Status Effect Chance

Status Effect Chance isn’t just made of a single modifier like the other attributes. There are in fact 8 different attributes that contribute to the final chance, which all get multiplied together.

Status Chance Base Increases the chance that shooting an enemy will give them a DoT. This is multiplied with the Status Chance Modifier, and a per-surface modifier.
Status Chance Modifier Multiplicatively increases the chance that shooting an enemy will give them a DoT. This is multiplied with the Status Chance Base, and a per-surface modifier.

The Target’s Status Chance Resistance also plays a role.

Status Chance Resistance (Corrosive) Increases the chance of being inflicted with corrosive status effects multiplicatively.
Status Chance Resistance (Cryo) Increases the chance of being inflicted with cryo status effects multiplicatively.
Status Chance Resistance (Fire) Increases the chance of being inflicted with fire status effects multiplicatively.
Status Chance Resistance (Shock) Increases the chance of being inflicted with shock status effects multiplicatively.
Status Chance Resistance (Slag) Increases the chance of being inflicted with slag status effects multiplicatively.

The final value is the Surface Chance Modifier, which is hardcoded based on element and surface.

Surface Type Corrosive Cryo Fire Shock Slag
Generic 20% 15% 20% 20% 30%
Flesh 15% 15% 30% 15% 30%
Armour 30% 15% 15% 15% 30%
Shield 15% 5% 15% 75% 30%

Item cards use the Generic value, along with a Target Status Chance Resistance of 1.