Full Grenade Parts Reference
This page colours bonuses based on their bonus type. See the calculation guide for more details.
Note that all materials which don't provide any bonuses have been omitted for brevity.
Accessories
Corrosive Grade 0
No Mesh-
Corrosive Grade 1
No Mesh+1 Grenade Status Chance Modifier (Corrosive)
Corrosive Grade 2
No Mesh+2 Grenade Status Chance Modifier (Corrosive)
Corrosive Grade 3
No Mesh+3 Grenade Status Chance Modifier (Corrosive)
Corrosive Grade 4
No Mesh+4 Grenade Status Chance Modifier (Corrosive)
Cryo Grade 0
No Mesh-
Cryo Grade 1
No Mesh+1 Grenade Status Chance Modifier (Cryo)
Cryo Grade 2
No Mesh+2 Grenade Status Chance Modifier (Cryo)
Cryo Grade 3
No Mesh+3 Grenade Status Chance Modifier (Cryo)
Cryo Grade 4
No Mesh+4 Grenade Status Chance Modifier (Cryo)
Explosive
No Mesh-
Fire Grade 0
No Mesh-
Fire Grade 1
No Mesh+1 Grenade Status Chance Modifier (Fire)
Fire Grade 2
No Mesh+2 Grenade Status Chance Modifier (Fire)
Fire Grade 3
No Mesh+3 Grenade Status Chance Modifier (Fire)
Fire Grade 4
No Mesh+4 Grenade Status Chance Modifier (Fire)
Shock Grade 0
No Mesh-
Shock Grade 1
No Mesh+1 Grenade Status Chance Modifier (Shock)
Shock Grade 2
No Mesh+2 Grenade Status Chance Modifier (Shock)
Shock Grade 3
No Mesh+3 Grenade Status Chance Modifier (Shock)
Shock Grade 4
No Mesh+4 Grenade Status Chance Modifier (Shock)
Slag Grade 0
No Mesh-
Slag Grade 1
No Mesh+1 Grenade Status Chance Modifier (Slag)
Slag Grade 2
No Mesh+2 Grenade Status Chance Modifier (Slag)
Slag Grade 3
No Mesh+3 Grenade Status Chance Modifier (Slag)
Slag Grade 4
No Mesh+4 Grenade Status Chance Modifier (Slag)
Corrosive Grade 0 (Anemone)
No Mesh-
Corrosive Grade 1 (Anemone)
No Mesh+1 Grenade Status Chance Modifier (Corrosive)
Corrosive Grade 2 (Anemone)
No Mesh+2 Grenade Status Chance Modifier (Corrosive)
Corrosive Grade 3 (Anemone)
No Mesh+3 Grenade Status Chance Modifier (Corrosive)
Corrosive Grade 4 (Anemone)
No Mesh+4 Grenade Status Chance Modifier (Corrosive)
Explosive (Anemone)
No Mesh-
Fire Grade 0 (Anemone)
No Mesh-
Fire Grade 1 (Anemone)
No Mesh+1 Grenade Status Chance Modifier (Fire)
Fire Grade 2 (Anemone)
No Mesh+2 Grenade Status Chance Modifier (Fire)
Fire Grade 3 (Anemone)
No Mesh+3 Grenade Status Chance Modifier (Fire)
Fire Grade 4 (Anemone)
No Mesh+4 Grenade Status Chance Modifier (Fire)
Monster Trap
No Mesh-
Shock Grade 0 (Anemone)
No Mesh-
Shock Grade 1 (Anemone)
No Mesh+1 Grenade Status Chance Modifier (Shock)
Shock Grade 2 (Anemone)
No Mesh+2 Grenade Status Chance Modifier (Shock)
Shock Grade 3 (Anemone)
No Mesh+3 Grenade Status Chance Modifier (Shock)
Shock Grade 4 (Anemone)
No Mesh+4 Grenade Status Chance Modifier (Shock)
Slag Grade 0 (Anemone)
No Mesh-
Slag Grade 1 (Anemone)
No Mesh+1 Grenade Status Chance Modifier (Slag)
Slag Grade 2 (Anemone)
No Mesh+2 Grenade Status Chance Modifier (Slag)
Slag Grade 3 (Anemone)
No Mesh+3 Grenade Status Chance Modifier (Slag)
Slag Grade 4 (Anemone)
No Mesh+4 Grenade Status Chance Modifier (Slag)
Blast Radius Parts
Extra Large
Large Radius Mesh+2 Blast Radius
Large
Large Radius Mesh+1 Blast Radius
Normal
No Mesh-
Small
No Mesh−1 Blast Radius
Extra Large (Anemone)
Large Radius Mesh+2 Blast Radius
Large (Anemone)
Large Radius Mesh+1 Blast Radius
Normal (Anemone)
No Mesh-
Small (Anemone)
No Mesh−1 Blast Radius
Child Count Parts
Grade 0
No Mesh-
Grade 1
No Mesh+1 Child Count
Grade 2
No Mesh+2 Child Count
Grade 3
No Mesh+3 Child Count
Grade 4
Large Child Count Mesh+4 Child Count
Grade 5
Large Child Count Mesh+5 Child Count
Grade 6
Large Child Count Mesh+6 Child Count
Grade 0 (Anemone)
No Mesh-
Grade 1 (Anemone)
No Mesh+1 Child Count
Grade 2 (Anemone)
No Mesh+2 Child Count
Grade 3 (Anemone)
No Mesh+3 Child Count
Grade 4 (Anemone)
Large Child Count Mesh+4 Child Count
Grade 5 (Anemone)
Large Child Count Mesh+5 Child Count
Grade 6 (Anemone)
Large Child Count Mesh+6 Child Count
Damage Parts
Grade 0
No Mesh-
Grade 1
No Mesh+1 Grenade Damage
Grade 2
No Mesh+2 Grenade Damage
Grade 3
No Mesh+3 Grenade Damage
Grade 4
No Mesh+4 Grenade Damage
Grade 5
No Mesh+5 Grenade Damage
Grade 6
No Mesh+6 Grenade Damage
Grade 7
No Mesh+7 Grenade Damage
Grade 0 (Anemone)
No Mesh-
Grade 1 (Anemone)
No Mesh+1 Grenade Damage
Grade 2 (Anemone)
No Mesh+2 Grenade Damage
Grade 3 (Anemone)
No Mesh+3 Grenade Damage
Grade 4 (Anemone)
No Mesh+4 Grenade Damage
Grade 4 (Meteor Shower)
No Mesh+4 Grenade Damage
Grade 5 (Anemone)
No Mesh+5 Grenade Damage
Grade 5 (Meteor Shower)
No Mesh+5 Grenade Damage
Grade 6 (Anemone)
No Mesh+6 Grenade Damage
Grade 6 (Crossfire)
No Mesh+6 Grenade Damage
Grade 6 (Meteor Shower)
No Mesh+6 Grenade Damage
Grade 6 (O-Negative)
No Mesh+6 Grenade Damage
Grade 7 (Anemone)
No Mesh+7 Grenade Damage
Grade 7 (Crossfire)
No Mesh+7 Grenade Damage
Grade 7 (Meteor Shower)
No Mesh+7 Grenade Damage
Grade 7 (O-Negative)
No Mesh+7 Grenade Damage
Definitions
Standard
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Baby Boomer
No Mesh+410 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Bonus Package
No Mesh+580 Blast Radius
+135×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+135×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Bouncing Bazza
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Bouncing Bonny
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Breath of Terramorphous
No Mesh+300 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Crossfire
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Data Scrubber
No Mesh+580 Blast Radius
+150×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+150×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Exterminator
No Mesh+580 Blast Radius
+60×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+60×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Exterminator (Anemone)
No Mesh+580 Blast Radius
+60×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+60×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Fastball
No Mesh+120 Blast Radius
+1200×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+1200×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Four Seasons
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Fuster Cluck
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Leech
No Mesh+250 Blast Radius
+30×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+30×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Magic Spell
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Meganade
No Mesh+580 Blast Radius
+150×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+150×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Meteor Shower
No Mesh+580 Blast Radius
+135×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+135×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Midnight Star
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Monster Trap
No Mesh-
Nasty Surprise
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
O-Negative
No Mesh+610 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Quasar
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Rolling Thunder
No Mesh+410 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Sky Rocket
No Mesh+1100 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Snowball
No Mesh+120 Blast Radius
+350×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+350×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Standard (Anemone)
No Mesh+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier
Deliveries
Homing
Homing Mesh−0.2 Fuse Time
Lobbed
No Mesh-
Longbow
Longbow Mesh+0.2 Fuse Time
Rubberized
Rubberized Mesh−1 Fuse Time
−5 Fuse Time
−5 Fuse Time
Sticky
No Mesh+2 Fuse Time
−0.35 Fuse Time
−0.35 Fuse Time
Sticky Homing
Homing Mesh+2 Fuse Time
−0.3 Fuse Time
−0.3 Fuse Time
Sticky Longbow
Longbow Mesh+2 Fuse Time
−0.4 Fuse Time
−0.4 Fuse Time
Baby Boomer
Rubberized Mesh-
Chain Lightning
No Mesh−0.5 Blast Radius
−0.03 Grenade Damage
−2 Grenade Status Effect Damage (Shock)
−0.03 Grenade Damage
−2 Grenade Status Effect Damage (Shock)
Data Scrubber
No Mesh+0.12 Blast Radius
−0.012 Grenade Damage
−0.012 Grenade Damage
Fastball
No Mesh-
Fastball (Anemone)
No Mesh-
Fire Storm
No Mesh+0.1 Blast Radius
+0.23 Grenade Damage
+0.23 Grenade Damage
Fireball
No Mesh+0.12 Blast Radius
−0.012 Grenade Damage
−0.012 Grenade Damage
Homing (Anemone)
Homing Mesh−0.2 Fuse Time
Lightning Bolt
No Mesh+0.12 Grenade Damage
Lobbed (Anemone)
No Mesh-
Lobbed Flamer (Anemone)
No Mesh-
Longbow (Anemone)
Longbow Mesh+0.2 Fuse Time
Magic Missile (x2)
No Mesh−0.25 Blast Radius
−2 Grenade Damage
−2 Grenade Damage
Magic Missile (x4)
Large Child Count Mesh−0.25 Blast Radius
+2 Child Count
−2 Grenade Damage
+0.06 Grenade Damage
+2 Child Count
−2 Grenade Damage
+0.06 Grenade Damage
Meganade
No Mesh+0.12 Blast Radius
−0.012 Grenade Damage
−0.012 Grenade Damage
Midnight Star
No Mesh−0.7 Blast Radius
−0.1 Grenade Damage
−0.1 Grenade Damage
Nasty Surprise
Longbow Mesh−0.9 Blast Radius
−0.15 Grenade Damage
−0.15 Grenade Damage
Nasty Surprise (Anemone)
Longbow Mesh−0.9 Blast Radius
−0.15 Grenade Damage
−0.15 Grenade Damage
Rolling Thunder
Rubberized Mesh-
Rolling Thunder (Anemone)
Rubberized Mesh-
Rubberized (Anemone)
Rubberized Mesh−1 Fuse Time
−5 Fuse Time
−5 Fuse Time
Sky Rocket
Large Radius Mesh+0.1 Grenade Damage
Sky Rocket (Anemone)
Large Radius Mesh−0.15 Grenade Damage
Snowball
No Mesh-
Sticky (Anemone)
No Mesh+2 Fuse Time
−0.35 Fuse Time
−0.35 Fuse Time
Sticky Homing (Anemone)
Homing Mesh+2 Fuse Time
−0.3 Fuse Time
−0.3 Fuse Time
Sticky Longbow (Anemone)
Longbow Mesh+2 Fuse Time
−0.4 Fuse Time
−0.4 Fuse Time
Materials
Torgue (Common)
Torgue Mesh+2 Child Count
Torgue (Rare)
Torgue Mesh+2 Child Count
Torgue (Uncommon)
Torgue Mesh+2 Child Count
Torgue (Very Rare)
Torgue Mesh+2 Child Count
Torgue (Common, Anemone)
Torgue Mesh+2 Child Count
Torgue (Legendary)
Torgue Mesh+2 Child Count
Torgue (Legendary, Anemone)
Torgue Mesh+2 Child Count
Torgue (Rare, Anemone)
Torgue Mesh+2 Child Count
Torgue (Uncommon, Anemone)
Torgue Mesh+2 Child Count
Torgue (Very Rare, Anemone)
Torgue Mesh+2 Child Count
Payloads
Area Effect
No Mesh−0.8 Grenade Damage
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Cryo)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Cryo)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)
Area Effect (Shattering)
No Mesh−0.8 Grenade Damage
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Cryo)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Cryo)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)
Bouncing Betty
No Mesh+20 Blast Radius
−7 Grenade Damage
−7 Grenade Damage
Bouncing Betty (Shattering)
No Mesh+20 Blast Radius
−7 Grenade Damage
−7 Grenade Damage
MIRV
No Mesh−0.7 Blast Radius
+3 Child Count
−0.12 Grenade Damage
+3 Child Count
−0.12 Grenade Damage
MIRV (Shattering)
No Mesh−0.7 Blast Radius
+3 Child Count
−0.12 Grenade Damage
+3 Child Count
−0.12 Grenade Damage
Singularity
No Mesh−0.25 Blast Radius
+0.4 Grenade Damage
+0.4 Grenade Damage
Singularity (Shattering)
No Mesh−0.25 Blast Radius
+0.4 Grenade Damage
+0.4 Grenade Damage
Standard
No Mesh+0.1 Blast Radius
Standard (Shattering)
No Mesh+0.1 Blast Radius
Transfusion
No Mesh−2 Blast Radius
+3 Child Count
−1.75 Grenade Damage
+3 Child Count
−1.75 Grenade Damage
Transfusion (Shattering)
No Mesh−2 Blast Radius
+3 Child Count
−1.75 Grenade Damage
+3 Child Count
−1.75 Grenade Damage
Area Effect (Anemone)
No Mesh−0.8 Grenade Damage
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)
Bonus Package
No Mesh−0.7 Blast Radius
Bonus Package (Anemone)
No Mesh−0.7 Blast Radius
Bouncing Bazza
No Mesh+20 Blast Radius
−5 Grenade Damage
−5 Grenade Damage
Bouncing Bettery (Anemone)
No Mesh+20 Blast Radius
−7 Grenade Damage
−7 Grenade Damage
Bouncing Bonny
No Mesh+20 Blast Radius
−5 Grenade Damage
−5 Grenade Damage
Bouncing Bonny (Anemone)
No Mesh+20 Blast Radius
−5 Grenade Damage
−5 Grenade Damage
Breath of Terramorphous
No Mesh-
Breath of Terramorphous (Anemone)
No Mesh-
Crossfire
No Mesh+20 Blast Radius
−5 Grenade Damage
−5 Grenade Damage
Exterminator
No Mesh-
Exterminator (Anemone)
No Mesh-
Four Seasons
No Mesh+0.1 Blast Radius
+0.1 Grenade Damage
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Cryo)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)
+0.1 Grenade Damage
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Cryo)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)
Fuster Cluck
No Mesh−0.85 Blast Radius
−0.65 Grenade Damage
−0.65 Grenade Damage
Fuster Cluck (Anemone)
No Mesh−0.85 Blast Radius
−0.65 Grenade Damage
−0.65 Grenade Damage
Kiss of Death
No Mesh−0.8 Blast Radius
+4 Child Count
−2 Fuse Time
+3 Fuse Time
−0.4 Grenade Damage
+4 Child Count
−2 Fuse Time
+3 Fuse Time
−0.4 Grenade Damage
Kiss of Death (Anemone)
No Mesh−0.8 Blast Radius
+4 Child Count
−2 Fuse Time
+3 Fuse Time
−0.4 Grenade Damage
+4 Child Count
−2 Fuse Time
+3 Fuse Time
−0.4 Grenade Damage
Leech
No Mesh−2 Blast Radius
−5 Grenade Damage
−5 Grenade Damage
Leech (Anemone)
No Mesh−2 Blast Radius
−5 Grenade Damage
−5 Grenade Damage
Meteor Shower
No Mesh−0.7 Blast Radius
MIRV (Anemone)
No Mesh−0.7 Blast Radius
+3 Child Count
−0.12 Grenade Damage
+3 Child Count
−0.12 Grenade Damage
Quasar
No Mesh−0.17 Blast Radius
Quasar (Anemone)
No Mesh−0.17 Blast Radius
Singularity (Anemone)
No Mesh−0.25 Blast Radius
+0.4 Grenade Damage
+0.4 Grenade Damage
Standard (Anemone)
No Mesh+0.1 Blast Radius
Transfusion (Anemone)
No Mesh−2 Blast Radius
+3 Child Count
−1.75 Grenade Damage
+3 Child Count
−1.75 Grenade Damage
Status Damage Parts
Grade 0
No Mesh-
Grade 1
No Mesh+1 Grenade Status Effect Damage (Corrosive)
+1 Grenade Status Effect Damage (Cryo)
+1 Grenade Status Effect Damage (Fire)
+1 Grenade Status Effect Damage (Shock)
+1 Grenade Status Effect Damage (Cryo)
+1 Grenade Status Effect Damage (Fire)
+1 Grenade Status Effect Damage (Shock)
Grade 2
No Mesh+2 Grenade Status Effect Damage (Corrosive)
+2 Grenade Status Effect Damage (Cryo)
+2 Grenade Status Effect Damage (Fire)
+2 Grenade Status Effect Damage (Shock)
+2 Grenade Status Effect Damage (Cryo)
+2 Grenade Status Effect Damage (Fire)
+2 Grenade Status Effect Damage (Shock)
Grade 3
No Mesh+3 Grenade Status Effect Damage (Corrosive)
+3 Grenade Status Effect Damage (Cryo)
+3 Grenade Status Effect Damage (Fire)
+3 Grenade Status Effect Damage (Shock)
+3 Grenade Status Effect Damage (Cryo)
+3 Grenade Status Effect Damage (Fire)
+3 Grenade Status Effect Damage (Shock)
Grade 4
No Mesh+4 Grenade Status Effect Damage (Corrosive)
+4 Grenade Status Effect Damage (Cryo)
+4 Grenade Status Effect Damage (Fire)
+4 Grenade Status Effect Damage (Shock)
+4 Grenade Status Effect Damage (Cryo)
+4 Grenade Status Effect Damage (Fire)
+4 Grenade Status Effect Damage (Shock)
Grade 5
No Mesh+5 Grenade Status Effect Damage (Corrosive)
+5 Grenade Status Effect Damage (Cryo)
+5 Grenade Status Effect Damage (Fire)
+5 Grenade Status Effect Damage (Shock)
+5 Grenade Status Effect Damage (Cryo)
+5 Grenade Status Effect Damage (Fire)
+5 Grenade Status Effect Damage (Shock)
Grade 0 (Anemone)
No Mesh-
Grade 1 (Anemone)
No Mesh+1 Grenade Status Effect Damage (Corrosive)
+1 Grenade Status Effect Damage (Fire)
+1 Grenade Status Effect Damage (Shock)
+1 Grenade Status Effect Damage (Fire)
+1 Grenade Status Effect Damage (Shock)
Grade 2 (Anemone)
No Mesh+2 Grenade Status Effect Damage (Corrosive)
+2 Grenade Status Effect Damage (Fire)
+2 Grenade Status Effect Damage (Shock)
+2 Grenade Status Effect Damage (Fire)
+2 Grenade Status Effect Damage (Shock)
Grade 3 (Anemone)
No Mesh+3 Grenade Status Effect Damage (Corrosive)
+3 Grenade Status Effect Damage (Fire)
+3 Grenade Status Effect Damage (Shock)
+3 Grenade Status Effect Damage (Fire)
+3 Grenade Status Effect Damage (Shock)
Grade 4 (Anemone)
No Mesh+4 Grenade Status Effect Damage (Corrosive)
+4 Grenade Status Effect Damage (Fire)
+4 Grenade Status Effect Damage (Shock)
+4 Grenade Status Effect Damage (Fire)
+4 Grenade Status Effect Damage (Shock)
Grade 5 (Anemone)
No Mesh+5 Grenade Status Effect Damage (Corrosive)
+5 Grenade Status Effect Damage (Fire)
+5 Grenade Status Effect Damage (Shock)
+5 Grenade Status Effect Damage (Fire)
+5 Grenade Status Effect Damage (Shock)
Triggers
Grade 0
Perfect Trigger Mesh−1 Fuse Time
Grade 1
No Mesh-
Grade 2
No Mesh+1 Fuse Time
Grade 3
No Mesh+2 Fuse Time
Grade 4
No Mesh+3 Fuse Time
Grade 5
No Mesh+4 Fuse Time
Grade 0 (Anemone)
Perfect Trigger Mesh−1 Fuse Time
Grade 1 (Anemone)
No Mesh-
Grade 2 (Anemone)
No Mesh+1 Fuse Time
Grade 3 (Anemone)
No Mesh+2 Fuse Time
Grade 4 (Anemone)
No Mesh+3 Fuse Time
Grade 5 (Anemone)
No Mesh+4 Fuse Time