Any time this page references a shield it's going to be refering to the shield definition, which defines how exactly the stats on the other pages affect the final values.

This guide covers how exactly to calculate shield stats, and assumes you've already read the base guide
here, as well as the general formulas guide here.

Any time this page references a shield it's going to be refering to the shield definition, which defines how exactly the stats on the other pages affect the final values.

### Capacity

The Base Capacity found through one of the following formulas:

Any time this page references a shield it's going to be refering to the shield definition, which defines how exactly the stats on the other pages affect the final values.

BL2 | TPS |
---|---|

`64×β` |
`65.6×β` |

The default bonus is +0.03, the following shields use unique ones:

Definition | Bonus |
---|---|

Rough Rider | 0 |

Big Boom Blaster | +15%, 0.12 +0.03 |

Sponge | 0.05 +0.03 |

Rapid Release | -40%, +0.0015 |

The Rough Rider also has a unique base capacity of 100.

### Recharge Rate

The base Recharge Rate is equal to 16% of the base capacity.

The default bonus is +0.03, the following shields use unique ones:

The default bonus is +0.03, the following shields use unique ones:

Definition | Bonus |
---|---|

Roid | +10%, +0.03 |

Evolution | -90% |

Big Boom Blaster | 0.05 +0.03 |

Pun-chee | +10%, 2 +0.03 |

Sponge | 0.05 +0.03 |

Rough Rider | 0 |

Rapid Release | +50%, +0.015 |

The Shooting Star | +10%, +0.03 |

Naught | -15%, +0.012 |

The Rough Rider actually uses the normal recharge rate, but calculated from the normal base capacity, not its unique one.

### Recharge Delay

The base Recharge Delay is 3.50s.

The default bonus is +0.04, the following shields use unique ones:

The default bonus is +0.04, the following shields use unique ones:

Definition | Bonus |
---|---|

Roid | +15%, +0.04 |

Big Boom Blaster | 0.05 +0.04 |

Pun-chee | +15%, 0.3 +0.04 |

Sponge | 0.05 +0.04 |

Rough Rider | 0 |

Rapid Release | -40%, +0.02 |

The Shooting Star | +15%, +0.04 |

Naught | 0 |

The Evolution uses a base delay of 5.00s.

The Naught uses a base delay of 0.20s.

### Special

Special bonuses are naturally a lot more varied than the bonuses for the the other stats.

Any shield not listed has the same stats as that of its base type.

The Naught uses a base delay of 0.20s.

Any shield not listed has the same stats as that of its base type.

Definition | Special01 | Special02 | ||
---|---|---|---|---|

Bonus | Type | Bonus | Type | |

Absorption | 15 +0.8 | Absorb Chance | 100% | Damage Negation on Absorb |

Adaptive | 25 +1.3^{1} | Elemental Resistance | 20% + 1.1%^{1} | Max Health |

Amp | 200% +9.5% | Amp Damage | 30% -0.7% | Amp Drain |

Booster | 5 +0.275 | Booster Chance | - | - |

Nova (Maliwan) | 1000% +55% | Nova Damage | 800 +28 | Nova Radius |

Nova (Torgue) | 1300% +55% | Nova Damage | 800 +28 | Nova Radius |

Roid | 100% +8%^{2} | Roid Damage | - | - |

Spike | 500% +20% | Spike Damage | - | - |

Standard | - | - | - | - |

Turtle | (-40)% +0.9% | Max Health | - | - |

The Bee | 1000% +9.5% | Amp Damage | 0 | Amp Drain |

Hide of Terramorphous | 100% +8%^{2} | Roid Damage | 1000% +55% | Nova Damage |

800 +28^{3} | Nova Radius | 500% +20%^{3} | Spike Damage | |

Whisky Tango Foxtrot (BL2) | 5 +0.275 | Booster Chance | - | - |

Manly Man Shield | - | - | - | - |

Big Boom Blaster | 13 +0.275 | Booster Chance | - | - |

Hoplite | (-50)% +0.9% | Max Health | - | - |

Pun-chee | 105% +8%^{2} | Roid Damage | - | - |

Sponge | 20 +0.8 | Absorb Chance | 100% | Damage Negation on Absorb |

Rough Rider | 20% | Damage Resistance | 35% + 1.1%^{1} | Max Health |

Antagonist | +700% +20% | Reflected Bullet Damage | +40% +1%^{1} | Damage Reduction |

Blockade | - | - | - | - |

Easy Mode | 1000% +55% | Nova Damage | 800 +28 | Nova Radius |

Retainer | 100% +8%^{2} | Roid Damage | - | - |

Asteroid Belt | 25 +1 | Meteor Chance | 200% +20% | Meteor Damage |

Avalanche | 100% +8%^{2} | Roid Damage | 1200% +65% | Nova Damage |

800 +28^{3} | Nova Radius | 600% +24%^{3} | Spike Damage | |

Haymaker | 25 +1.3^{1} | Elemental Resistance | 30% + 1.5%^{1} | Max Health |

Prismatic Bulwark | 24% +3% | Laser Absorb Chance | 100% | Damage Negation on Absorb |

0.75 +0.075^{3} | Laser Damage | -1 -0.1^{3} | Laser Damage Resistance | |

Slammer | 9 +0.275 | Booster Chance | - | - |

Sunshine | 1500% +55% | Nova Damage | 1500 +38 | Nova Radius |

Supernova | 1500% +55% | Nova Damage | 1600 +38 | Nova Radius |

The Shooting Star | 125% +10.5%^{2} | Roid Damage | - | - |

Whisky Tango Foxtrot (TPS) | 9 +0.275 | Booster Chance | - | - |

Rapid Release | 500% +5% | Nova Damage | 800 +8 | Nova Radius |

Rerouter | 1500% +9.5% | Amp Damage | 60% -0.6% | Amp Drain |

Damage Resistance/Reduction is applied as a negative scale to the damage taken. If you have 50% resistance then you take

`DAMAGE × (1 ÷ (1 + 0.5))`

.
Max health is applied on top of 125% of the base capacity.

Amp drain is applied directly to the base capacity.

The Prismatic Bulwark's bonuses are all applied to a base percentage equal to

`LEVEL×0.45 + 12`

.
Its Laser Damage Resistance in unique in that the calculated value is the direct damage multipler, not the displayed percentage.
To get the displayed resistance use
`100 × (1 - 1÷(1 + BASE×0.011))`

.
All forms of shield damage are applied onto a base value equal to 8×β. Roid Damage has an extra ×2.5 multiplier on top of this.

The Antagonist is the only shield not to apply its damage bonus onto this value, instead it's applied onto the damage of the bullet it reflected.

As mentioned above, anything that's Special03 or Special04 isn't affected by normal bonuses. There are three shields with these types of special: the Hide of Terramorphous, the Avalanche, and the Prismatic Bulwark.

The Hide has five possible accessories, providing a bonus of -5, -3, 0, +3, or +5 to both of its extra stats.

No bonuses affect the Avalanche's extra stats.

The Prismatic Bulwark's definition has a static +1 bonus for both of its extra stats.

The Rough Rider has a static, unlisted, special effect of 100,000 shield consumption rate. This is what's used to keep it down permanently. No bonuses affect it.

The Antagonist has a static 50% bullet deflection chance, which is completely unaffected by any bonuses.

The Blockade has an unlisted amount of damage reduction. Unlike what the card might suggest, the amount is only affected by shield level, not parts or current capacity. It is equal to

`(LEVEL ÷ 2) + 7.5`

.