Full Grenade Parts Reference

This page colours bonuses based on their bonus type. See the calculation guide for more details.

Note that all materials which don't provide any bonuses have been omitted for brevity.

Accessories

Corrosive Grade 0

No Mesh
-

Corrosive Grade 1

No Mesh
+1 Grenade Status Chance Modifier (Corrosive)

Corrosive Grade 2

No Mesh
+2 Grenade Status Chance Modifier (Corrosive)

Corrosive Grade 3

No Mesh
+3 Grenade Status Chance Modifier (Corrosive)

Corrosive Grade 4

No Mesh
+4 Grenade Status Chance Modifier (Corrosive)

Cryo Grade 0

No Mesh
-

Cryo Grade 1

No Mesh
+1 Grenade Status Chance Modifier (Cryo)

Cryo Grade 2

No Mesh
+2 Grenade Status Chance Modifier (Cryo)

Cryo Grade 3

No Mesh
+3 Grenade Status Chance Modifier (Cryo)

Cryo Grade 4

No Mesh
+4 Grenade Status Chance Modifier (Cryo)

Explosive

No Mesh
-

Fire Grade 0

No Mesh
-

Fire Grade 1

No Mesh
+1 Grenade Status Chance Modifier (Fire)

Fire Grade 2

No Mesh
+2 Grenade Status Chance Modifier (Fire)

Fire Grade 3

No Mesh
+3 Grenade Status Chance Modifier (Fire)

Fire Grade 4

No Mesh
+4 Grenade Status Chance Modifier (Fire)

Shock Grade 0

No Mesh
-

Shock Grade 1

No Mesh
+1 Grenade Status Chance Modifier (Shock)

Shock Grade 2

No Mesh
+2 Grenade Status Chance Modifier (Shock)

Shock Grade 3

No Mesh
+3 Grenade Status Chance Modifier (Shock)

Shock Grade 4

No Mesh
+4 Grenade Status Chance Modifier (Shock)

Slag Grade 0

No Mesh
-

Slag Grade 1

No Mesh
+1 Grenade Status Chance Modifier (Slag)

Slag Grade 2

No Mesh
+2 Grenade Status Chance Modifier (Slag)

Slag Grade 3

No Mesh
+3 Grenade Status Chance Modifier (Slag)

Slag Grade 4

No Mesh
+4 Grenade Status Chance Modifier (Slag)

Corrosive Grade 0 (Anemone)

No Mesh
-

Corrosive Grade 1 (Anemone)

No Mesh
+1 Grenade Status Chance Modifier (Corrosive)

Corrosive Grade 2 (Anemone)

No Mesh
+2 Grenade Status Chance Modifier (Corrosive)

Corrosive Grade 3 (Anemone)

No Mesh
+3 Grenade Status Chance Modifier (Corrosive)

Corrosive Grade 4 (Anemone)

No Mesh
+4 Grenade Status Chance Modifier (Corrosive)

Explosive (Anemone)

No Mesh
-

Fire Grade 0 (Anemone)

No Mesh
-

Fire Grade 1 (Anemone)

No Mesh
+1 Grenade Status Chance Modifier (Fire)

Fire Grade 2 (Anemone)

No Mesh
+2 Grenade Status Chance Modifier (Fire)

Fire Grade 3 (Anemone)

No Mesh
+3 Grenade Status Chance Modifier (Fire)

Fire Grade 4 (Anemone)

No Mesh
+4 Grenade Status Chance Modifier (Fire)

Monster Trap

No Mesh
-

Shock Grade 0 (Anemone)

No Mesh
-

Shock Grade 1 (Anemone)

No Mesh
+1 Grenade Status Chance Modifier (Shock)

Shock Grade 2 (Anemone)

No Mesh
+2 Grenade Status Chance Modifier (Shock)

Shock Grade 3 (Anemone)

No Mesh
+3 Grenade Status Chance Modifier (Shock)

Shock Grade 4 (Anemone)

No Mesh
+4 Grenade Status Chance Modifier (Shock)

Slag Grade 0 (Anemone)

No Mesh
-

Slag Grade 1 (Anemone)

No Mesh
+1 Grenade Status Chance Modifier (Slag)

Slag Grade 2 (Anemone)

No Mesh
+2 Grenade Status Chance Modifier (Slag)

Slag Grade 3 (Anemone)

No Mesh
+3 Grenade Status Chance Modifier (Slag)

Slag Grade 4 (Anemone)

No Mesh
+4 Grenade Status Chance Modifier (Slag)

Blast Radius Parts

Extra Large

Large Radius Mesh
+2 Blast Radius

Large

Large Radius Mesh
+1 Blast Radius

Normal

No Mesh
-

Small

No Mesh
−1 Blast Radius

Extra Large (Anemone)

Large Radius Mesh
+2 Blast Radius

Large (Anemone)

Large Radius Mesh
+1 Blast Radius

Normal (Anemone)

No Mesh
-

Small (Anemone)

No Mesh
−1 Blast Radius

Child Count Parts

Grade 0

No Mesh
-

Grade 1

No Mesh
+1 Child Count

Grade 2

No Mesh
+2 Child Count

Grade 3

No Mesh
+3 Child Count

Grade 4

Large Child Count Mesh
+4 Child Count

Grade 5

Large Child Count Mesh
+5 Child Count

Grade 6

Large Child Count Mesh
+6 Child Count

Grade 0 (Anemone)

No Mesh
-

Grade 1 (Anemone)

No Mesh
+1 Child Count

Grade 2 (Anemone)

No Mesh
+2 Child Count

Grade 3 (Anemone)

No Mesh
+3 Child Count

Grade 4 (Anemone)

Large Child Count Mesh
+4 Child Count

Grade 5 (Anemone)

Large Child Count Mesh
+5 Child Count

Grade 6 (Anemone)

Large Child Count Mesh
+6 Child Count

Damage Parts

Grade 0

No Mesh
-

Grade 1

No Mesh
+1 Grenade Damage

Grade 2

No Mesh
+2 Grenade Damage

Grade 3

No Mesh
+3 Grenade Damage

Grade 4

No Mesh
+4 Grenade Damage

Grade 5

No Mesh
+5 Grenade Damage

Grade 6

No Mesh
+6 Grenade Damage

Grade 7

No Mesh
+7 Grenade Damage

Grade 0 (Anemone)

No Mesh
-

Grade 1 (Anemone)

No Mesh
+1 Grenade Damage

Grade 2 (Anemone)

No Mesh
+2 Grenade Damage

Grade 3 (Anemone)

No Mesh
+3 Grenade Damage

Grade 4 (Anemone)

No Mesh
+4 Grenade Damage

Grade 4 (Meteor Shower)

No Mesh
+4 Grenade Damage

Grade 5 (Anemone)

No Mesh
+5 Grenade Damage

Grade 5 (Meteor Shower)

No Mesh
+5 Grenade Damage

Grade 6 (Anemone)

No Mesh
+6 Grenade Damage

Grade 6 (Crossfire)

No Mesh
+6 Grenade Damage

Grade 6 (Meteor Shower)

No Mesh
+6 Grenade Damage

Grade 6 (O-Negative)

No Mesh
+6 Grenade Damage

Grade 7 (Anemone)

No Mesh
+7 Grenade Damage

Grade 7 (Crossfire)

No Mesh
+7 Grenade Damage

Grade 7 (Meteor Shower)

No Mesh
+7 Grenade Damage

Grade 7 (O-Negative)

No Mesh
+7 Grenade Damage

Definitions

Standard

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Baby Boomer

No Mesh
+410 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Bonus Package

No Mesh
+580 Blast Radius
+135×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Bouncing Bazza

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Bouncing Bonny

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Breath of Terramorphous

No Mesh
+300 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Crossfire

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Data Scrubber

No Mesh
+580 Blast Radius
+150×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Exterminator

No Mesh
+580 Blast Radius
+60×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Exterminator (Anemone)

No Mesh
+580 Blast Radius
+60×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Fastball

No Mesh
+120 Blast Radius
+1200×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Four Seasons

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Fuster Cluck

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Leech

No Mesh
+250 Blast Radius
+30×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Magic Spell

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Meganade

No Mesh
+580 Blast Radius
+150×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Meteor Shower

No Mesh
+580 Blast Radius
+135×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Midnight Star

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Monster Trap

No Mesh
-

Nasty Surprise

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

O-Negative

No Mesh
+610 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Quasar

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Rolling Thunder

No Mesh
+410 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Sky Rocket

No Mesh
+1100 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Snowball

No Mesh
+120 Blast Radius
+350×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Standard (Anemone)

No Mesh
+580 Blast Radius
+100×β Grenade Damage
+1 Grenade Status Chance Base
+1 Grenade Status Chance Modifier

Deliveries

Homing

Homing Mesh
−0.2 Fuse Time

Lobbed

No Mesh
-

Longbow

Longbow Mesh
+0.2 Fuse Time

Rubberized

Rubberized Mesh
−1 Fuse Time
−5 Fuse Time

Sticky

No Mesh
+2 Fuse Time
−0.35 Fuse Time

Sticky Homing

Homing Mesh
+2 Fuse Time
−0.3 Fuse Time

Sticky Longbow

Longbow Mesh
+2 Fuse Time
−0.4 Fuse Time

Baby Boomer

Rubberized Mesh
-

Chain Lightning

No Mesh
−0.5 Blast Radius
−0.03 Grenade Damage
−2 Grenade Status Effect Damage (Shock)

Data Scrubber

No Mesh
+0.12 Blast Radius
−0.012 Grenade Damage

Fastball

No Mesh
-

Fastball (Anemone)

No Mesh
-

Fire Storm

No Mesh
+0.1 Blast Radius
+0.23 Grenade Damage

Fireball

No Mesh
+0.12 Blast Radius
−0.012 Grenade Damage

Homing (Anemone)

Homing Mesh
−0.2 Fuse Time

Lightning Bolt

No Mesh
+0.12 Grenade Damage

Lobbed (Anemone)

No Mesh
-

Lobbed Flamer (Anemone)

No Mesh
-

Longbow (Anemone)

Longbow Mesh
+0.2 Fuse Time

Magic Missile (x2)

No Mesh
−0.25 Blast Radius
−2 Grenade Damage

Magic Missile (x4)

Large Child Count Mesh
−0.25 Blast Radius
+2 Child Count
−2 Grenade Damage
+0.06 Grenade Damage

Meganade

No Mesh
+0.12 Blast Radius
−0.012 Grenade Damage

Midnight Star

No Mesh
−0.7 Blast Radius
−0.1 Grenade Damage

Nasty Surprise

Longbow Mesh
−0.9 Blast Radius
−0.15 Grenade Damage

Nasty Surprise (Anemone)

Longbow Mesh
−0.9 Blast Radius
−0.15 Grenade Damage

Rolling Thunder

Rubberized Mesh
-

Rolling Thunder (Anemone)

Rubberized Mesh
-

Rubberized (Anemone)

Rubberized Mesh
−1 Fuse Time
−5 Fuse Time

Sky Rocket

Large Radius Mesh
+0.1 Grenade Damage

Sky Rocket (Anemone)

Large Radius Mesh
−0.15 Grenade Damage

Snowball

No Mesh
-

Sticky (Anemone)

No Mesh
+2 Fuse Time
−0.35 Fuse Time

Sticky Homing (Anemone)

Homing Mesh
+2 Fuse Time
−0.3 Fuse Time

Sticky Longbow (Anemone)

Longbow Mesh
+2 Fuse Time
−0.4 Fuse Time

Materials

Torgue (Common)

Torgue Mesh
+2 Child Count

Torgue (Rare)

Torgue Mesh
+2 Child Count

Torgue (Uncommon)

Torgue Mesh
+2 Child Count

Torgue (Very Rare)

Torgue Mesh
+2 Child Count

Torgue (Common, Anemone)

Torgue Mesh
+2 Child Count

Torgue (Legendary)

Torgue Mesh
+2 Child Count

Torgue (Legendary, Anemone)

Torgue Mesh
+2 Child Count

Torgue (Rare, Anemone)

Torgue Mesh
+2 Child Count

Torgue (Uncommon, Anemone)

Torgue Mesh
+2 Child Count

Torgue (Very Rare, Anemone)

Torgue Mesh
+2 Child Count

Payloads

Area Effect

No Mesh
−0.8 Grenade Damage
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Cryo)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)

Area Effect (Shattering)

No Mesh
−0.8 Grenade Damage
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Cryo)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)

Bouncing Betty

No Mesh
+20 Blast Radius
−7 Grenade Damage

Bouncing Betty (Shattering)

No Mesh
+20 Blast Radius
−7 Grenade Damage

MIRV

No Mesh
−0.7 Blast Radius
+3 Child Count
−0.12 Grenade Damage

MIRV (Shattering)

No Mesh
−0.7 Blast Radius
+3 Child Count
−0.12 Grenade Damage

Singularity

No Mesh
−0.25 Blast Radius
+0.4 Grenade Damage

Singularity (Shattering)

No Mesh
−0.25 Blast Radius
+0.4 Grenade Damage

Standard

No Mesh
+0.1 Blast Radius

Standard (Shattering)

No Mesh
+0.1 Blast Radius

Transfusion

No Mesh
−2 Blast Radius
+3 Child Count
−1.75 Grenade Damage

Transfusion (Shattering)

No Mesh
−2 Blast Radius
+3 Child Count
−1.75 Grenade Damage

Area Effect (Anemone)

No Mesh
−0.8 Grenade Damage
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)

Bonus Package

No Mesh
−0.7 Blast Radius

Bonus Package (Anemone)

No Mesh
−0.7 Blast Radius

Bouncing Bazza

No Mesh
+20 Blast Radius
−5 Grenade Damage

Bouncing Bettery (Anemone)

No Mesh
+20 Blast Radius
−7 Grenade Damage

Bouncing Bonny

No Mesh
+20 Blast Radius
−5 Grenade Damage

Bouncing Bonny (Anemone)

No Mesh
+20 Blast Radius
−5 Grenade Damage

Breath of Terramorphous

No Mesh
-

Breath of Terramorphous (Anemone)

No Mesh
-

Crossfire

No Mesh
+20 Blast Radius
−5 Grenade Damage

Exterminator

No Mesh
-

Exterminator (Anemone)

No Mesh
-

Four Seasons

No Mesh
+0.1 Blast Radius
+0.1 Grenade Damage
+1 Grenade Status Chance Modifier (Corrosive)
+1 Grenade Status Chance Modifier (Cryo)
+1 Grenade Status Chance Modifier (Fire)
+1 Grenade Status Chance Modifier (Shock)

Fuster Cluck

No Mesh
−0.85 Blast Radius
−0.65 Grenade Damage

Fuster Cluck (Anemone)

No Mesh
−0.85 Blast Radius
−0.65 Grenade Damage

Kiss of Death

No Mesh
−0.8 Blast Radius
+4 Child Count
−2 Fuse Time
+3 Fuse Time
−0.4 Grenade Damage

Kiss of Death (Anemone)

No Mesh
−0.8 Blast Radius
+4 Child Count
−2 Fuse Time
+3 Fuse Time
−0.4 Grenade Damage

Leech

No Mesh
−2 Blast Radius
−5 Grenade Damage

Leech (Anemone)

No Mesh
−2 Blast Radius
−5 Grenade Damage

Meteor Shower

No Mesh
−0.7 Blast Radius

MIRV (Anemone)

No Mesh
−0.7 Blast Radius
+3 Child Count
−0.12 Grenade Damage

Quasar

No Mesh
−0.17 Blast Radius

Quasar (Anemone)

No Mesh
−0.17 Blast Radius

Singularity (Anemone)

No Mesh
−0.25 Blast Radius
+0.4 Grenade Damage

Standard (Anemone)

No Mesh
+0.1 Blast Radius

Transfusion (Anemone)

No Mesh
−2 Blast Radius
+3 Child Count
−1.75 Grenade Damage

Status Damage Parts

Grade 0

No Mesh
-

Grade 1

No Mesh
+1 Grenade Status Effect Damage (Corrosive)
+1 Grenade Status Effect Damage (Cryo)
+1 Grenade Status Effect Damage (Fire)
+1 Grenade Status Effect Damage (Shock)

Grade 2

No Mesh
+2 Grenade Status Effect Damage (Corrosive)
+2 Grenade Status Effect Damage (Cryo)
+2 Grenade Status Effect Damage (Fire)
+2 Grenade Status Effect Damage (Shock)

Grade 3

No Mesh
+3 Grenade Status Effect Damage (Corrosive)
+3 Grenade Status Effect Damage (Cryo)
+3 Grenade Status Effect Damage (Fire)
+3 Grenade Status Effect Damage (Shock)

Grade 4

No Mesh
+4 Grenade Status Effect Damage (Corrosive)
+4 Grenade Status Effect Damage (Cryo)
+4 Grenade Status Effect Damage (Fire)
+4 Grenade Status Effect Damage (Shock)

Grade 5

No Mesh
+5 Grenade Status Effect Damage (Corrosive)
+5 Grenade Status Effect Damage (Cryo)
+5 Grenade Status Effect Damage (Fire)
+5 Grenade Status Effect Damage (Shock)

Grade 0 (Anemone)

No Mesh
-

Grade 1 (Anemone)

No Mesh
+1 Grenade Status Effect Damage (Corrosive)
+1 Grenade Status Effect Damage (Fire)
+1 Grenade Status Effect Damage (Shock)

Grade 2 (Anemone)

No Mesh
+2 Grenade Status Effect Damage (Corrosive)
+2 Grenade Status Effect Damage (Fire)
+2 Grenade Status Effect Damage (Shock)

Grade 3 (Anemone)

No Mesh
+3 Grenade Status Effect Damage (Corrosive)
+3 Grenade Status Effect Damage (Fire)
+3 Grenade Status Effect Damage (Shock)

Grade 4 (Anemone)

No Mesh
+4 Grenade Status Effect Damage (Corrosive)
+4 Grenade Status Effect Damage (Fire)
+4 Grenade Status Effect Damage (Shock)

Grade 5 (Anemone)

No Mesh
+5 Grenade Status Effect Damage (Corrosive)
+5 Grenade Status Effect Damage (Fire)
+5 Grenade Status Effect Damage (Shock)

Triggers

Grade 0

Perfect Trigger Mesh
−1 Fuse Time

Grade 1

No Mesh
-

Grade 2

No Mesh
+1 Fuse Time

Grade 3

No Mesh
+2 Fuse Time

Grade 4

No Mesh
+3 Fuse Time

Grade 5

No Mesh
+4 Fuse Time

Grade 0 (Anemone)

Perfect Trigger Mesh
−1 Fuse Time

Grade 1 (Anemone)

No Mesh
-

Grade 2 (Anemone)

No Mesh
+1 Fuse Time

Grade 3 (Anemone)

No Mesh
+2 Fuse Time

Grade 4 (Anemone)

No Mesh
+3 Fuse Time

Grade 5 (Anemone)

No Mesh
+4 Fuse Time