 Weapon Spread
Greed
Jakobs Mesh−3 Fire Interval
+20 Impulse Accuracy
−5 Reload Time
+8 Weapon Damage
+5 Weapon Spread
+2 Zoom FOV
+20 Impulse Accuracy
−5 Reload Time
+8 Weapon Damage
+5 Weapon Spread
+2 Zoom FOV
Grog Nozzle
Bandit Mesh+4 Crit Damage
+0.65 Damage to Healing
−1 Impulse Accuracy
+2 Mag Size
+3 Min Accuracy
+1 Status Chance Modifier
−5 Weapon Damage
+8 Weapon Spread
+0.65 Damage to Healing
−1 Impulse Accuracy
+2 Mag Size
+3 Min Accuracy
+1 Status Chance Modifier
−5 Weapon Damage
+8 Weapon Spread
Gub
Bandit Mesh+6 Impulse Accuracy
+28 Mag Size
−2 Min Accuracy
−1 Projectile Speed
+1.05 Weapon Damage
−2 Weapon Spread
+28 Mag Size
−2 Min Accuracy
−1 Projectile Speed
+1.05 Weapon Damage
−2 Weapon Spread
Gunerang
Tediore Mesh+9 Mag Size
−0.1 Reload Time
+1 Weapon Damage
−0.1 Reload Time
+1 Weapon Damage
Gwen's Head
Hyperion Mesh−3 Burst Impulse Scale
+0.75 Crit Damage
+4 Impulse Accuracy
+4 Mag Size
+5 Min Accuracy
+5 Weapon Damage
+7 Weapon Spread
−10 Zoom FOV
On Zoom:
+5 Burst Count
+10 Impulse Accuracy
+0.75 Crit Damage
+4 Impulse Accuracy
+4 Mag Size
+5 Min Accuracy
+5 Weapon Damage
+7 Weapon Spread
−10 Zoom FOV
On Zoom:
+5 Burst Count
+10 Impulse Accuracy
Gwen's Other Head
Maliwan Mesh−3 Burst Impulse Scale
+0.75 Crit Damage
+4 Impulse Accuracy
+11 Mag Size
+5 Min Accuracy
+1 Projectile Count
+1 Shot Cost
−4 Weapon Damage
+7 Weapon Spread
−10 Zoom FOV
On Zoom:
+5 Burst Count
+10 Impulse Accuracy
+0.75 Crit Damage
+4 Impulse Accuracy
+11 Mag Size
+5 Min Accuracy
+1 Projectile Count
+1 Shot Cost
−4 Weapon Damage
+7 Weapon Spread
−10 Zoom FOV
On Zoom:
+5 Burst Count
+10 Impulse Accuracy
Hard Reboot
Maliwan Mesh+2 Max Accuracy
+0.8 Status Effect Damage
+2 Weapon Spread
On Maliwan:
+0.15 Status Chance Modifier
+0.25 Weapon Damage
−0.3 Weapon Spread
+0.8 Status Effect Damage
+2 Weapon Spread
On Maliwan:
+0.15 Status Chance Modifier
+0.25 Weapon Damage
−0.3 Weapon Spread
Hector's Paradise
Dahl Mesh+5 Accuracy Regen
−3 Burst Impulse Scale
+3 Impulse Accuracy
+5 Max Accuracy
+0.25 Status Chance Modifier
−4 Weapon Spread
+1.5 Weapon Spread
On Dahl + Zoom:
+4 Burst Count
−3 Burst Impulse Scale
+3 Impulse Accuracy
+5 Max Accuracy
+0.25 Status Chance Modifier
−4 Weapon Spread
+1.5 Weapon Spread
On Dahl + Zoom:
+4 Burst Count
Hornet
Dahl Mesh+5 Accuracy Regen
−3 Burst Impulse Scale
+3 Impulse Accuracy
+5 Max Accuracy
+0.25 Status Chance Modifier
−4 Weapon Spread
+1.5 Weapon Spread
On Dahl + Zoom:
+4 Burst Count
−3 Burst Impulse Scale
+3 Impulse Accuracy
+5 Max Accuracy
+0.25 Status Chance Modifier
−4 Weapon Spread
+1.5 Weapon Spread
On Dahl + Zoom:
+4 Burst Count
Infection
Maliwan Mesh−20 Accuracy Regen
+2 Mag Size
−5 Max Accuracy
−5 Min Accuracy
+0.2 Reload Time
+3.3 Status Chance Modifier
+1.5 Status Effect Damage
−3.5 Weapon Damage
+2 Mag Size
−5 Max Accuracy
−5 Min Accuracy
+0.2 Reload Time
+3.3 Status Chance Modifier
+1.5 Status Effect Damage
−3.5 Weapon Damage
Infinity
Vladof Mesh+1 Mag Size
−1000 Mag Size
−3 Max Accuracy
−3 Min Accuracy
−1 Shot Cost
On Bandit:
+2.5 Barrel Spin Up Time
On Vladof:
−0.25 Barrel Spin Up Time
−1000 Mag Size
−3 Max Accuracy
−3 Min Accuracy
−1 Shot Cost
On Bandit:
+2.5 Barrel Spin Up Time
On Vladof:
−0.25 Barrel Spin Up Time
Judge
Tediore Mesh+0.3 Crit Damage
+0.5 Projectile Speed
+0.5 Projectile Speed
Lady Fist
Dahl Mesh+8 Crit Damage
+4 Mag Size
+5 Min Accuracy
+0.5 Projectile Speed
−0.75 Weapon Damage
+5 Weapon Spread
+5 Zoom FOV
+4 Mag Size
+5 Min Accuracy
+0.5 Projectile Speed
−0.75 Weapon Damage
+5 Weapon Spread
+5 Zoom FOV
Law
Dahl Mesh+5 Accuracy Regen
+3 Burst Impulse Scale
+8 Impulse Accuracy
+5 Max Accuracy
+4 Weapon Damage
+0.2 Weapon Damage
+4 Weapon Spread
−0.2 Weapon Spread
+3 Burst Impulse Scale
+8 Impulse Accuracy
+5 Max Accuracy
+4 Weapon Damage
+0.2 Weapon Damage
+4 Weapon Spread
−0.2 Weapon Spread
Little Evie
Vladof Mesh+10 Fire Interval
+5 Impulse Accuracy
+4 Mag Size
+6 Mag Size
+0.3 Status Chance Modifier
+0.4 Weapon Damage
+5 Impulse Accuracy
+4 Mag Size
+6 Mag Size
+0.3 Status Chance Modifier
+0.4 Weapon Damage
Logan's Gun
Hyperion Mesh+0.3 Fire Interval
+2 Impulse Accuracy
−2 Mag Size
+3 Min Accuracy
+1 Shot Cost
+0.35 Status Chance Modifier
+0.65 Status Effect Damage
−3 Weapon Damage
+5 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
−0.15 Weapon Spread
+2 Impulse Accuracy
−2 Mag Size
+3 Min Accuracy
+1 Shot Cost
+0.35 Status Chance Modifier
+0.65 Status Effect Damage
−3 Weapon Damage
+5 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
−0.15 Weapon Spread
Luck Cannon
Jakobs Mesh−12 Fire Interval
−10 Impulse Accuracy
+0.5 Impulse Accuracy
+1 Mag Size
−99999 Mag Size
+50 Min Accuracy
+1 Projectile Speed
+6 Weapon Damage
+1.5 Weapon Damage
+25 Weapon Spread
+2 Zoom FOV
On Jakobs:
−0.3 Weapon Spread
−10 Impulse Accuracy
+0.5 Impulse Accuracy
+1 Mag Size
−99999 Mag Size
+50 Min Accuracy
+1 Projectile Speed
+6 Weapon Damage
+1.5 Weapon Damage
+25 Weapon Spread
+2 Zoom FOV
On Jakobs:
−0.3 Weapon Spread
Maggie
Jakobs Mesh−12 Fire Interval
−10 Impulse Accuracy
+5 Projectile Count
−1.8 Weapon Damage
+1 Weapon Spread
+1 Weapon Spread
−10 Impulse Accuracy
+5 Projectile Count
−1.8 Weapon Damage
+1 Weapon Spread
+1 Weapon Spread
Party Popper
Bandit Mesh+1.5 Fire Interval
−3 Min Accuracy
+6 Projectile Count
+2 Weapon Damage
−3 Weapon Spread
+18 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
+0.05 Weapon Damage
−3 Min Accuracy
+6 Projectile Count
+2 Weapon Damage
−3 Weapon Spread
+18 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
+0.05 Weapon Damage
Pocket Rocket
Torgue Mesh−3 Fire Interval
−5 Impulse Accuracy
+6 Mag Size
−5 Reload Time
+1 Shot Cost
+8 Weapon Damage
+0.8 Weapon Damage
On Torgue:
−0.05 Fire Interval
−5 Impulse Accuracy
+6 Mag Size
−5 Reload Time
+1 Shot Cost
+8 Weapon Damage
+0.8 Weapon Damage
On Torgue:
−0.05 Fire Interval
Probe
Tediore Mesh+0.1 Crit Damage
+0.05 Damage to Healing
−1 Impulse Accuracy
−2 Mag Size
+3 Min Accuracy
−5 Weapon Damage
+8 Weapon Spread
+0.05 Damage to Healing
−1 Impulse Accuracy
−2 Mag Size
+3 Min Accuracy
−5 Weapon Damage
+8 Weapon Spread
Proleterian Revolution
Vladof Mesh+5 Fire Interval
+5 Impulse Accuracy
+4 Mag Size
−4 Weapon Spread
On Bandit:
+2.5 Barrel Spin Up Time
On Jakobs:
+1 Projectile Count
+1 Shot Cost
+3 Weapon Spread
On Vladof:
−0.25 Barrel Spin Up Time
+6 Mag Size
+0.1 Weapon Damage
+5 Impulse Accuracy
+4 Mag Size
−4 Weapon Spread
On Bandit:
+2.5 Barrel Spin Up Time
On Jakobs:
+1 Projectile Count
+1 Shot Cost
+3 Weapon Spread
On Vladof:
−0.25 Barrel Spin Up Time
+6 Mag Size
+0.1 Weapon Damage
Rex
Jakobs Mesh+0.5 Crit Damage
−12 Fire Interval
+0.8 Fire Interval
−10 Impulse Accuracy
+2 Impulse Accuracy
+5 Min Accuracy
+0.2 Projectile Speed
+0.6 Reload Time
+6 Weapon Damage
+2.2 Weapon Damage
+8 Weapon Spread
−12 Fire Interval
+0.8 Fire Interval
−10 Impulse Accuracy
+2 Impulse Accuracy
+5 Min Accuracy
+0.2 Projectile Speed
+0.6 Reload Time
+6 Weapon Damage
+2.2 Weapon Damage
+8 Weapon Spread
Rubi
Maliwan Mesh+0.15 Crit Damage
+0.12 Damage to Healing
+5 Max Accuracy
+5 Weapon Spread
+0.12 Damage to Healing
+5 Max Accuracy
+5 Weapon Spread
Shooterang
Tediore Mesh+9 Mag Size
−0.1 Reload Time
+1 Weapon Damage
−0.1 Reload Time
+1 Weapon Damage
Smasher
Jakobs Mesh−12 Fire Interval
−10 Impulse Accuracy
+6 Projectile Count
+2 Shot Cost
+6 Weapon Damage
+8 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
−5 Weapon Damage
+2 Weapon Spread
−10 Impulse Accuracy
+6 Projectile Count
+2 Shot Cost
+6 Weapon Damage
+8 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
−5 Weapon Damage
+2 Weapon Spread
Stalker
Maliwan Mesh−0.03 Fire Interval
+8 Mag Size
+2 Max Accuracy
+0.15 Status Effect Damage
+0.37 Weapon Damage
+2 Weapon Spread
+3 Weapon Spread
+8 Mag Size
+2 Max Accuracy
+0.15 Status Effect Damage
+0.37 Weapon Damage
+2 Weapon Spread
+3 Weapon Spread
Stinger
Vladof Mesh+1 Additional Ricochets
+10 Fire Interval
+5 Impulse Accuracy
+4 Mag Size
−1.5 Projectile Speed
−4 Weapon Spread
On Vladof:
+1 Barrel Spin Up Time
+6 Mag Size
+0.1 Weapon Damage
+10 Fire Interval
+5 Impulse Accuracy
+4 Mag Size
−1.5 Projectile Speed
−4 Weapon Spread
On Vladof:
+1 Barrel Spin Up Time
+6 Mag Size
+0.1 Weapon Damage
T4s-R
Hyperion Mesh+0.15 Crit Damage
+15 Fire Interval
+4 Impulse Accuracy
+2 Mag Size
+5 Min Accuracy
+1 Status Chance Modifier
−8 Weapon Damage
+7 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread
+15 Fire Interval
+4 Impulse Accuracy
+2 Mag Size
+5 Min Accuracy
+1 Status Chance Modifier
−8 Weapon Damage
+7 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
+0.1 Weapon Damage
−0.15 Weapon Spread
Teapot
Tediore Mesh-
Thunderball Fists
Maliwan Mesh+6 Mag Size
+2 Max Accuracy
+0.3 Weapon Damage
+2 Weapon Spread
+3 Zoom FOV
On Maliwan:
+0.3 Status Chance Modifier
+0.23 Status Effect Damage
−0.3 Weapon Spread
+2 Max Accuracy
+0.3 Weapon Damage
+2 Weapon Spread
+3 Zoom FOV
On Maliwan:
+0.3 Status Chance Modifier
+0.23 Status Effect Damage
−0.3 Weapon Spread
Tinderbox
Dahl Mesh+5 Accuracy Regen
−10 Fire Interval
+8 Impulse Accuracy
+5 Max Accuracy
+1 Shot Cost
+1 Status Chance Modifier
−10 Weapon Damage
−4 Weapon Spread
−10 Fire Interval
+8 Impulse Accuracy
+5 Max Accuracy
+1 Shot Cost
+1 Status Chance Modifier
−10 Weapon Damage
−4 Weapon Spread
Unforgiven
Jakobs Mesh+4 Accuracy Regen
+0.75 Crit Damage
−12 Fire Interval
+0.3 Fire Interval
−10 Impulse Accuracy
+2 Impulse Accuracy
+5 Min Accuracy
+6 Weapon Damage
+0.75 Weapon Damage
+8 Weapon Spread
−0.5 Weapon Spread
+0.75 Crit Damage
−12 Fire Interval
+0.3 Fire Interval
−10 Impulse Accuracy
+2 Impulse Accuracy
+5 Min Accuracy
+6 Weapon Damage
+0.75 Weapon Damage
+8 Weapon Spread
−0.5 Weapon Spread
Unkempt Harold
Torgue Mesh−3 Fire Interval
−5 Impulse Accuracy
+4 Mag Size
−5 Reload Time
+2 Shot Cost
+8 Weapon Damage
On Torgue:
−0.05 Fire Interval
+0.2 Weapon Damage
−5 Impulse Accuracy
+4 Mag Size
−5 Reload Time
+2 Shot Cost
+8 Weapon Damage
On Torgue:
−0.05 Fire Interval
+0.2 Weapon Damage
Veritas
Hyperion Mesh+1 Aequitas/Veritases Equipped
+0.2 Crit Damage
+8 Impulse Accuracy
−1 Impulse Accuracy
+2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
+0.2 Crit Damage
+8 Impulse Accuracy
−1 Impulse Accuracy
+2 Mag Size
+5 Min Accuracy
−4 Weapon Damage
+7 Weapon Spread
Wanderlust
E-Tech Mesh+0.8 Fire Interval
+1 Shot Cost
+0.4 Status Chance Modifier
+0.35 Weapon Damage
+180 Weapon Spread
+1 Shot Cost
+0.4 Status Chance Modifier
+0.35 Weapon Damage
+180 Weapon Spread
Zim
Bandit Mesh+6 Impulse Accuracy
+28 Mag Size
−2 Min Accuracy
−1 Projectile Speed
+1.05 Weapon Damage
−2 Weapon Spread
+28 Mag Size
−2 Min Accuracy
−1 Projectile Speed
+1.05 Weapon Damage
−2 Weapon Spread
Bodies
Bandit (Common)
Bandit Mesh-
Bandit (Rare)
Bandit Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Bandit (Uncommon)
Bandit Mesh+3 Mag Size
+10 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+10 Mag Size
+8 Weapon Damage
+3 Weapon Spread
Bandit (Very Rare)
Bandit Mesh+7 Mag Size
+10 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+10 Mag Size
+24 Weapon Damage
+7 Weapon Spread
Dahl (Common)
Dahl Mesh-
Dahl (Rare)
Dahl Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Dahl (Uncommon)
Dahl Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Dahl (Very Rare)
Dahl Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Hyperion (Common)
Hyperion Mesh-
Hyperion (Rare)
Hyperion Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Hyperion (Uncommon)
Hyperion Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Hyperion (Very Rare)
Hyperion Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Jakobs (Common)
Jakobs Mesh-
Jakobs (Rare)
Jakobs Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Jakobs (Uncommon)
Jakobs Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Jakobs (Very Rare)
Jakobs Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Maliwan (Common)
Maliwan Mesh-
Maliwan (Rare)
Maliwan Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Maliwan (Uncommon)
Maliwan Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Maliwan (Very Rare)
Maliwan Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Tediore (Common)
Tediore Mesh-
Tediore (Rare)
Tediore Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Tediore (Uncommon)
Tediore Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Tediore (Very Rare)
Tediore Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Torgue (Common)
Torgue Mesh-
Torgue (Rare)
Torgue Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Torgue (Uncommon)
Torgue Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Torgue (Very Rare)
Torgue Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Vladof (Common)
Vladof Mesh-
Vladof (Rare)
Vladof Mesh+5 Mag Size
+16 Weapon Damage
+5 Weapon Spread
+16 Weapon Damage
+5 Weapon Spread
Vladof (Uncommon)
Vladof Mesh+3 Mag Size
+8 Weapon Damage
+3 Weapon Spread
+8 Weapon Damage
+3 Weapon Spread
Vladof (Very Rare)
Vladof Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Cyber Eagle
Jakobs Mesh-
Fire Drill/Infinity
Vladof Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Pocket Rocket
Maliwan Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Stalker
Vladof Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Teapot
Dahl Mesh−10 Fire Interval
−0.5 Status Chance Modifier
+1 Status Effect Damage
+15 Weapon Damage
+20 Weapon Spread
+6 Zoom FOV
−0.5 Status Chance Modifier
+1 Status Effect Damage
+15 Weapon Damage
+20 Weapon Spread
+6 Zoom FOV
Unforgiven
Jakobs Mesh+7 Mag Size
+24 Weapon Damage
+7 Weapon Spread
+24 Weapon Damage
+7 Weapon Spread
Definitions
Bandit
No Mesh-
Dahl
No MeshOn Zoom:
+1 Burst Count
+1 Burst Count
Hyperion
No Mesh+9 Accuracy Regen
−1 Min Accuracy
+0.6 Projectile Speed
−1 Min Accuracy
+0.6 Projectile Speed
Jakobs (BL2)
No Mesh+0.5 Crit Damage
+2 Max Accuracy
+0.3 Projectile Speed
On Zoom:
−1 Min Accuracy
+2 Max Accuracy
+0.3 Projectile Speed
On Zoom:
−1 Min Accuracy
Jakobs (TPS)
No Mesh+0.5 Crit Damage
+0.3 Projectile Speed
On Zoom:
−1 Min Accuracy
+0.3 Projectile Speed
On Zoom:
−1 Min Accuracy
Maliwan
No Mesh+1 Shot Cost
+0.3 Status Chance Modifier
+0.2 Status Effect Damage
+0.3 Status Chance Modifier
+0.2 Status Effect Damage
Tediore
No Mesh-
Torgue
No Mesh-
Vladof
No Mesh-
Elements
"No Element"
No Mesh-
Corrosive
No Mesh−0.2 Weapon Damage
Cryo
No Mesh−0.2 Weapon Damage
Fire
No Mesh−0.2 Weapon Damage
Shock
No Mesh−0.2 Weapon Damage
Slag
No Mesh−0.2 Weapon Damage
Cryo (Hot Head)
No Mesh−0.2 Weapon Damage
Fire Drill/Infinity
No Mesh+40 Status Chance Modifier
Grips
Bandit
Bandit Mesh+5 Mag Size
−2 Reload Time
−3 Weapon Spread
On Bandit:
+4 Mag Size
−0.3 Reload Time
−2 Reload Time
−3 Weapon Spread
On Bandit:
+4 Mag Size
−0.3 Reload Time
Dahl
Dahl Mesh+2 Accuracy Regen
+3 Impulse Accuracy
−3 Max Accuracy
−2 Weapon Damage
On Dahl:
+3 Mag Size
−0.3 Reload Time
+3 Impulse Accuracy
−3 Max Accuracy
−2 Weapon Damage
On Dahl:
+3 Mag Size
−0.3 Reload Time
Hyperion
Hyperion Mesh+2 Accuracy Regen
−3 Weapon Damage
+3 Weapon Spread
On Hyperion:
+3 Mag Size
−0.3 Reload Time
−3 Weapon Damage
+3 Weapon Spread
On Hyperion:
+3 Mag Size
−0.3 Reload Time
Jakobs
Jakobs Mesh−3 Fire Interval
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
−0.3 Reload Time
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
−0.3 Reload Time
Maliwan
Maliwan Mesh+0.15 Status Chance Modifier
On Maliwan:
+3 Mag Size
−0.3 Reload Time
On Maliwan:
+3 Mag Size
−0.3 Reload Time
Tediore
Tediore Mesh−2 Mag Size
+4 Reload Time
−2 Weapon Damage
On Tediore:
+2 Mag Size
−0.15 Reload Time
+4 Reload Time
−2 Weapon Damage
On Tediore:
+2 Mag Size
−0.15 Reload Time
Torgue
Torgue Mesh−3 Impulse Accuracy
−2 Reload Time
+3 Weapon Damage
−2 Weapon Spread
On Torgue:
+3 Mag Size
−0.3 Reload Time
−2 Reload Time
+3 Weapon Damage
−2 Weapon Spread
On Torgue:
+3 Mag Size
−0.3 Reload Time
Vladof
Vladof Mesh−2 Accuracy Regen
+4 Fire Interval
−2 Weapon Damage
On Jakobs:
−0.15 Reload Time
On Vladof:
+4 Mag Size
−0.3 Reload Time
+4 Fire Interval
−2 Weapon Damage
On Jakobs:
−0.15 Reload Time
On Vladof:
+4 Mag Size
−0.3 Reload Time
Cyber Eagle
Jakobs Mesh−3 Fire Interval
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
−0.3 Reload Time
−2 Impulse Accuracy
−1 Reload Time
+4 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
−0.3 Reload Time
Materials
Aquamarine
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Citrine
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Cubic Zerconia
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Diamond
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Emerald
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Garnet
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Old Hyperion (Common)
No Mesh+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread
Old Hyperion (Rare)
No Mesh+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread
Old Hyperion (Uncommon)
No Mesh+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread
Old Hyperion (Very Rare)
No Mesh+0.5 Fire Interval
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread
−0.3 Max Accuracy
+2 Min Accuracy
+0.15 Reload Time
+0.5 Weapon Damage
+0.5 Weapon Spread
Quartz
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.2 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.2 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Rock
No Mesh+0.15 Crit Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
+0.15 Reflect Off Self Chance
−0.3 Reflect Off Self Damage
−0.8 Reflect Off Self Self-Damage
Probe
No Mesh+1 Probes Equipped
Sights
"No Sight"
No MeshOn Zoom:
−2 Movement Speed
−2 Movement Speed
Bandit
Bandit Mesh+3 Zoom FOV
On Zoom:
−2 Movement Speed
On Zoom:
−2 Movement Speed
Dahl
Dahl Mesh+7 Zoom FOV
On Zoom:
−2 Movement Speed
−0.3 Weapon Spread
On Zoom:
−2 Movement Speed
−0.3 Weapon Spread
Hyperion
Hyperion Mesh+18 Zoom FOV
On Zoom:
−2 Movement Speed
−0.4 Weapon Spread
On Zoom:
−2 Movement Speed
−0.4 Weapon Spread
Jakobs
Jakobs Mesh+14 Zoom FOV
On Zoom:
−2 Movement Speed
−0.5 Weapon Spread
On Zoom:
−2 Movement Speed
−0.5 Weapon Spread
Maliwan
Maliwan Mesh+11 Zoom FOV
On Zoom:
−2 Movement Speed
−0.2 Weapon Spread
On Zoom:
−2 Movement Speed
−0.2 Weapon Spread
Tediore
Tediore Mesh+6 Zoom FOV
On Zoom:
−2 Movement Speed
On Zoom:
−2 Movement Speed
Torgue
Torgue Mesh+4 Zoom FOV
On Zoom:
−2 Movement Speed
−0.2 Weapon Spread
On Zoom:
−2 Movement Speed
−0.2 Weapon Spread
Vladof
Vladof Mesh+8 Zoom FOV
On Zoom:
−2 Movement Speed
−0.15 Weapon Spread
On Zoom:
−2 Movement Speed
−0.15 Weapon Spread
Cyber Eagle
Jakobs Mesh+14 Zoom FOV
On Zoom:
−2 Movement Speed
−0.5 Weapon Spread
On Zoom:
−2 Movement Speed
−0.5 Weapon Spread