Pistol Parts Guide
Pistols are made out of 5 main visible parts.
Accessory
Barrel
Body
Grip
Sight
Accessories
There are 9 non-unique accessories, including a “no accessory” part with no model.
"No Accessory"
Accuracy Laser1
÷1.25 Min Accuracy
×1.2 Projectile Speed
÷1.4 Weapon Spread
Bayonet 1
Bayonet 2
Double Laser1
+4 Impulse Accuracy
×1.28 Mag Size2
+2 Mag Size2
×1.25 Min Accuracy
×1.6 Projectile Count2
+0.4 Projectile Count2
×2 Shot Cost
÷1.15 Weapon Damage
×1.25 Weapon Spread2
+1 Weapon Spread2
On Hyperion:
−4 Impulse Accuracy
Stock
÷1.35 Max Accuracy
÷1.15 Weapon Spread
Tech 1 Mag
×1.15 Reload Time
Tech 2 Damage
×1.18 Weapon Damage
Tech 3 Firerate
÷1.03 Weapon Damage
On Jakobs:
+2 Additional Ricochets
2The bonuses in each pair are applied at different times of the calculation.
All accessories have set prefixes associated with them based on manufacturer, which, assuming they don’t get overwritten, are a simple way to tell which one exactly a weapon has.
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Accuracy Laser | Bayonet 1 | Bayonet 2 | Double Laser | Stock | Tech 1 Mag | Tech 2 Damage | Tech 3 Firerate | |
---|---|---|---|---|---|---|---|---|
Bandit | misles | - | Baynaneted | Dubble | Marxmans | Extendified | murduerer's | Rapider |
Dahl | Floated | Close Quarters | - | Twin | Tactical | Loaded | Neutralizing | React |
Default | Tuned | Bladed | Bladed | Double | Marksman's | Extended | Killer | Rapid |
Hyperion | Earnest | Action | - | Redundant | Core | Maximized | Win-Win | Dynamic |
Jakobs | Straight Shootin' | Bowie | - | Two Fer | Gunstock | Loaded | Dastardly | Trick Shot |
Maliwan | Punctilious | Evisceration | - | Binary | Elegant | Surfeit | Potent | Expeditious |
Old Hyperion | Trustworthy | Multi-Purpose | - | Compensated | Authentic | Endowed | Tenacious | Swift |
Scav | Guid'd | - | Pointy | Two-Time | Dead-Eye | Increas'd | Smasher's | Kwik-Smart |
Tediore | Dependable | Perma-Sharp | - | Two for One | Clean | Jam Packed | Super | Peppy |
Torgue | Explicit | - | Thrusting | Double Penetrating | Stiff | Crammed | Hard | Intense |
Vladof | Righteous | Patriot's | - | Dva | Resolute | Unending | Purging | Vengeful |
Barrels
There are 10 non-unique barrels.
Bandit
×1.06 Weapon Damage
×1.15 Weapon Spread
On Bandit:
−0.7 Impulse Accuracy
×1.05 Weapon Damage
Dahl
÷1.15 Burst Impulse Scale
÷1.4 Impulse Accuracy
÷1.25 Max Accuracy
÷1.09 Weapon Damage
×1.2 Weapon Spread
On Dahl + Zoom:
+2 Burst Count
On Dahl:
×1.1 Weapon Damage
−0.3 Weapon Spread
E-Tech1
+1 Shot Cost
×1.2 Status Chance Modifier
×2 Weapon Damage
E-Tech (Homing)1
+1 Shot Cost
×1.2 Status Chance Modifier
×2 Weapon Damage
Hyperion
÷1.2 Impulse Accuracy
÷1.14 Mag Size
÷1.25 Min Accuracy
÷1.12 Weapon Damage
÷1.35 Weapon Spread
On Hyperion:
−0.2 Impulse Accuracy
×1.1 Weapon Damage
−0.15 Weapon Spread
Jakobs
×1.5 Impulse Accuracy
÷1.25 Min Accuracy
×1.18 Weapon Damage
÷1.4 Weapon Spread
On Jakobs:
−0.2 Impulse Accuracy
×1.15 Weapon Damage
−0.15 Weapon Spread
Maliwan
×1.15 Status Effect Damage
÷1.1 Weapon Spread
On Maliwan:
+10% Status Chance Modifier
×1.1 Weapon Damage
−0.3 Weapon Spread
Tediore
Torgue
×1.25 Impulse Accuracy
×1.4 Min Accuracy
×1.25 Reload Time
×1.24 Weapon Damage
On Torgue:
−0.05 Fire Interval
+3 Mag Size
×1.2 Weapon Damage
Vladof
÷1.25 Impulse Accuracy
×1.28 Mag Size
×1.2 Weapon Spread
On Bandit:
+2.5 Barrel Spin Up Time2
On Jakobs:
+1 Projectile Count
+1 Shot Cost
+3 Weapon Spread
On Vladof:
−0.25 Barrel Spin Up Time2
+6 Mag Size
×1.1 Weapon Damage
2No pistols support spin up time, so this is completely neutral.
Bodies
There are 32 non-unique bodies, one for each rarity-manufacturer combination. Most bodies share the same stats, based on rarity.
Bandit
Dahl
Hyperion
Jakobs
Maliwan
Tediore
Torgue
Vladof
Rarity | Mag Size | Weapon Damage | Weapon Spread |
---|---|---|---|
Common | - | - | - |
Uncommon | ×1.21 | ×1.24 | ÷1.15 |
Rare | ×1.35 | ×1.48 | ÷1.25 |
Very Rare | ×1.49 | ×1.72 | ÷1.35 |
The Uncommon and Very Rare Bandit bodies break this pattern. These both have a drum mag rather than a stick, and thus have an extra mag size bonus.
Bandit (Uncommon)
+10 Mag Size
×1.24 Weapon Damage
÷1.15 Weapon Spread
Bandit (Very Rare)
+10 Mag Size
×1.72 Weapon Damage
÷1.35 Weapon Spread
Grips
There are 8 non-unique grips.
Bandit
×1.1 Reload Time
×1.15 Weapon Spread
On Bandit:
+4 Mag Size
÷1.3 Reload Time
Dahl
÷1.15 Impulse Accuracy
×1.15 Max Accuracy
÷1.06 Weapon Damage
On Dahl:
+3 Mag Size
÷1.3 Reload Time
Hyperion
÷1.09 Weapon Damage
÷1.15 Weapon Spread
On Hyperion:
+3 Mag Size
÷1.3 Reload Time
Jakobs
×1.1 Impulse Accuracy
×1.05 Reload Time
×1.12 Weapon Damage
On Jakobs:
−0.2 Impulse Accuracy
+1 Mag Size
÷1.3 Reload Time
Maliwan
On Maliwan:
+3 Mag Size
÷1.3 Reload Time
Tediore
÷1.2 Reload Time
÷1.06 Weapon Damage
On Tediore:
+2 Mag Size
−0.15 Reload Time
Torgue
×1.1 Reload Time
×1.09 Weapon Damage
×1.1 Weapon Spread
On Torgue:
+3 Mag Size
÷1.3 Reload Time
Vladof
÷1.12 Fire Interval
÷1.06 Weapon Damage
On Jakobs:
÷1.15 Reload Time
On Vladof:
+4 Mag Size
÷1.3 Reload Time
Sights
There are 9 non-unique sights, including a “no sight” part with no model. Some sight bonuses are only applied while aiming.
"No Sight"
÷3 Movement Speed
Bandit
On Zoom:
÷3 Movement Speed
Dahl
On Zoom:
÷3 Movement Speed
÷1.3 Weapon Spread
Hyperion
On Zoom:
÷3 Movement Speed
÷1.4 Weapon Spread
Jakobs
On Zoom:
÷3 Movement Speed
÷1.5 Weapon Spread
Maliwan
On Zoom:
÷3 Movement Speed
÷1.2 Weapon Spread
Tediore
On Zoom:
÷3 Movement Speed
Torgue
On Zoom:
÷3 Movement Speed
÷1.2 Weapon Spread
Vladof
On Zoom:
÷3 Movement Speed
÷1.15 Weapon Spread
Click here for a comparison of the zoom level of each sight.
Elements
The element parts have no model, but instead add lights over the weapon in their relevant colours. There are six non-unique element parts, one for each element, and one for no element.
"No Element"
Corrosive
Cryo
Fire
Shock
Slag
Materials
The material parts also have no model, instead defining the actual textures applied on top of all the other models.
There are 44 non-unique material parts. Like with bodies, there’s one for each rarity-manufacturer combination. In Tina DLC, each manufacturer gets an additional gemstone material, and in TPS, Hyperion has an additional “Old Hyperion” material per rarity.
Most materials provide no stat bonuses. The exceptions are listed below.
Aquamarine
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Citrine
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Cubic Zerconia
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Diamond
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Emerald
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Garnet
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Old Hyperion (Common)
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.5 Weapon Damage
×1.5 Weapon Spread
Old Hyperion (Rare)
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.5 Weapon Damage
×1.5 Weapon Spread
Old Hyperion (Uncommon)
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.5 Weapon Damage
×1.5 Weapon Spread
Old Hyperion (Very Rare)
÷1.3 Max Accuracy
×3 Min Accuracy
×1.15 Reload Time
×1.5 Weapon Damage
×1.5 Weapon Spread
Quartz
+15% Reflect Off Self Chance
−20% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Rock
+15% Reflect Off Self Chance
−30% Reflect Off Self Damage
−80% Reflect Off Self Self-Damage
Weapon Balances
The Weapon Balance defines what parts a certain weapon can have. Balances themselves do not affect stats, but are they very important for the actual generation of weapons.
Weapon Type Definitions
Like the name might suggest, the definition essentially defines all the unique properties of each weapon type. There is one definition per manufacturer.
Definitions may provide stat bonuses. Those which do are listed below.
Dahl
+1 Burst Count
Hyperion
−1 Min Accuracy
+60% Projectile Speed
Jakobs (BL2)
+2 Max Accuracy
+30% Projectile Speed
On Zoom:
÷2 Min Accuracy
Jakobs (TPS)
+30% Projectile Speed
On Zoom:
÷2 Min Accuracy
Maliwan
+30% Status Chance Modifier
×1.2 Status Effect Damage
Definitions are also very important if you’re trying to calculate exact stats.
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To start with, they define the base values used by all stats stored on the weapon.Bandit | Dahl | Hyperion | Jakobs | Maliwan | Tediore | Torgue | Vladof | |
---|---|---|---|---|---|---|---|---|
Burst Impulse Scale | 0 | +0.5 | 0 | 0 | 0 | 0 | 0 | 0 |
Burst Interval Scale | +0.4 | +0.2 | +0.4 | +0.05 | +0.4 | +0.4 | +0.4 | +0.4 |
Fire Interval | +0.23 | +0.08 | +0.2 | +0.06 | +0.4 | +0.21 | +0.5 | +0.125 |
Impulse Accuracy | +2.3 | +1.8 | −2.7 | +3 | +2.5 | +2.3 | +1.5 | +1.8 |
Mag Size | +36 | +16 | +15 | +6 | +6 | +13 | +7 | +20 |
Projectile Count | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
Reload Time | +3 | +1.85 | +1.95 | +2.1 | +2.1 | +1.3 | +2.2 | +2.2 |
Shot Cost | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
Status Chance Base | +0.6 | +0.6 | +0.6 | +0.6 | +0.6 | +0.6 | +0.6 | +0.6 |
Status Effect Damage | +8×β | +8×β | +8×β | +8×β | +8×β | +8×β | +8×β | +8×β |
Weapon Damage | +11.36×β | +11.2×β | +12×β | +17.6×β | +14.4×β | +11.2×β | +16×β | +11.6×β |
Weapon Spread | +2.4 | +1.6 | +0.5 | +0.9 | +1.5 | +2 | +2 | +2.1 |
Zoom FOV | +50 | +50 | +50 | +50 | +50 | +50 | +50 | +50 |
This table is not exhaustive. |
Bandit | Dahl | Hyperion | Jakobs | Maliwan | Tediore | Torgue | Vladof | |
---|---|---|---|---|---|---|---|---|
Accuracy Regen | 0 +0.05 | 0 −0.05 | 0 +0.05 | |||||
Burst Impulse Scale | 0 −0.05 | |||||||
Fire Interval | 0 −0.03 | |||||||
Impulse Accuracy | 0 −0.05 | 0 +0.05 | 0 −0.05 | |||||
Mag Size | 0 +0.07 | |||||||
Max Accuracy | 0 −0.05 | |||||||
Min Accuracy | 0 −0.05 | |||||||
Reload Time | 0 −0.05 | |||||||
Weapon Damage | 0 +0.03 | |||||||
Weapon Spread | 0 −0.05 | |||||||
Zoom FOV | 0 −0.13 |