Attribute Reference
This page lists all the attributes that the various part pages refer to, what they control, and what exactly happens when a bonus makes their value larger (more positive). You can assume all attributes use positive values unless stated otherwise.
Any attributes which are said affect something “multiplicatively” have a base value of 1, and directly multiply the relevant stat.
Note that this list is not exhaustive, but should cover everything present in the current guides.
Also see the following pages for more detailed overviews of their relevant attributes:
Absorb Chance | Increases the chance that you’ll absorb ammo when you get hit. |
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Absorb Damage Reduction | Decreases the damage you take from projectiles which you absorbing the ammo of multiplicatively. |
Accuracy Regen | Decreases how quickly the cluster range recovers after each shot, decreasing accuracy. This is a negative value. |
Adaptive Elemental Resistance | Increases the damage you take from the element your adaptive shield protects against multiplicatively. |
Additional Ricochets | Increases the amount of times one of your bullets can ricochet. This does not aim towards an enemy, it’s a pure ricochet. |
Aequitas/Veritases Equipped | Increases the global amount of Aequitases and Veritases equipped, used to calculate the bonus FFYL time. |
Ammo Regeneration (Launcher) | Increases the amount of launcher ammo regenerated per second. |
Ammo Regeneration (SMG) | Increases the amount of SMG ammo regenerated per second. |
Amp Damage | Increases the weapon damage bonus amp shields give when full. |
Amp Drain | Increases the amount of your shield that’s drained when you make an amped shot. |
Barrel Spin Down Time | Increases the time it takes your weapon to spin down to it’s original fire rate, if it supports spin up. |
Barrel Spin Up Time | Increases the time it takes your weapon to spin up to it’s full fire rate, if it supports spin up. |
Base Armour | Decreases how much damage you take from all sources. This acts as a percentage divisor, it’s base value is 100. |
Blast Radius | Increases the radius of your grenade’s blast. This is a value in game units. |
Booster Chance | Increases the chance that taking damage will cause your shield to drop a booster. |
Burst Count | Increases the amount of shots fired in each burst. |
Burst Impulse Scale | Increases the amount the cluster range grows each time you burst fire, decreasing accuracy. This is a multiplier of the gun’s Impulse Accuracy. |
Burst Interval Scale | Increases the interval after a burst fire before you’re allowed to fire again. This is a multiplier of the gun’s Fire Interval. |
Child Count | Increases the amount of child projectiles your grenade spawns (if supported). |
Chulainns Equipped | Increases the global amount of Chulainns equipped. |
Common Weight Modifier | Increases the value of the “Common” weight, increasing the chance of rolling anything using it, broadly decreasing the chance of finding rare gear. |
Continuous Damage Delay | Increases the duration of the idle period before the continuous damage counter starts decaying. |
Continuous Damage Impulse | Increases the amount the continuous damage counter grows each time you hit a shot. |
Continuous Damage Max | Increases the maximum value of the continuous damage counter. |
Continuous Damage Regen | Decreases how quickly the continuous damage counter decays after you stop shooting. This is a negative value. |
Crit Damage | Increases the amount of damage critical hits deal. This is a multiplier of your regular damage - it’s base value is 2. |
Damage to Healing | Increases the percent of damage dealt that gets returned to you as healing. |
Easy Modes Equipped | Increases the amount of Easy Modes you’ve got equipped, used to active the set bonuses on the Hard Carry. |
Extra Shot Chance | Increases the chance that you’ll fire an extra shot on a single trigger press multiplicatively. |
Fire Interval | Increases the interval between separate shots, decreasing fire rate. |
Fuse Time | Increases how long your grenade takes to explode after being thrown. |
Grenade Damage | Increases the damage your grenade deals. |
Grenade Status Chance Base | Increases the chance that hitting an enemy with your grenade will give them a DoT. This is multiplied with the Grenade Status Chance Modifier, and a per-surface modifier. |
Grenade Status Chance Modifier | Multiplicatively increases the chance that hitting an enemy with your grenade will give them a DoT. This is multiplied with the Grenade Status Chance Base, and a per-surface modifier. |
Grenade Status Effect Damage | Increases the damage dealt by DoTs inflicted by your grenade. |
Hoplites Equipped | Increases the global amount of Hoplites equipped, used to increase bonuses as more players equip them. |
Ice Screams Equipped | Increases the amount of Ice Screams you’ve got equipped. |
Ignore Shield Percent | Increases the chance that bullet damage will ignore shields. This uses a scale of 0-100, not 0-1 like most other stats. |
Impact Damage Modifier (Corrosive) | Increases the damage getting hit by corrosive projectiles deals multiplicatively. |
Impact Damage Modifier (Cryo) | Increases the damage getting hit by cryo projectiles deals multiplicatively. |
Impact Damage Modifier (Explosive) | Increases the damage getting hit by explosive projectiles deals multiplicatively. |
Impact Damage Modifier (Fire) | Increases the damage getting hit by fire projectiles deals multiplicatively. |
Impact Damage Modifier (Non-Elemental) | Increases the damage getting hit by non-elemental projectiles deals multiplicatively. |
Impact Damage Modifier (Shock) | Increases the damage getting hit by shock projectiles deals multiplicatively. |
Impact Damage Modifier (Slag) | Increases the damage getting hit by slag projectiles deals multiplicatively. |
Impulse Accuracy | Increases the amount the cluster range grows each time you shoot, decreasing accuracy. |
Laser Absorb Chance | Increases the chance that you’ll absorb ammo when you get hit by laser projectiles. |
M0RQs Equipped | Increases the amount of M0RQs you’ve got equipped. |
Mag Size | Increases the size of your weapon’s magazine. |
Max Accuracy | Increases the maximum cluster range, the least accurate you can ever be, decreasing accuracy. |
Max Health | Increases your max health. |
Max Health (Player Only) | Increases your max health. Does not apply to enemies with the same part equipped. |
Melee Damage | Increases the amount of damage you deal when meleeing multiplicatively. |
Meteor Chance | Increases the chance that taking damage will cause the Asteroid Belt to spawn a meteor. |
Meteor Damage | Increases the damage that the Asteroid Belt’s meteors deal. |
Min Accuracy | Increases the minimum cluster range, the most accurate you can ever be, decreasing accuracy. |
Movement Speed | Increases your maximum move speed (but not acceleration). |
Nova Damage (Corrosive) | Increases the damage of corrosive novas. |
Nova Damage (Cryo) | Increases the damage of cryo novas. |
Nova Damage (Explosive) | Increases the damage of explosive novas. |
Nova Damage (Fire) | Increases the damage of fire novas. |
Nova Damage (Shock) | Increases the damage of shock novas. |
Nova Radius (Corrosive) | Increases the radius of corrosive novas. This is a value in game units. |
Nova Radius (Cryo) | Increases the radius of cryo novas. This is a value in game units. |
Nova Radius (Explosive) | Increases the radius of explosive novas. This is a value in game units. |
Nova Radius (Fire) | Increases the radius of fire novas. This is a value in game units. |
Nova Radius (Shock) | Increases the radius of shock novas. This is a value in game units. |
Player Airborne Target Bonus | Increases the damage player attacks against airborne largets deal to multiplicatively. |
Probes Equipped | Increases the amount of Probes you’ve got equipped. |
Projectile Count | Increases the amount of projectiles your weapon shoots each shot. |
Projectile Speed | Increases the speed of your weapon’s projectiles multiplicatively. |
Received Laser Damage | Increases the damage laser projectiles deal to yourself multiplicatively. |
Received Melee Damage | Increases the damage melee attacks deal to yourself multiplicatively. |
Reflect Off Enemy Chance | Increases the chance that bullets which hit an enemy will reflect off and also hit another. |
Reflect Off Enemy Damage | Increases the damage that enemy reflected bullets deal multiplicatively. |
Reflect Off Self Chance | Increases the chance that bullets that hit you will reflect off. |
Reflect Off Self Damage | Increases the amount of damage that self reflected bullets deal multiplicatively. |
Reflect Off Self Self-Damage | Increases the amount of damage that self reflected bullets deal to yourself multiplicatively. |
Reload Time | Increases the amount of time it takes to reload your weapon. |
Ricochet To Enemy Chance | Increases the chance that bullets which miss will ricochet towards an enemy. |
Ricochet To Enemy Damage | Increases the damage that ricocheted bullets deal multiplicatively. |
Roid Damage | Increases the melee damage bonus roid shields give while empty. |
Shield Capacity | Increases the capacity of your shield. |
Shield Consumption | Increases how quickly your shield capacity gets drained. This is a constant drain which happens in all states. |
Shield Recharge Delay | Increases how long it takes for your shield to start recharging after it takes damage. |
Shield Recharge Rate | Increases how quickly your shield recharges on idle. |
Shot Cost | Increases the amount of ammo it takes to take a single shot. |
Spike Damage (Corrosive) | Increases the corrosive damage done to melee attackers. |
Spike Damage (Cryo) | Increases the cryo damage done to melee attackers. |
Spike Damage (Explosive) | Increases the explosive damage done to melee attackers. |
Spike Damage (Fire) | Increases the fire damage done to melee attackers. |
Spike Damage (Shock) | Increases the shock damage done to melee attackers. |
Status Chance Base | Increases the chance that shooting an enemy will give them a DoT. This is multiplied with the Status Chance Modifier, and a per-surface modifier. |
Status Chance Modifier | Multiplicatively increases the chance that shooting an enemy will give them a DoT. This is multiplied with the Status Chance Base, and a per-surface modifier. |
Status Chance Resistance (Corrosive) | Increases the chance of being inflicted with corrosive status effects multiplicatively. |
Status Chance Resistance (Cryo) | Increases the chance of being inflicted with cryo status effects multiplicatively. |
Status Chance Resistance (Fire) | Increases the chance of being inflicted with fire status effects multiplicatively. |
Status Chance Resistance (Shock) | Increases the chance of being inflicted with shock status effects multiplicatively. |
Status Chance Resistance (Slag) | Increases the chance of being inflicted with slag status effects multiplicatively. |
Status Damage Modifier (Corrosive) | Increases the damage corrosive status effects deal multiplicatively. |
Status Damage Modifier (Cryo) | Increases the damage cryo status effects deal multiplicatively. |
Status Damage Modifier (Fire) | Increases the damage fire status effects deal multiplicatively. |
Status Damage Modifier (Shock) | Increases the damage shock status effects deal multiplicatively. |
Status Damage Modifier (Slag) | Increases the damage slag status effects deal multiplicatively. |
Status Damage Modifier (Non-Elemental) | Increases the damage non-elemental status effects deal multiplicatively. |
Status Effect Damage | Increases the damage dealt by DoTs inflicted by your weapon. |
Visual Rare Loot Chance | Has no actual effect, only used for displaying the Common Weight Modifier in more easily understandable terms. Is not synced with the actual bonus value. |
Visual Rough Rider Resistance | Has no actual effect, only used for displaying the Rough Rider’s damage resistance. Is not synced with the actual bonus value. |
Weapon Damage | Increases the damage your weapon deals. |
Weapon Equip Time | Increases the amount of time it takes to equip the weapon, after the previous weapon was put down. |
Weapon Put Down | Increases the amount of time it takes to put down the weapon, before the next weapon is equipped. |
Weapon Spread | Increases the offset range for each individual projectile, decreasing overall accuracy. |
Zoom FOV | Increases your FOV while scoped, decreasing how zoomed in you are. |